#include "Record.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringMap.h"
+#include <utility>
using namespace llvm;
+
+/// getRegisterValueType - Look up and return the ValueType of the specified
+/// register. If the register is a member of multiple register classes which
+/// have different associated types, return MVT::Other.
+static MVT::SimpleValueType getRegisterValueType(Record *R,
+ const CodeGenTarget &T) {
+ bool FoundRC = false;
+ MVT::SimpleValueType VT = MVT::Other;
+ const std::vector<CodeGenRegisterClass> &RCs = T.getRegisterClasses();
+ std::vector<Record*>::const_iterator Element;
+
+ for (unsigned rc = 0, e = RCs.size(); rc != e; ++rc) {
+ const CodeGenRegisterClass &RC = RCs[rc];
+ if (!std::count(RC.Elements.begin(), RC.Elements.end(), R))
+ continue;
+
+ if (!FoundRC) {
+ FoundRC = true;
+ VT = RC.getValueTypeNum(0);
+ continue;
+ }
+
+ // If this occurs in multiple register classes, they all have to agree.
+ assert(VT == RC.getValueTypeNum(0));
+ }
+ return VT;
+}
+
+
namespace {
class MatcherGen {
const PatternToMatch &Pattern;
/// number that they were captured as. These are biased by 1 to make
/// insertion easier.
StringMap<unsigned> VariableMap;
+
+ /// NextRecordedOperandNo - As we emit opcodes to record matched values in
+ /// the RecordedNodes array, this keeps track of which slot will be next to
+ /// record into.
unsigned NextRecordedOperandNo;
- /// InputChains - This maintains the position in the recorded nodes array of
- /// all of the recorded input chains.
- SmallVector<unsigned, 2> InputChains;
+ /// MatchedChainNodes - This maintains the position in the recorded nodes
+ /// array of all of the recorded input nodes that have chains.
+ SmallVector<unsigned, 2> MatchedChainNodes;
+
+ /// MatchedFlagResultNodes - This maintains the position in the recorded
+ /// nodes array of all of the recorded input nodes that have flag results.
+ SmallVector<unsigned, 2> MatchedFlagResultNodes;
+
+ /// MatchedComplexPatterns - This maintains a list of all of the
+ /// ComplexPatterns that we need to check. The patterns are known to have
+ /// names which were recorded. The second element of each pair is the first
+ /// slot number that the OPC_CheckComplexPat opcode drops the matched
+ /// results into.
+ SmallVector<std::pair<const TreePatternNode*,
+ unsigned>, 2> MatchedComplexPatterns;
+
+ /// PhysRegInputs - List list has an entry for each explicitly specified
+ /// physreg input to the pattern. The first elt is the Register node, the
+ /// second is the recorded slot number the input pattern match saved it in.
+ SmallVector<std::pair<Record*, unsigned>, 2> PhysRegInputs;
/// Matcher - This is the top level of the generated matcher, the result.
- MatcherNode *Matcher;
+ Matcher *TheMatcher;
/// CurPredicate - As we emit matcher nodes, this points to the latest check
/// which should have future checks stuck into its Next position.
- MatcherNode *CurPredicate;
+ Matcher *CurPredicate;
public:
MatcherGen(const PatternToMatch &pattern, const CodeGenDAGPatterns &cgp);
delete PatWithNoTypes;
}
- void EmitMatcherCode();
+ bool EmitMatcherCode(unsigned Variant);
void EmitResultCode();
- MatcherNode *GetMatcher() const { return Matcher; }
- MatcherNode *GetCurPredicate() const { return CurPredicate; }
+ Matcher *GetMatcher() const { return TheMatcher; }
+ Matcher *GetCurPredicate() const { return CurPredicate; }
private:
- void AddMatcherNode(MatcherNode *NewNode);
+ void AddMatcher(Matcher *NewNode);
void InferPossibleTypes();
// Matcher Generation.
TreePatternNode *NodeNoTypes);
// Result Code Generation.
+ unsigned getNamedArgumentSlot(StringRef Name) {
+ unsigned VarMapEntry = VariableMap[Name];
+ assert(VarMapEntry != 0 &&
+ "Variable referenced but not defined and not caught earlier!");
+ return VarMapEntry-1;
+ }
+
+ /// GetInstPatternNode - Get the pattern for an instruction.
