#include "Record.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringMap.h"
+#include <utility>
using namespace llvm;
+
+/// getRegisterValueType - Look up and return the ValueType of the specified
+/// register. If the register is a member of multiple register classes which
+/// have different associated types, return MVT::Other.
+static MVT::SimpleValueType getRegisterValueType(Record *R,
+ const CodeGenTarget &T) {
+ bool FoundRC = false;
+ MVT::SimpleValueType VT = MVT::Other;
+ const std::vector<CodeGenRegisterClass> &RCs = T.getRegisterClasses();
+ std::vector<Record*>::const_iterator Element;
+
+ for (unsigned rc = 0, e = RCs.size(); rc != e; ++rc) {
+ const CodeGenRegisterClass &RC = RCs[rc];
+ if (!std::count(RC.Elements.begin(), RC.Elements.end(), R))
+ continue;
+
+ if (!FoundRC) {
+ FoundRC = true;
+ VT = RC.getValueTypeNum(0);
+ continue;
+ }
+
+ // In multiple RC's. If the Types of the RC's do not agree, return
+ // MVT::Other. The target is responsible for handling this.
+ if (VT != RC.getValueTypeNum(0))
+ // FIXME2: when does this happen? Abort?
+ return MVT::Other;
+ }
+ return VT;
+}
+
+
namespace {
class MatcherGen {
const PatternToMatch &Pattern;
/// number that they were captured as. These are biased by 1 to make
/// insertion easier.
StringMap<unsigned> VariableMap;
+
+ /// NextRecordedOperandNo - As we emit opcodes to record matched values in
+ /// the RecordedNodes array, this keeps track of which slot will be next to
+ /// record into.
unsigned NextRecordedOperandNo;
- /// InputChains - This maintains the position in the recorded nodes array of
- /// all of the recorded input chains.
- SmallVector<unsigned, 2> InputChains;
+ /// MatchedChainNodes - This maintains the position in the recorded nodes
+ /// array of all of the recorded input nodes that have chains.
+ SmallVector<unsigned, 2> MatchedChainNodes;
+
+ /// MatchedFlagResultNodes - This maintains the position in the recorded
+ /// nodes array of all of the recorded input nodes that have flag results.
+ SmallVector<unsigned, 2> MatchedFlagResultNodes;
+
+ /// PhysRegInputs - List list has an entry for each explicitly specified
+ /// physreg input to the pattern. The first elt is the Register node, the
+ /// second is the recorded slot number the input pattern match saved it in.
+ SmallVector<std::pair<Record*, unsigned>, 2> PhysRegInputs;
+
+ /// EmittedMergeInputChains - For nodes that match patterns involving
+ /// chains, is set to true if we emitted the "MergeInputChains" operation.
+ bool EmittedMergeInputChains;
/// Matcher - This is the top level of the generated matcher, the result.
- MatcherNodeWithChild *Matcher;
+ Matcher *TheMatcher;
/// CurPredicate - As we emit matcher nodes, this points to the latest check
- /// which should have future checks stuck into its child position.
- MatcherNodeWithChild *CurPredicate;
+ /// which should have future checks stuck into its Next position.
+ Matcher *CurPredicate;
public:
MatcherGen(const PatternToMatch &pattern, const CodeGenDAGPatterns &cgp);
}
void EmitMatcherCode();
+ void EmitResultCode();
- MatcherNodeWithChild *GetMatcher() const { return Matcher; }
- MatcherNodeWithChild *GetCurPredicate() const { return CurPredicate; }
+ Matcher *GetMatcher() const { return TheMatcher; }
+ Matcher *GetCurPredicate() const { return CurPredicate; }
private:
- void AddMatcherNode(MatcherNodeWithChild *NewNode);
+ void AddMatcher(Matcher *NewNode);
void InferPossibleTypes();
+
+ // Matcher Generation.
void EmitMatchCode(const TreePatternNode *N, TreePatternNode *NodeNoTypes);
void EmitLeafMatchCode(const TreePatternNode *N);
void EmitOperatorMatchCode(const TreePatternNode *N,
TreePatternNode *NodeNoTypes);
- };
+
+ // Result Code Generation.
+ unsigned getNamedArgumentSlot(StringRef Name) {
+ unsigned VarMapEntry = VariableMap[Name];
+ assert(VarMapEntry != 0 &&
+ "Variable referenced but not defined and not caught earlier!");
+ return VarMapEntry-1;
+ }
+
+ /// GetInstPatternNode - Get the pattern for an instruction.
