/// ContractNodes - Turn multiple matcher node patterns like 'MoveChild+Record'
/// into single compound nodes like RecordChild.
-static void ContractNodes(OwningPtr<Matcher> &MatcherPtr,
+static void ContractNodes(std::unique_ptr<Matcher> &MatcherPtr,
const CodeGenDAGPatterns &CGP) {
// If we reached the end of the chain, we're done.
Matcher *N = MatcherPtr.get();
// If we have a scope node, walk down all of the children.
if (ScopeMatcher *Scope = dyn_cast<ScopeMatcher>(N)) {
for (unsigned i = 0, e = Scope->getNumChildren(); i != e; ++i) {
- OwningPtr<Matcher> Child(Scope->takeChild(i));
+ std::unique_ptr<Matcher> Child(Scope->takeChild(i));
ContractNodes(Child, CGP);
- Scope->resetChild(i, Child.take());
+ Scope->resetChild(i, Child.release());
}
return;
}
if (New) {
// Insert the new node.
- New->setNext(MatcherPtr.take());
+ New->setNext(MatcherPtr.release());
MatcherPtr.reset(New);
// Remove the old one.
MC->setNext(MC->getNext()->takeNext());
if (isa<EmitNodeMatcher>(N) && isa<MarkGlueResultsMatcher>(N->getNext()) &&
isa<CompleteMatchMatcher>(N->getNext()->getNext())) {
// Unlink the two nodes from the list.
- Matcher *EmitNode = MatcherPtr.take();
+ Matcher *EmitNode = MatcherPtr.release();
Matcher *MFR = EmitNode->takeNext();
Matcher *Tail = MFR->takeNext();
isa<RecordMatcher>(N)) &&
isa<CheckOpcodeMatcher>(N->getNext())) {
// Unlink the two nodes from the list.
- Matcher *CheckType = MatcherPtr.take();
+ Matcher *CheckType = MatcherPtr.release();
Matcher *CheckOpcode = CheckType->takeNext();
Matcher *Tail = CheckOpcode->takeNext();
/// run a the complex pattern if the pattern predicate will fail. For this
/// reason, we refuse to sink the pattern predicate past a ComplexPattern.
///
-static void SinkPatternPredicates(OwningPtr<Matcher> &MatcherPtr) {
+static void SinkPatternPredicates(std::unique_ptr<Matcher> &MatcherPtr) {
// Recursively scan for a PatternPredicate.
// If we reached the end of the chain, we're done.
Matcher *N = MatcherPtr.get();
// Walk down all members of a scope node.
if (ScopeMatcher *Scope = dyn_cast<ScopeMatcher>(N)) {
for (unsigned i = 0, e = Scope->getNumChildren(); i != e; ++i) {
- OwningPtr<Matcher> Child(Scope->takeChild(i));
+ std::unique_ptr<Matcher> Child(Scope->takeChild(i));
SinkPatternPredicates(Child);
- Scope->resetChild(i, Child.take());
+ Scope->resetChild(i, Child.release());
}
return;
}
// Okay, we know we can sink it past at least one node. Unlink it from the
// chain and scan for the new insertion point.
- MatcherPtr.take(); // Don't delete CPPM.
+ MatcherPtr.release(); // Don't delete CPPM.
MatcherPtr.reset(CPPM->takeNext());
N = MatcherPtr.get();
/// ABC
/// XYZ
///
-static void FactorNodes(OwningPtr<Matcher> &MatcherPtr) {
+static void FactorNodes(std::unique_ptr<Matcher> &MatcherPtr) {
// If we reached the end of the chain, we're done.
Matcher *N = MatcherPtr.get();
if (N == 0) return;
for (unsigned i = 0, e = Scope->getNumChildren(); i != e; ++i) {
// Factor the subexpression.
- OwningPtr<Matcher> Child(Scope->takeChild(i));
+ std::unique_ptr<Matcher> Child(Scope->takeChild(i));
FactorNodes(Child);
- if (Matcher *N = Child.take())
+ if (Matcher *N = Child.release())
OptionsToMatch.push_back(N);
}
Matcher *llvm::OptimizeMatcher(Matcher *TheMatcher,
const CodeGenDAGPatterns &CGP) {
- OwningPtr<Matcher> MatcherPtr(TheMatcher);
+ std::unique_ptr<Matcher> MatcherPtr(TheMatcher);
ContractNodes(MatcherPtr, CGP);
SinkPatternPredicates(MatcherPtr);
FactorNodes(MatcherPtr);
- return MatcherPtr.take();
+ return MatcherPtr.release();
}