+ const TreePatternNode *GetInstPatternNode(const DAGInstruction &Ins,
+ const TreePatternNode *N);
+
void EmitResultOperand(const TreePatternNode *N,
SmallVectorImpl<unsigned> &ResultOps);
+ void EmitResultOfNamedOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
void EmitResultLeafAsOperand(const TreePatternNode *N,
SmallVectorImpl<unsigned> &ResultOps);
void EmitResultInstructionAsOperand(const TreePatternNode *N,
SmallVectorImpl<unsigned> &ResultOps);
- };
+ void EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps);
+ };
} // end anon namespace.
MatcherGen::MatcherGen(const PatternToMatch &pattern,
const CodeGenDAGPatterns &cgp)
: Pattern(pattern), CGP(cgp), NextRecordedOperandNo(0),
- Matcher(0), CurPredicate(0) {
+ TheMatcher(0), CurPredicate(0) {
// We need to produce the matcher tree for the patterns source pattern. To do
// this we need to match the structure as well as the types. To do the type
// matching, we want to figure out the fewest number of type checks we need to
}
-/// AddMatcherNode - Add a matcher node to the current graph we're building.
-void MatcherGen::AddMatcherNode(MatcherNode *NewNode) {
+/// AddMatcher - Add a matcher node to the current graph we're building.
+void MatcherGen::AddMatcher(Matcher *NewNode) {
if (CurPredicate != 0)
CurPredicate->setNext(NewNode);
else
- Matcher = NewNode;
+ TheMatcher = NewNode;
CurPredicate = NewNode;
}
/// EmitLeafMatchCode - Generate matching code for leaf nodes.
void MatcherGen::EmitLeafMatchCode(const TreePatternNode *N) {
assert(N->isLeaf() && "Not a leaf?");
+
// Direct match against an integer constant.
- if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue()))
- return AddMatcherNode(new CheckIntegerMatcherNode(II->getValue()));
+ if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue())) {
+ // If this is the root of the dag we're matching, we emit a redundant opcode
+ // check to ensure that this gets folded into the normal top-level
+ // OpcodeSwitch.
+ if (N == Pattern.getSrcPattern()) {
+ const SDNodeInfo &NI = CGP.getSDNodeInfo(CGP.getSDNodeNamed("imm"));
+ AddMatcher(new CheckOpcodeMatcher(NI));
+ }
+
+ return AddMatcher(new CheckIntegerMatcher(II->getValue()));
+ }
DefInit *DI = dynamic_cast<DefInit*>(N->getLeafValue());
if (DI == 0) {
if (// Handle register references. Nothing to do here, they always match.
LeafRec->isSubClassOf("RegisterClass") ||
LeafRec->isSubClassOf("PointerLikeRegClass") ||
- LeafRec->isSubClassOf("Register") ||
// Place holder for SRCVALUE nodes. Nothing to do here.
LeafRec->getName() == "srcvalue")
return;
+
+ // If we have a physreg reference like (mul gpr:$src, EAX) then we need to
+ // record the register
+ if (LeafRec->isSubClassOf("Register")) {
+ AddMatcher(new RecordMatcher("physreg input "+LeafRec->getName(),
+ NextRecordedOperandNo));
+ PhysRegInputs.push_back(std::make_pair(LeafRec, NextRecordedOperandNo++));
+ return;
+ }
if (LeafRec->isSubClassOf("ValueType"))
- return AddMatcherNode(new CheckValueTypeMatcherNode(LeafRec->getName()));
+ return AddMatcher(new CheckValueTypeMatcher(LeafRec->getName()));
if (LeafRec->isSubClassOf("CondCode"))
- return AddMatcherNode(new CheckCondCodeMatcherNode(LeafRec->getName()));
+ return AddMatcher(new CheckCondCodeMatcher(LeafRec->getName()));
if (LeafRec->isSubClassOf("ComplexPattern")) {
// We can't model ComplexPattern uses that don't have their name taken yet.
errs() << "We expect complex pattern uses to have names: " << *N << "\n";
exit(1);
}
-
- // Handle complex pattern.
- const ComplexPattern &CP = CGP.getComplexPattern(LeafRec);
- AddMatcherNode(new CheckComplexPatMatcherNode(CP));
-
- // If the complex pattern has a chain, then we need to keep track of the
- // fact that we just recorded a chain input. The chain input will be
- // matched as the last operand of the predicate if it was successful.
- if (CP.hasProperty(SDNPHasChain)) {
- // It is the last operand recorded.