+ const TreePatternNode *GetInstPatternNode(const DAGInstruction &Ins,
+ const TreePatternNode *N);
+
+ void EmitResultOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
+ void EmitResultOfNamedOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
+ void EmitResultLeafAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
+ void EmitResultInstructionAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
+ void EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
+ };
} // end anon namespace.
MatcherGen::MatcherGen(const PatternToMatch &pattern,
const CodeGenDAGPatterns &cgp)
: Pattern(pattern), CGP(cgp), NextRecordedOperandNo(0),
- Matcher(0), CurPredicate(0) {
+ EmittedMergeInputChains(false), TheMatcher(0), CurPredicate(0) {
// We need to produce the matcher tree for the patterns source pattern. To do
// this we need to match the structure as well as the types. To do the type
// matching, we want to figure out the fewest number of type checks we need to
}
-/// AddMatcherNode - Add a matcher node to the current graph we're building.
-void MatcherGen::AddMatcherNode(MatcherNodeWithChild *NewNode) {
+/// AddMatcher - Add a matcher node to the current graph we're building.
+void MatcherGen::AddMatcher(Matcher *NewNode) {
if (CurPredicate != 0)
- CurPredicate->setChild(NewNode);
+ CurPredicate->setNext(NewNode);
else
- Matcher = NewNode;
+ TheMatcher = NewNode;
CurPredicate = NewNode;
}
+//===----------------------------------------------------------------------===//
+// Pattern Match Generation
+//===----------------------------------------------------------------------===//
/// EmitLeafMatchCode - Generate matching code for leaf nodes.
void MatcherGen::EmitLeafMatchCode(const TreePatternNode *N) {
assert(N->isLeaf() && "Not a leaf?");
+
+ // If there are node predicates for this node, generate their checks.
+ for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
+ AddMatcher(new CheckPredicateMatcher(N->getPredicateFns()[i]));
+
// Direct match against an integer constant.
if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue()))
- return AddMatcherNode(new CheckIntegerMatcherNode(II->getValue()));
+ return AddMatcher(new CheckIntegerMatcher(II->getValue()));
DefInit *DI = dynamic_cast<DefInit*>(N->getLeafValue());
if (DI == 0) {
if (// Handle register references. Nothing to do here, they always match.
LeafRec->isSubClassOf("RegisterClass") ||
LeafRec->isSubClassOf("PointerLikeRegClass") ||
- LeafRec->isSubClassOf("Register") ||
// Place holder for SRCVALUE nodes. Nothing to do here.
LeafRec->getName() == "srcvalue")
return;
+
+ // If we have a physreg reference like (mul gpr:$src, EAX) then we need to
+ // record the register
+ if (LeafRec->isSubClassOf("Register")) {
+ AddMatcher(new RecordMatcher("physreg input "+LeafRec->getName()));
+ PhysRegInputs.push_back(std::make_pair(LeafRec, NextRecordedOperandNo++));
+ return;
+ }
if (LeafRec->isSubClassOf("ValueType"))
- return AddMatcherNode(new CheckValueTypeMatcherNode(LeafRec->getName()));
+ return AddMatcher(new CheckValueTypeMatcher(LeafRec->getName()));
if (LeafRec->isSubClassOf("CondCode"))
- return AddMatcherNode(new CheckCondCodeMatcherNode(LeafRec->getName()));
+ return AddMatcher(new CheckCondCodeMatcher(LeafRec->getName()));
if (LeafRec->isSubClassOf("ComplexPattern")) {
// We can't model ComplexPattern uses that don't have their name taken yet.
errs() << "We expect complex pattern uses to have names: " << *N << "\n";
exit(1);
}
-
+
// Handle complex pattern.
const ComplexPattern &CP = CGP.getComplexPattern(LeafRec);
- return AddMatcherNode(new CheckComplexPatMatcherNode(CP));
+
+ // If we're at the root of the pattern, we have to check that the opcode
+ // is a one of the ones requested to be matched.
+ if (N == Pattern.getSrcPattern()) {
+ const std::vector<Record*> &OpNodes = CP.getRootNodes();
+ if (OpNodes.size() == 1) {
+ AddMatcher(new CheckOpcodeMatcher(CGP.getSDNodeInfo(OpNodes[0])));
+ } else if (!OpNodes.empty()) {
+ SmallVector<const SDNodeInfo*, 4> OpNames;
+ for (unsigned i = 0, e = OpNodes.size(); i != e; i++)
+ OpNames.push_back(&CGP.getSDNodeInfo(OpNodes[i]));
+ AddMatcher(new CheckMultiOpcodeMatcher(OpNames.data(), OpNames.size()));
+ }
+ }
+
+ // Emit a CheckComplexPat operation, which does the match (aborting if it
+ // fails) and pushes the matched operands onto the recorded nodes list.
