#include "Support/DynamicLinker.h"
#include "Config/dlfcn.h"
+#include "Config/windows.h"
#include <cassert>
using namespace llvm;
return true;
}
return false;
+#elif defined(HAVE_WINDOWS_H)
+ if (LoadLibrary(filename))
+ return false;
+ if (ErrorMessage) {
+ char Buffer[100];
+ // FIXME: This should use FormatMessage
+ sprintf(Buffer, "Windows error code %d\n", GetLastError());
+ *ErrorMessage = Buffer;
+ }
+ return true;
#else
assert (0 && "Dynamic object linking not implemented for this platform");
#endif
void *llvm::GetAddressOfSymbol (const char *symbolName) {
#if defined (HAVE_DLOPEN)
-#ifdef RTLD_DEFAULT
- return dlsym (RTLD_DEFAULT, symbolName);
-#else
- static void* CurHandle = dlopen(0, RTLD_LAZY);
- return dlsym(CurHandle, symbolName);
-#endif
+# ifdef RTLD_DEFAULT
+ return dlsym (RTLD_DEFAULT, symbolName);
+# else
+ static void* CurHandle = dlopen(0, RTLD_LAZY);
+ return dlsym(CurHandle, symbolName);
+# endif
+#elif defined(HAVE_WINDOWS_H)
+ static HMODULE ModHandle = NULL;
+ if (ModHandle == 0) ModHandle = GetModuleHandle(NULL);
+ return (void*)GetProcAddress(ModHandle, symbolName);
#else
assert (0 && "Dynamic symbol lookup not implemented for this platform");
#endif
}
// soft, cushiony C++ interface.
-void *llvm::GetAddressOfSymbol (const std::string &symbolName) {
- return GetAddressOfSymbol (symbolName.c_str ());
+void *llvm::GetAddressOfSymbol(const std::string &symbolName) {
+ return GetAddressOfSymbol(symbolName.c_str());
}