- assert(NextRecordedOperandNo > 1 &&
- "Should have recorded input/result chains at least!");
- InputChains.push_back(NextRecordedOperandNo-1);
-
- // IF we need to check chains, do so, see comment for
- // "NodeHasProperty(SDNPHasChain" below.
- if (InputChains.size() > 1) {
- // FIXME: This is broken, we should eliminate this nonsense completely,
- // but we want to produce the same selections that the old matcher does
- // for now.
- unsigned PrevOp = InputChains[InputChains.size()-2];
- AddMatcherNode(new CheckChainCompatibleMatcherNode(PrevOp));
- }
- }
+
+ // Remember this ComplexPattern so that we can emit it after all the other
+ // structural matches are done.
+ MatchedComplexPatterns.push_back(std::make_pair(N, 0));
return;
}
// to handle this.
if ((N->getOperator()->getName() == "and" ||
N->getOperator()->getName() == "or") &&
- N->getChild(1)->isLeaf() && N->getChild(1)->getPredicateFns().empty()) {
+ N->getChild(1)->isLeaf() && N->getChild(1)->getPredicateFns().empty() &&
+ N->getPredicateFns().empty()) {
if (IntInit *II = dynamic_cast<IntInit*>(N->getChild(1)->getLeafValue())) {
if (!isPowerOf2_32(II->getValue())) { // Don't bother with single bits.
+ // If this is at the root of the pattern, we emit a redundant
+ // CheckOpcode so that the following checks get factored properly under
+ // a single opcode check.
+ if (N == Pattern.getSrcPattern())
+ AddMatcher(new CheckOpcodeMatcher(CInfo));
+
+ // Emit the CheckAndImm/CheckOrImm node.
if (N->getOperator()->getName() == "and")
- AddMatcherNode(new CheckAndImmMatcherNode(II->getValue()));
+ AddMatcher(new CheckAndImmMatcher(II->getValue()));
else
- AddMatcherNode(new CheckOrImmMatcherNode(II->getValue()));
+ AddMatcher(new CheckOrImmMatcher(II->getValue()));
// Match the LHS of the AND as appropriate.
- AddMatcherNode(new MoveChildMatcherNode(0));
+ AddMatcher(new MoveChildMatcher(0));
EmitMatchCode(N->getChild(0), NodeNoTypes->getChild(0));
- AddMatcherNode(new MoveParentMatcherNode());
+ AddMatcher(new MoveParentMatcher());
return;
}
}
}
// Check that the current opcode lines up.
- AddMatcherNode(new CheckOpcodeMatcherNode(CInfo.getEnumName()));
+ AddMatcher(new CheckOpcodeMatcher(CInfo));
+
+ // If this node has memory references (i.e. is a load or store), tell the
+ // interpreter to capture them in the memref array.
+ if (N->NodeHasProperty(SDNPMemOperand, CGP))
+ AddMatcher(new RecordMemRefMatcher());
// If this node has a chain, then the chain is operand #0 is the SDNode, and
// the child numbers of the node are all offset by one.
unsigned OpNo = 0;
if (N->NodeHasProperty(SDNPHasChain, CGP)) {
- // Record the input chain, which is always input #0 of the SDNode.
- AddMatcherNode(new MoveChildMatcherNode(0));
- AddMatcherNode(new RecordMatcherNode("'" + N->getOperator()->getName() +
- "' input chain"));
-
+ // Record the node and remember it in our chained nodes list.
+ AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
+ "' chained node",
+ NextRecordedOperandNo));
// Remember all of the input chains our pattern will match.
- InputChains.push_back(NextRecordedOperandNo);
- ++NextRecordedOperandNo;
- AddMatcherNode(new MoveParentMatcherNode());
-
- // If this is the second (e.g. indbr(load) or store(add(load))) or third
- // input chain (e.g. (store (add (load, load))) from msp430) we need to make
- // sure that folding the chain won't induce cycles in the DAG. This could
- // happen if there were an intermediate node between the indbr and load, for
- // example.
- if (InputChains.size() > 1) {
- // FIXME: This is broken, we should eliminate this nonsense completely,
- // but we want to produce the same selections that the old matcher does
- // for now.
- unsigned PrevOp = InputChains[InputChains.size()-2];
- AddMatcherNode(new CheckChainCompatibleMatcherNode(PrevOp));
- }
+ MatchedChainNodes.push_back(NextRecordedOperandNo++);
// Don't look at the input chain when matching the tree pattern to the
// SDNode.