+ AddMatcher(new CheckComplexPatMatcher(CP));
+
+ // Record the right number of operands.
+ NextRecordedOperandNo += CP.getNumOperands();
+ if (CP.hasProperty(SDNPHasChain))
+ ++NextRecordedOperandNo; // Chained node operand.
+
+ // If the complex pattern has a chain, then we need to keep track of the
+ // fact that we just recorded a chain input. The chain input will be
+ // matched as the last operand of the predicate if it was successful.
+ if (CP.hasProperty(SDNPHasChain)) {
+ // It is the last operand recorded.
+ assert(NextRecordedOperandNo > 1 &&
+ "Should have recorded input/result chains at least!");
+ MatchedChainNodes.push_back(NextRecordedOperandNo-1);
+
+ // If we need to check chains, do so, see comment for
+ // "NodeHasProperty(SDNPHasChain" below.
+ if (MatchedChainNodes.size() > 1) {
+ // FIXME2: This is broken, we should eliminate this nonsense completely,
+ // but we want to produce the same selections that the old matcher does
+ // for now.
+ unsigned PrevOp = MatchedChainNodes[MatchedChainNodes.size()-2];
+ AddMatcher(new CheckChainCompatibleMatcher(PrevOp));
+ }
+ }
+
+ // TODO: Complex patterns can't have output flags, if they did, we'd want
+ // to record them.
+ return;
}
errs() << "Unknown leaf kind: " << *N << "\n";
// to handle this.
if ((N->getOperator()->getName() == "and" ||
N->getOperator()->getName() == "or") &&
- N->getChild(1)->isLeaf() && N->getChild(1)->getPredicateFns().empty()) {
+ N->getChild(1)->isLeaf() && N->getChild(1)->getPredicateFns().empty() &&
+ N->getPredicateFns().empty()) {
if (IntInit *II = dynamic_cast<IntInit*>(N->getChild(1)->getLeafValue())) {
if (!isPowerOf2_32(II->getValue())) { // Don't bother with single bits.
if (N->getOperator()->getName() == "and")
- AddMatcherNode(new CheckAndImmMatcherNode(II->getValue()));
+ AddMatcher(new CheckAndImmMatcher(II->getValue()));
else
- AddMatcherNode(new CheckOrImmMatcherNode(II->getValue()));
+ AddMatcher(new CheckOrImmMatcher(II->getValue()));
// Match the LHS of the AND as appropriate.
- AddMatcherNode(new MoveChildMatcherNode(0));
+ AddMatcher(new MoveChildMatcher(0));
EmitMatchCode(N->getChild(0), NodeNoTypes->getChild(0));
- AddMatcherNode(new MoveParentMatcherNode());
+ AddMatcher(new MoveParentMatcher());
return;
}
}
}
// Check that the current opcode lines up.
- AddMatcherNode(new CheckOpcodeMatcherNode(CInfo.getEnumName()));
+ AddMatcher(new CheckOpcodeMatcher(CInfo));
+
+ // If there are node predicates for this node, generate their checks.
+ for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
+ AddMatcher(new CheckPredicateMatcher(N->getPredicateFns()[i]));
+
+
+ // If this node has memory references (i.e. is a load or store), tell the
+ // interpreter to capture them in the memref array.
+ if (N->NodeHasProperty(SDNPMemOperand, CGP))
+ AddMatcher(new RecordMemRefMatcher());
// If this node has a chain, then the chain is operand #0 is the SDNode, and
// the child numbers of the node are all offset by one.
unsigned OpNo = 0;
if (N->NodeHasProperty(SDNPHasChain, CGP)) {
- // FIXME: Not correct for complex patterns, they need to push their own
- // *matched* input chain.
-
- // Record the input chain, which is always input #0 of the SDNode.
- AddMatcherNode(new MoveChildMatcherNode(0));
- AddMatcherNode(new RecordMatcherNode("'" + N->getOperator()->getName() +
- "' input chain"));
-
+ // Record the node and remember it in our chained nodes list.
+ AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
+ "' chained node"));
// Remember all of the input chains our pattern will match.
