double convertToDouble() const;
float convertToFloat() const;
+ /* The definition of equality is not straightforward for floating point,
+ so we won't use operator==. Use one of the following, or write
+ whatever it is you really mean. */
+ bool operator==(const APFloat &) const; // DO NOT IMPLEMENT
+
/* IEEE comparison with another floating point number (QNaNs
compare unordered, 0==-0). */
cmpResult compare(const APFloat &) const;
/* Bitwise comparison for equality (QNaNs compare equal, 0!=-0). */
- bool operator==(const APFloat &) const;
-
- /* Inversion of the preceding. */
- inline bool operator!=(const APFloat &RHS) const {
- return !((*this)==RHS);
- }
+ bool bitwiseIsEqual(const APFloat &) const;
/* Simple queries. */
fltCategory getCategory() const { return category; }
}
bool ConstantFP::isExactlyValue(double V) const {
- return Val == APFloat(V);
+ return Val.bitwiseIsEqual(APFloat(V));
}
namespace {
struct DenseMapAPFloatKeyInfo {
- static inline APFloat getEmptyKey() {
- return APFloat(APFloat::Bogus,1);
+ struct KeyTy {
+ APFloat val;
+ KeyTy(const APFloat& V) : val(V){}
+ KeyTy(const KeyTy& that) : val(that.val) {}
+ bool operator==(const KeyTy& that) const {
+ return this->val.bitwiseIsEqual(that.val);
+ }
+ bool operator!=(const KeyTy& that) const {
+ return !this->operator==(that);
+ }
+ };
+ static inline KeyTy getEmptyKey() {
+ return KeyTy(APFloat(APFloat::Bogus,1));
}
- static inline APFloat getTombstoneKey() {
- return APFloat(APFloat::Bogus,2);
+ static inline KeyTy getTombstoneKey() {
+ return KeyTy(APFloat(APFloat::Bogus,2));
}
- static unsigned getHashValue(const APFloat &Key) {
- return Key.getHashValue();
+ static unsigned getHashValue(const KeyTy &Key) {
+ return Key.val.getHashValue();
}
static bool isPod() { return false; }
};
//---- ConstantFP::get() implementation...
//
-typedef DenseMap<APFloat, ConstantFP*,
+typedef DenseMap<DenseMapAPFloatKeyInfo::KeyTy, ConstantFP*,
DenseMapAPFloatKeyInfo> FPMapTy;
static ManagedStatic<FPMapTy> FPConstants;
ConstantFP *ConstantFP::get(const Type *Ty, double V) {
if (Ty == Type::FloatTy) {
- APFloat Key(APFloat((float)V));
+ DenseMapAPFloatKeyInfo::KeyTy Key(APFloat((float)V));
ConstantFP *&Slot = (*FPConstants)[Key];
if (Slot) return Slot;
return Slot = new ConstantFP(Ty, (float)V);
} else if (Ty == Type::DoubleTy) {
// Without the redundant cast, the following is taken to be
// a function declaration. What a language.
- APFloat Key(APFloat((double)V));
+ DenseMapAPFloatKeyInfo::KeyTy Key(APFloat((double)V));
ConstantFP *&Slot = (*FPConstants)[Key];
if (Slot) return Slot;
return Slot = new ConstantFP(Ty, V);