}
if (NeedCheck)
- AddMatcherNode(new CheckFoldableChainNodeMatcherNode());
+ AddMatcher(new CheckFoldableChainNodeMatcher());
}
}
+
+ // If this node has an output flag and isn't the root, remember it.
+ if (N->NodeHasProperty(SDNPOutFlag, CGP) &&
+ N != Pattern.getSrcPattern()) {
+ // TODO: This redundantly records nodes with both flags and chains.
+
+ // Record the node and remember it in our chained nodes list.
+ AddMatcher(new RecordMatcher("'" + N->getOperator()->getName() +
+ "' flag output node",
+ NextRecordedOperandNo));
+ // Remember all of the nodes with output flags our pattern will match.
+ MatchedFlagResultNodes.push_back(NextRecordedOperandNo++);
+ }
+
+ // If this node is known to have an input flag or if it *might* have an input
+ // flag, capture it as the flag input of the pattern.
+ if (N->NodeHasProperty(SDNPOptInFlag, CGP) ||
+ N->NodeHasProperty(SDNPInFlag, CGP))
+ AddMatcher(new CaptureFlagInputMatcher());
for (unsigned i = 0, e = N->getNumChildren(); i != e; ++i, ++OpNo) {
// Get the code suitable for matching this child. Move to the child, check
// it then move back to the parent.
- AddMatcherNode(new MoveChildMatcherNode(OpNo));
+ AddMatcher(new MoveChildMatcher(OpNo));
EmitMatchCode(N->getChild(i), NodeNoTypes->getChild(i));
- AddMatcherNode(new MoveParentMatcherNode());
+ AddMatcher(new MoveParentMatcher());
}
}
// If N and NodeNoTypes don't agree on a type, then this is a case where we
// need to do a type check. Emit the check, apply the tyep to NodeNoTypes and
// reinfer any correlated types.
- if (NodeNoTypes->getExtTypes() != N->getExtTypes()) {
- AddMatcherNode(new CheckTypeMatcherNode(N->getTypeNum(0)));
- NodeNoTypes->setTypes(N->getExtTypes());
+ bool DoTypeCheck = false;
+ if (NodeNoTypes->getNumTypes() != 0 &&
+ NodeNoTypes->getExtType(0) != N->getExtType(0)) {
+ assert(NodeNoTypes->getNumTypes() == 1 && "FIXME: Handle multiple results");
+ NodeNoTypes->setType(0, N->getExtType(0));
InferPossibleTypes();
+ DoTypeCheck = true;
}
// If this node has a name associated with it, capture it in VariableMap. If
if (!N->getName().empty()) {
unsigned &VarMapEntry = VariableMap[N->getName()];
if (VarMapEntry == 0) {
- VarMapEntry = NextRecordedOperandNo+1;
-
- unsigned NumRecorded;
-
- // If this is a complex pattern, the match operation for it will
- // implicitly record all of the outputs of it (which may be more than
- // one).
- if (const ComplexPattern *AM = N->getComplexPatternInfo(CGP)) {
- // Record the right number of operands.
- NumRecorded = AM->getNumOperands()-1;
-
- if (AM->hasProperty(SDNPHasChain))
- NumRecorded += 2; // Input and output chains.
- } else {
- // If it is a normal named node, we must emit a 'Record' opcode.
- AddMatcherNode(new RecordMatcherNode("$" + N->getName()));
- NumRecorded = 1;
- }
- NextRecordedOperandNo += NumRecorded;
-
+ // If it is a named node, we must emit a 'Record' opcode.
+ AddMatcher(new RecordMatcher("$" + N->getName(), NextRecordedOperandNo));
+ VarMapEntry = ++NextRecordedOperandNo;
} else {
// If we get here, this is a second reference to a specific name. Since
// we already have checked that the first reference is valid, we don't
// have to recursively match it, just check that it's the same as the
// previously named thing.
- AddMatcherNode(new CheckSameMatcherNode(VarMapEntry-1));
+ AddMatcher(new CheckSameMatcher(VarMapEntry-1));
return;
}
}
- // If there are node predicates for this node, generate their checks.
- for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
- AddMatcherNode(new CheckPredicateMatcherNode(N->getPredicateFns()[i]));
-
if (N->isLeaf())
EmitLeafMatchCode(N);
else
EmitOperatorMatchCode(N, NodeNoTypes);
+
+ // If there are node predicates for this node, generate their checks.