- InputChains.push_back(NextRecordedOperandNo);
- ++NextRecordedOperandNo;
- AddMatcherNode(new MoveParentMatcherNode());
+ MatchedChainNodes.push_back(NextRecordedOperandNo++);
// If this is the second (e.g. indbr(load) or store(add(load))) or third
// input chain (e.g. (store (add (load, load))) from msp430) we need to make
// sure that folding the chain won't induce cycles in the DAG. This could
// happen if there were an intermediate node between the indbr and load, for
// example.
-
- // FIXME: Emit "lastchain.getNode() == CurrentNode ||
- // IsChainCompatible(lastchain.getNode(), CurrentNode)".
- // Rename IsChainCompatible -> IsChainUnreachable, add comment about
- // complexity.
+ if (MatchedChainNodes.size() > 1) {
+ // FIXME2: This is broken, we should eliminate this nonsense completely,
+ // but we want to produce the same selections that the old matcher does
+ // for now.
+ unsigned PrevOp = MatchedChainNodes[MatchedChainNodes.size()-2];
+ AddMatcher(new CheckChainCompatibleMatcher(PrevOp));
+ }
// Don't look at the input chain when matching the tree pattern to the
// SDNode.
}
if (NeedCheck)
- AddMatcherNode(new CheckFoldableChainNodeMatcherNode());
+ AddMatcher(new CheckFoldableChainNodeMatcher());
}
}
+
+ // If this node has an output flag and isn't the root, remember it.
+ if (N->NodeHasProperty(SDNPOutFlag, CGP) &&
+ N != Pattern.getSrcPattern()) {
+ // TODO: This redundantly records nodes with both flags and chains.
+
+ // Record the node and remember it in our chained nodes list.
+ AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
+ "' flag output node"));
+ // Remember all of the nodes with output flags our pattern will match.
+ MatchedFlagResultNodes.push_back(NextRecordedOperandNo++);
+ }
+
+ // If this node is known to have an input flag or if it *might* have an input
+ // flag, capture it as the flag input of the pattern.
+ if (N->NodeHasProperty(SDNPOptInFlag, CGP) ||
+ N->NodeHasProperty(SDNPInFlag, CGP))
+ AddMatcher(new CaptureFlagInputMatcher());
for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i, ++OpNo) {
// Get the code suitable for matching this child. Move to the child, check
// it then move back to the parent.
- AddMatcherNode(new MoveChildMatcherNode(OpNo));
+ AddMatcher(new MoveChildMatcher(OpNo));
EmitMatchCode(N->getChild(i), NodeNoTypes->getChild(i));
- AddMatcherNode(new MoveParentMatcherNode());
+ AddMatcher(new MoveParentMatcher());
}
}
// need to do a type check. Emit the check, apply the tyep to NodeNoTypes and
// reinfer any correlated types.
if (NodeNoTypes->getExtTypes() != N->getExtTypes()) {
- AddMatcherNode(new CheckTypeMatcherNode(N->getTypeNum(0)));
+ AddMatcher(new CheckTypeMatcher(N->getTypeNum(0)));
NodeNoTypes->setTypes(N->getExtTypes());
InferPossibleTypes();
}
if (!N->getName().empty()) {
unsigned &VarMapEntry = VariableMap[N->getName()];
if (VarMapEntry == 0) {
- VarMapEntry = NextRecordedOperandNo+1;
-
- unsigned NumRecorded;
-
- // If this is a complex pattern, the match operation for it will
- // implicitly record all of the outputs of it (which may be more than
- // one).
- if (const ComplexPattern *AM = N->getComplexPatternInfo(CGP)) {
- // Record the right number of operands.
- NumRecorded = AM->getNumOperands()-1;
-
- if (AM->hasProperty(SDNPHasChain))
- NumRecorded += 2; // Input and output chains.
- } else {
- // If it is a normal named node, we must emit a 'Record' opcode.
- AddMatcherNode(new RecordMatcherNode("$" + N->getName()));
- NumRecorded = 1;
- }
- NextRecordedOperandNo += NumRecorded;
-
+ // If it is a named node, we must emit a 'Record' opcode.
+ VarMapEntry = ++NextRecordedOperandNo;
+ AddMatcher(new RecordMatcher("$" + N->getName()));
} else {
// If we get here, this is a second reference to a specific name. Since
// we already have checked that the first reference is valid, we don't
// have to recursively match it, just check that it's the same as the
// previously named thing.
- AddMatcherNode(new CheckSameMatcherNode(VarMapEntry-1));
+ AddMatcher(new CheckSameMatcher(VarMapEntry-1));
return;
}
}
- // If there are node predicates for this node, generate their checks.
