/// specifies a shuffle of elements that is suitable for input to MOVSS,
/// MOVSD, and MOVD, i.e. setting the lowest element.
static bool isMOVLMask(const SDOperand *Elts, unsigned NumElts) {
- if (NumElts != 2 && NumElts != 4 && NumElts != 8 && NumElts != 16)
+ if (NumElts != 2 && NumElts != 4)
return false;
if (!isUndefOrEqual(Elts[0], NumElts))
// Move scalar to XMM zero-extended
// movd to XMM register zero-extends
let AddedComplexity = 15 in {
-def : Pat<(v8i16 (vector_shuffle immAllZerosV_bc,
- (v8i16 (X86s2vec GR32:$src)), MOVL_shuffle_mask)),
- (MOVZDI2PDIrr GR32:$src)>, Requires<[HasSSE2]>;
-def : Pat<(v16i8 (vector_shuffle immAllZerosV_bc,
- (v16i8 (X86s2vec GR32:$src)), MOVL_shuffle_mask)),
- (MOVZDI2PDIrr GR32:$src)>, Requires<[HasSSE2]>;
// Zeroing a VR128 then do a MOVS{S|D} to the lower bits.
def : Pat<(v2f64 (vector_shuffle immAllZerosV_bc,
(v2f64 (scalar_to_vector FR64:$src)), MOVL_shuffle_mask)),