+ for (unsigned i = 0, e = N->getPredicateFns().size(); i != e; ++i)
+ AddMatcher(new CheckPredicateMatcher(N->getPredicateFns()[i]));
+
+ if (DoTypeCheck) {
+ assert(N->getNumTypes() == 1);
+ AddMatcher(new CheckTypeMatcher(N->getType(0)));
+ }
}
-void MatcherGen::EmitMatcherCode() {
+/// EmitMatcherCode - Generate the code that matches the predicate of this
+/// pattern for the specified Variant. If the variant is invalid this returns
+/// true and does not generate code, if it is valid, it returns false.
+bool MatcherGen::EmitMatcherCode(unsigned Variant) {
+ // If the root of the pattern is a ComplexPattern and if it is specified to
+ // match some number of root opcodes, these are considered to be our variants.
+ // Depending on which variant we're generating code for, emit the root opcode
+ // check.
+ if (const ComplexPattern *CP =
+ Pattern.getSrcPattern()->getComplexPatternInfo(CGP)) {
+ const std::vector<Record*> &OpNodes = CP->getRootNodes();
+ assert(!OpNodes.empty() &&"Complex Pattern must specify what it can match");
+ if (Variant >= OpNodes.size()) return true;
+
+ AddMatcher(new CheckOpcodeMatcher(CGP.getSDNodeInfo(OpNodes[Variant])));
+ } else {
+ if (Variant != 0) return true;
+ }
+
+ // Emit the matcher for the pattern structure and types.
+ EmitMatchCode(Pattern.getSrcPattern(), PatWithNoTypes);
+
// If the pattern has a predicate on it (e.g. only enabled when a subtarget
// feature is around, do the check).
if (!Pattern.getPredicateCheck().empty())
- AddMatcherNode(new
- CheckPatternPredicateMatcherNode(Pattern.getPredicateCheck()));
+ AddMatcher(new CheckPatternPredicateMatcher(Pattern.getPredicateCheck()));
- // Emit the matcher for the pattern structure and types.
- EmitMatchCode(Pattern.getSrcPattern(), PatWithNoTypes);
+ // Now that we've completed the structural type match, emit any ComplexPattern
+ // checks (e.g. addrmode matches). We emit this after the structural match
+ // because they are generally more expensive to evaluate and more difficult to
+ // factor.
+ for (unsigned i = 0, e = MatchedComplexPatterns.size(); i != e; ++i) {
+ const TreePatternNode *N = MatchedComplexPatterns[i].first;
+
+ // Remember where the results of this match get stuck.
+ MatchedComplexPatterns[i].second = NextRecordedOperandNo;
+
+ // Get the slot we recorded the value in from the name on the node.
+ unsigned RecNodeEntry = VariableMap[N->getName()];
+ assert(!N->getName().empty() && RecNodeEntry &&
+ "Complex pattern should have a name and slot");
+ --RecNodeEntry; // Entries in VariableMap are biased.
+
+ const ComplexPattern &CP =
+ CGP.getComplexPattern(((DefInit*)N->getLeafValue())->getDef());
+
+ // Emit a CheckComplexPat operation, which does the match (aborting if it
+ // fails) and pushes the matched operands onto the recorded nodes list.
+ AddMatcher(new CheckComplexPatMatcher(CP, RecNodeEntry,
+ N->getName(), NextRecordedOperandNo));
+
+ // Record the right number of operands.
+ NextRecordedOperandNo += CP.getNumOperands();
+ if (CP.hasProperty(SDNPHasChain)) {
+ // If the complex pattern has a chain, then we need to keep track of the
+ // fact that we just recorded a chain input. The chain input will be
+ // matched as the last operand of the predicate if it was successful.
+ ++NextRecordedOperandNo; // Chained node operand.
+
+ // It is the last operand recorded.
+ assert(NextRecordedOperandNo > 1 &&
+ "Should have recorded input/result chains at least!");
+ MatchedChainNodes.push_back(NextRecordedOperandNo-1);
+ }
+
+ // TODO: Complex patterns can't have output flags, if they did, we'd want
+ // to record them.
+ }
+
+ return false;
}
// Node Result Generation
//===----------------------------------------------------------------------===//
+void MatcherGen::EmitResultOfNamedOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps){
+ assert(!N->getName().empty() && "Operand not named!");
+
+ // A reference to a complex pattern gets all of the results of the complex
+ // pattern's match.