- for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
- AddMatcherNode(new CheckPredicateMatcherNode(N->getPredicateFns()[i]));
-
if (N->isLeaf())
EmitLeafMatchCode(N);
else
void MatcherGen::EmitMatcherCode() {
// If the pattern has a predicate on it (e.g. only enabled when a subtarget
// feature is around, do the check).
+ // FIXME: This should get emitted after the match code below to encourage
+ // sharing. This can't happen until we get an X86ISD::AddrMode node made by
+ // dag combine, eliminating the horrible side-effect-full stuff from
+ // X86's MatchAddress.
if (!Pattern.getPredicateCheck().empty())
- AddMatcherNode(new
- CheckPatternPredicateMatcherNode(Pattern.getPredicateCheck()));
+ AddMatcher(new
+ CheckPatternPredicateMatcher(Pattern.getPredicateCheck()));
// Emit the matcher for the pattern structure and types.
EmitMatchCode(Pattern.getSrcPattern(), PatWithNoTypes);
}
-MatcherNode *llvm::ConvertPatternToMatcher(const PatternToMatch &Pattern,
+//===----------------------------------------------------------------------===//
+// Node Result Generation
+//===----------------------------------------------------------------------===//
+
+void MatcherGen::EmitResultOfNamedOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps){
+ assert(!N->getName().empty() && "Operand not named!");
+
+ unsigned SlotNo = getNamedArgumentSlot(N->getName());
+
+ // A reference to a complex pattern gets all of the results of the complex
+ // pattern's match.
+ if (const ComplexPattern *CP = N->getComplexPatternInfo(CGP)) {
+ // The first slot entry is the node itself, the subsequent entries are the
+ // matched values.
+ for (unsigned i = 0, e = CP->getNumOperands(); i != e; ++i)
+ ResultOps.push_back(SlotNo+i+1);
+ return;
+ }
+
+ // If this is an 'imm' or 'fpimm' node, make sure to convert it to the target
+ // version of the immediate so that it doesn't get selected due to some other
+ // node use.
+ if (!N->isLeaf()) {
+ StringRef OperatorName = N->getOperator()->getName();
+ if (OperatorName == "imm" || OperatorName == "fpimm") {
+ AddMatcher(new EmitConvertToTargetMatcher(SlotNo));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+ }
+
+ ResultOps.push_back(SlotNo);
+}
+
+void MatcherGen::EmitResultLeafAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps) {
+ assert(N->isLeaf() && "Must be a leaf");
+
+ if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue())) {
+ AddMatcher(new EmitIntegerMatcher(II->getValue(),N->getTypeNum(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+
+ // If this is an explicit register reference, handle it.
+ if (DefInit *DI = dynamic_cast<DefInit*>(N->getLeafValue())) {
+ if (DI->getDef()->isSubClassOf("Register")) {
+ AddMatcher(new EmitRegisterMatcher(DI->getDef(),
+ N->getTypeNum(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+
+ if (DI->getDef()->getName() == "zero_reg") {
+ AddMatcher(new EmitRegisterMatcher(0, N->getTypeNum(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+
+ // Handle a reference to a register class. This is used
+ // in COPY_TO_SUBREG instructions.
+ if (DI->getDef()->isSubClassOf("RegisterClass")) {
+ std::string Value = getQualifiedName(DI->getDef()) + "RegClassID";
+ AddMatcher(new EmitStringIntegerMatcher(Value, MVT::i32));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+ }
+
+ errs() << "unhandled leaf node: \n";
+ N->dump();
+}
+
+/// GetInstPatternNode - Get the pattern for an instruction.
+///
+const TreePatternNode *MatcherGen::
+GetInstPatternNode(const DAGInstruction &Inst, const TreePatternNode *N) {
+ const TreePattern *InstPat = Inst.getPattern();
+
+ // FIXME2?: Assume actual pattern comes before "implicit".
+ TreePatternNode *InstPatNode;
+ if (InstPat)
+ InstPatNode = InstPat->getTree(0);
+ else if (/*isRoot*/ N == Pattern.getDstPattern())
+ InstPatNode = Pattern.getSrcPattern();
+ else
+ return 0;
+
+ if (InstPatNode && !InstPatNode->isLeaf() &&
+ InstPatNode->getOperator()->getName() == "set")
+ InstPatNode = InstPatNode->getChild(InstPatNode->getNumChildren()-1);
+
+ return InstPatNode;
+}
+
+void MatcherGen::
+EmitResultInstructionAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &OutputOps) {
+ Record *Op = N->getOperator();
+ const CodeGenTarget &CGT = CGP.getTargetInfo();
+ CodeGenInstruction &II = CGT.getInstruction(Op->getName());
+ const DAGInstruction &Inst = CGP.getInstruction(Op);
+
+ // If we can, get the pattern for the instruction we're generating. We derive
+ // a variety of information from this pattern, such as whether it has a chain.