+ if (const ComplexPattern *CP = N->getComplexPatternInfo(CGP)) {
+ unsigned SlotNo = 0;
+ for (unsigned i = 0, e = MatchedComplexPatterns.size(); i != e; ++i)
+ if (MatchedComplexPatterns[i].first->getName() == N->getName()) {
+ SlotNo = MatchedComplexPatterns[i].second;
+ break;
+ }
+ assert(SlotNo != 0 && "Didn't get a slot number assigned?");
+
+ // The first slot entry is the node itself, the subsequent entries are the
+ // matched values.
+ for (unsigned i = 0, e = CP->getNumOperands(); i != e; ++i)
+ ResultOps.push_back(SlotNo+i);
+ return;
+ }
+
+ unsigned SlotNo = getNamedArgumentSlot(N->getName());
+
+ // If this is an 'imm' or 'fpimm' node, make sure to convert it to the target
+ // version of the immediate so that it doesn't get selected due to some other
+ // node use.
+ if (!N->isLeaf()) {
+ StringRef OperatorName = N->getOperator()->getName();
+ if (OperatorName == "imm" || OperatorName == "fpimm") {
+ AddMatcher(new EmitConvertToTargetMatcher(SlotNo));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+ }
+
+ ResultOps.push_back(SlotNo);
+}
+
void MatcherGen::EmitResultLeafAsOperand(const TreePatternNode *N,
SmallVectorImpl<unsigned> &ResultOps) {
+ assert(N->isLeaf() && "Must be a leaf");
+
+ if (IntInit *II = dynamic_cast<IntInit*>(N->getLeafValue())) {
+ AddMatcher(new EmitIntegerMatcher(II->getValue(), N->getType(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+
+ // If this is an explicit register reference, handle it.
+ if (DefInit *DI = dynamic_cast<DefInit*>(N->getLeafValue())) {
+ if (DI->getDef()->isSubClassOf("Register")) {
+ AddMatcher(new EmitRegisterMatcher(DI->getDef(), N->getType(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+
+ if (DI->getDef()->getName() == "zero_reg") {
+ AddMatcher(new EmitRegisterMatcher(0, N->getType(0)));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+
+ // Handle a reference to a register class. This is used
+ // in COPY_TO_SUBREG instructions.
+ if (DI->getDef()->isSubClassOf("RegisterClass")) {
+ std::string Value = getQualifiedName(DI->getDef()) + "RegClassID";
+ AddMatcher(new EmitStringIntegerMatcher(Value, MVT::i32));
+ ResultOps.push_back(NextRecordedOperandNo++);
+ return;
+ }
+ }
+
errs() << "unhandled leaf node: \n";
N->dump();
}
-void MatcherGen::EmitResultInstructionAsOperand(const TreePatternNode *N,
- SmallVectorImpl<unsigned> &ResultOps) {
+/// GetInstPatternNode - Get the pattern for an instruction.
+///
+const TreePatternNode *MatcherGen::
+GetInstPatternNode(const DAGInstruction &Inst, const TreePatternNode *N) {
+ const TreePattern *InstPat = Inst.getPattern();
+
+ // FIXME2?: Assume actual pattern comes before "implicit".
+ TreePatternNode *InstPatNode;
+ if (InstPat)
+ InstPatNode = InstPat->getTree(0);
+ else if (/*isRoot*/ N == Pattern.getDstPattern())
+ InstPatNode = Pattern.getSrcPattern();
+ else
+ return 0;
+
+ if (InstPatNode && !InstPatNode->isLeaf() &&
+ InstPatNode->getOperator()->getName() == "set")
+ InstPatNode = InstPatNode->getChild(InstPatNode->getNumChildren()-1);
+
+ return InstPatNode;
+}
+
+void MatcherGen::
+EmitResultInstructionAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &OutputOps) {
Record *Op = N->getOperator();
const CodeGenTarget &CGT = CGP.getTargetInfo();
- CodeGenInstruction &II = CGT.getInstruction(Op->getName());
+ CodeGenInstruction &II = CGT.getInstruction(Op);
const DAGInstruction &Inst = CGP.getInstruction(Op);
- // FIXME: Handle (set x, (foo))
+ // If we can, get the pattern for the instruction we're generating. We derive
+ // a variety of information from this pattern, such as whether it has a chain.