+ //
+ // FIXME2: This is extremely dubious for several reasons, not the least of
+ // which it gives special status to instructions with patterns that Pat<>
+ // nodes can't duplicate.
+ const TreePatternNode *InstPatNode = GetInstPatternNode(Inst, N);
+
+ // NodeHasChain - Whether the instruction node we're creating takes chains.
+ bool NodeHasChain = InstPatNode &&
+ InstPatNode->TreeHasProperty(SDNPHasChain, CGP);
+
+ bool isRoot = N == Pattern.getDstPattern();
+
+ // TreeHasOutFlag - True if this tree has a flag.
+ bool TreeHasInFlag = false, TreeHasOutFlag = false;
+ if (isRoot) {
+ const TreePatternNode *SrcPat = Pattern.getSrcPattern();
+ TreeHasInFlag = SrcPat->TreeHasProperty(SDNPOptInFlag, CGP) ||
+ SrcPat->TreeHasProperty(SDNPInFlag, CGP);
+
+ // FIXME2: this is checking the entire pattern, not just the node in
+ // question, doing this just for the root seems like a total hack.
+ TreeHasOutFlag = SrcPat->TreeHasProperty(SDNPOutFlag, CGP);
+ }
+
+ // NumResults - This is the number of results produced by the instruction in
+ // the "outs" list.
+ unsigned NumResults = Inst.getNumResults();
+
+ // Loop over all of the operands of the instruction pattern, emitting code
+ // to fill them all in. The node 'N' usually has number children equal to
+ // the number of input operands of the instruction. However, in cases
+ // where there are predicate operands for an instruction, we need to fill
+ // in the 'execute always' values. Match up the node operands to the
+ // instruction operands to do this.
+ SmallVector<unsigned, 8> InstOps;
+ for (unsigned ChildNo = 0, InstOpNo = NumResults, e = II.OperandList.size();
+ InstOpNo != e; ++InstOpNo) {
+
+ // Determine what to emit for this operand.
+ Record *OperandNode = II.OperandList[InstOpNo].Rec;
+ if ((OperandNode->isSubClassOf("PredicateOperand") ||
+ OperandNode->isSubClassOf("OptionalDefOperand")) &&
+ !CGP.getDefaultOperand(OperandNode).DefaultOps.empty()) {
+ // This is a predicate or optional def operand; emit the
+ // 'default ops' operands.
+ const DAGDefaultOperand &DefaultOp =
+ CGP.getDefaultOperand(II.OperandList[InstOpNo].Rec);
+ for (unsigned i = 0, e = DefaultOp.DefaultOps.size(); i != e; ++i)
+ EmitResultOperand(DefaultOp.DefaultOps[i], InstOps);
+ continue;
+ }
+
+ // Otherwise this is a normal operand or a predicate operand without
+ // 'execute always'; emit it.
+ EmitResultOperand(N->getChild(ChildNo), InstOps);
+ ++ChildNo;
+ }
+
+ // Nodes that match patterns with (potentially multiple) chain inputs have to
+ // merge them together into a token factor.
+ if (NodeHasChain && !EmittedMergeInputChains) {
+ // FIXME2: Move this out of emitresult to a top level place.
+ assert(!MatchedChainNodes.empty() &&
+ "How can this node have chain if no inputs do?");
+ // Otherwise, we have to emit an operation to merge the input chains and
+ // set this as the current input chain.
+ AddMatcher(new EmitMergeInputChainsMatcher
+ (MatchedChainNodes.data(), MatchedChainNodes.size()));
+ EmittedMergeInputChains = true;
+ }
+
+ // If this node has an input flag or explicitly specified input physregs, we
+ // need to add chained and flagged copyfromreg nodes and materialize the flag
+ // input.
+ if (isRoot && !PhysRegInputs.empty()) {
+ // Emit all of the CopyToReg nodes for the input physical registers. These
+ // occur in patterns like (mul:i8 AL:i8, GR8:i8:$src).
+ for (unsigned i = 0, e = PhysRegInputs.size(); i != e; ++i)
+ AddMatcher(new EmitCopyToRegMatcher(PhysRegInputs[i].second,
+ PhysRegInputs[i].first));
+ // Even if the node has no other flag inputs, the resultant node must be
+ // flagged to the CopyFromReg nodes we just generated.
+ TreeHasInFlag = true;
+ }
+
+ // Result order: node results, chain, flags
+
+ // Determine the result types.
+ SmallVector<MVT::SimpleValueType, 4> ResultVTs;
+ if (NumResults != 0 && N->getTypeNum(0) != MVT::isVoid) {
+ // FIXME2: If the node has multiple results, we should add them. For now,
+ // preserve existing behavior?!
+ ResultVTs.push_back(N->getTypeNum(0));
+ }
+
+
+ // If this is the root instruction of a pattern that has physical registers in
+ // its result pattern, add output VTs for them. For example, X86 has:
+ // (set AL, (mul ...))
+ // This also handles implicit results like:
+ // (implicit EFLAGS)
+ if (isRoot && Pattern.getDstRegs().size() != 0) {
+ for (unsigned i = 0; i != Pattern.getDstRegs().size(); ++i)
+ if (Pattern.getDstRegs()[i]->isSubClassOf("Register"))
+ ResultVTs.push_back(getRegisterValueType(Pattern.getDstRegs()[i], CGT));
+ }
+ if (NodeHasChain)
+ ResultVTs.push_back(MVT::Other);
+ if (TreeHasOutFlag)
+ ResultVTs.push_back(MVT::Flag);
+
+ // FIXME2: Instead of using the isVariadic flag on the instruction, we should
+ // have an SDNP that indicates variadicism. The TargetInstrInfo isVariadic
+ // property should be inferred from this when an instruction has a pattern.
+ int NumFixedArityOperands = -1;
+ if (isRoot && II.isVariadic)
+ NumFixedArityOperands = Pattern.getSrcPattern()->getNumChildren();
+
+ // If this is the root node and any of the nodes matched nodes in the input
+ // pattern have MemRefs in them, have the interpreter collect them and plop
+ // them onto this node.
+ //
+ // FIXME3: This is actively incorrect for result patterns where the root of
+ // the pattern is not the memory reference and is also incorrect when the
+ // result pattern has multiple memory-referencing instructions. For example,
+ // in the X86 backend, this pattern causes the memrefs to get attached to the
+ // CVTSS2SDrr instead of the MOVSSrm:
+ //
+ // def : Pat<(extloadf32 addr:$src),
+ // (CVTSS2SDrr (MOVSSrm addr:$src))>;
+ //
+ bool NodeHasMemRefs =
+ isRoot && Pattern.getSrcPattern()->TreeHasProperty(SDNPMemOperand, CGP);
+
+ // FIXME: Eventually add a SelectNodeTo form. It works if the new node has a
+ // superset of the results of the old node, in the same places. E.g. turning
+ // (add (load)) -> add32rm is ok because result #0 is the result and result #1
+ // is new.
+ AddMatcher(new EmitNodeMatcher(II.Namespace+"::"+II.TheDef->getName(),
+ ResultVTs.data(), ResultVTs.size(),
+ InstOps.data(), InstOps.size(),
+ NodeHasChain, TreeHasInFlag,
+ NodeHasMemRefs, NumFixedArityOperands));
+
+ // The non-chain and non-flag results of the newly emitted node get recorded.
+ for (unsigned i = 0, e = ResultVTs.size(); i != e; ++i) {
+ if (ResultVTs[i] == MVT::Other || ResultVTs[i] == MVT::Flag) break;
+ OutputOps.push_back(NextRecordedOperandNo++);
+ }
+
+ // FIXME2: Kill off all the SelectionDAG::SelectNodeTo and getMachineNode
+ // variants. Call MorphNodeTo instead of SelectNodeTo.
+}
+
+void MatcherGen::
+EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps) {
+ assert(N->getOperator()->isSubClassOf("SDNodeXForm") && "Not SDNodeXForm?");
+
+ // Emit the operand.
+ SmallVector<unsigned, 8> InputOps;
+
+ // FIXME2: Could easily generalize this to support multiple inputs and outputs
+ // to the SDNodeXForm. For now we just support one input and one output like
+ // the old instruction selector.
+ assert(N->getNumChildren() == 1);
+ EmitResultOperand(N->getChild(0), InputOps);
+
+ // The input currently must have produced exactly one result.
+ assert(InputOps.size() == 1 && "Unexpected input to SDNodeXForm");
+
+ AddMatcher(new EmitNodeXFormMatcher(InputOps[0], N->getOperator()));
+ ResultOps.push_back(NextRecordedOperandNo++);
+}
+
+void MatcherGen::EmitResultOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps) {
+ // This is something selected from the pattern we matched.
+ if (!N->getName().empty())
+ return EmitResultOfNamedOperand(N, ResultOps);
+
+ if (N->isLeaf())
+ return EmitResultLeafAsOperand(N, ResultOps);
+
+ Record *OpRec = N->getOperator();
+ if (OpRec->isSubClassOf("Instruction"))
+ return EmitResultInstructionAsOperand(N, ResultOps);
+ if (OpRec->isSubClassOf("SDNodeXForm"))
+ return EmitResultSDNodeXFormAsOperand(N, ResultOps);
+ errs() << "Unknown result node to emit code for: " << *N << '\n';
+ throw std::string("Unknown node in result pattern!");
+}
+
+void MatcherGen::EmitResultCode() {
+ // Codegen the root of the result pattern, capturing the resulting values.
+ SmallVector<unsigned, 8> Ops;
+ EmitResultOperand(Pattern.getDstPattern(), Ops);
+
+ // At this point, we have however many values the result pattern produces.
+ // However, the input pattern might not need all of these. If there are
+ // excess values at the end (such as condition codes etc) just lop them off.
+ // This doesn't need to worry about flags or chains, just explicit results.
+ //
+ // FIXME2: This doesn't work because there is currently no way to get an
+ // accurate count of the # results the source pattern sets. This is because
+ // of the "parallel" construct in X86 land, which looks like this:
+ //
+ //def : Pat<(parallel (X86and_flag GR8:$src1, GR8:$src2),
+ // (implicit EFLAGS)),
+ // (AND8rr GR8:$src1, GR8:$src2)>;
+ //
+ // This idiom means to match the two-result node X86and_flag (which is
+ // declared as returning a single result, because we can't match multi-result
+ // nodes yet). In this case, we would have to know that the input has two
+ // results. However, mul8r is modelled exactly the same way, but without
+ // implicit defs included. The fix is to support multiple results directly
+ // and eliminate 'parallel'.
+ //
+ // FIXME2: When this is fixed, we should revert the terrible hack in the
+ // OPC_EmitNode code in the interpreter.
+#if 0
+ const TreePatternNode *Src = Pattern.getSrcPattern();
+ unsigned NumSrcResults = Src->getTypeNum(0) != MVT::isVoid ? 1 : 0;
+ NumSrcResults += Pattern.getDstRegs().size();
+ assert(Ops.size() >= NumSrcResults && "Didn't provide enough results");
+ Ops.resize(NumSrcResults);
+#endif
+
+ // If the matched pattern covers nodes which define a flag result, emit a node
+ // that tells the matcher about them so that it can update their results.
+ if (!MatchedFlagResultNodes.empty())
+ AddMatcher(new MarkFlagResultsMatcher(MatchedFlagResultNodes.data(),
+ MatchedFlagResultNodes.size()));
+
+
+ // We know that the resulting pattern has exactly one result/
+ // FIXME2: why? what about something like (set a,b,c, (complexpat))
+ // FIXME2: Implicit results should be pushed here I guess?
+ AddMatcher(new CompleteMatchMatcher(Ops.data(), Ops.size(), Pattern));
+}
+
+
+Matcher *llvm::ConvertPatternToMatcher(const PatternToMatch &Pattern,
const CodeGenDAGPatterns &CGP) {
MatcherGen Gen(Pattern, CGP);
// Generate the code for the matcher.
Gen.EmitMatcherCode();
- // If the match succeeds, then we generate Pattern.
- EmitNodeMatcherNode *Result = new EmitNodeMatcherNode(Pattern);
- // Link it into the pattern.
- if (MatcherNodeWithChild *Pred = Gen.GetCurPredicate()) {
- Pred->setChild(Result);
- return Gen.GetMatcher();
- }
+ // FIXME2: Kill extra MoveParent commands at the end of the matcher sequence.
+ // FIXME2: Split result code out to another table, and make the matcher end
+ // with an "Emit <index>" command. This allows result generation stuff to be
+ // shared and factored?
+
+ // If the match succeeds, then we generate Pattern.
+ Gen.EmitResultCode();
// Unconditional match.
- return Result;
+ return Gen.GetMatcher();
}