+ //
+ // FIXME2: This is extremely dubious for several reasons, not the least of
+ // which it gives special status to instructions with patterns that Pat<>
+ // nodes can't duplicate.
+ const TreePatternNode *InstPatNode = GetInstPatternNode(Inst, N);
+
+ // NodeHasChain - Whether the instruction node we're creating takes chains.
+ bool NodeHasChain = InstPatNode &&
+ InstPatNode->TreeHasProperty(SDNPHasChain, CGP);
- if (II.isVariadic) // FIXME: Handle variadic instructions.
- return AddMatcherNode(new EmitNodeMatcherNode(Pattern));
-
- // FIXME: Handle OptInFlag, HasInFlag, HasOutFlag
- // FIXME: Handle Chains.
+ bool isRoot = N == Pattern.getDstPattern();
+
+ // TreeHasOutFlag - True if this tree has a flag.
+ bool TreeHasInFlag = false, TreeHasOutFlag = false;
+ if (isRoot) {
+ const TreePatternNode *SrcPat = Pattern.getSrcPattern();
+ TreeHasInFlag = SrcPat->TreeHasProperty(SDNPOptInFlag, CGP) ||
+ SrcPat->TreeHasProperty(SDNPInFlag, CGP);
+
+ // FIXME2: this is checking the entire pattern, not just the node in
+ // question, doing this just for the root seems like a total hack.
+ TreeHasOutFlag = SrcPat->TreeHasProperty(SDNPOutFlag, CGP);
+ }
+
+ // NumResults - This is the number of results produced by the instruction in
+ // the "outs" list.
unsigned NumResults = Inst.getNumResults();
-
// Loop over all of the operands of the instruction pattern, emitting code
// to fill them all in. The node 'N' usually has number children equal to
// the number of input operands of the instruction. However, in cases
// where there are predicate operands for an instruction, we need to fill
// in the 'execute always' values. Match up the node operands to the
// instruction operands to do this.
- SmallVector<unsigned, 8> Ops;
+ SmallVector<unsigned, 8> InstOps;
for (unsigned ChildNo = 0, InstOpNo = NumResults, e = II.OperandList.size();
InstOpNo != e; ++InstOpNo) {
const DAGDefaultOperand &DefaultOp =
CGP.getDefaultOperand(II.OperandList[InstOpNo].Rec);
for (unsigned i = 0, e = DefaultOp.DefaultOps.size(); i != e; ++i)
- EmitResultOperand(DefaultOp.DefaultOps[i], Ops);
+ EmitResultOperand(DefaultOp.DefaultOps[i], InstOps);
continue;
}
// Otherwise this is a normal operand or a predicate operand without
// 'execute always'; emit it.
- EmitResultOperand(N->getChild(ChildNo), Ops);
+ EmitResultOperand(N->getChild(ChildNo), InstOps);
++ChildNo;
}
- // FIXME: Chain.
- // FIXME: Flag
+ // If this node has an input flag or explicitly specified input physregs, we
+ // need to add chained and flagged copyfromreg nodes and materialize the flag
+ // input.
+ if (isRoot && !PhysRegInputs.empty()) {
+ // Emit all of the CopyToReg nodes for the input physical registers. These
+ // occur in patterns like (mul:i8 AL:i8, GR8:i8:$src).
+ for (unsigned i = 0, e = PhysRegInputs.size(); i != e; ++i)
+ AddMatcher(new EmitCopyToRegMatcher(PhysRegInputs[i].second,
+ PhysRegInputs[i].first));
+ // Even if the node has no other flag inputs, the resultant node must be
+ // flagged to the CopyFromReg nodes we just generated.
+ TreeHasInFlag = true;
+ }
+
+ // Result order: node results, chain, flags
+
+ // Determine the result types.
+ SmallVector<MVT::SimpleValueType, 4> ResultVTs;
+ if (N->getNumTypes()) {
+ // FIXME2: If the node has multiple results, we should add them. For now,
+ // preserve existing behavior?!
+ assert(N->getNumTypes() == 1);
+ ResultVTs.push_back(N->getType(0));
+ }
+
+ // If this is the root instruction of a pattern that has physical registers in
+ // its result pattern, add output VTs for them. For example, X86 has:
+ // (set AL, (mul ...))
+ // This also handles implicit results like:
+ // (implicit EFLAGS)
+ if (isRoot && Pattern.getDstRegs().size() != 0) {
+ // If the root came from an implicit def in the instruction handling stuff,
+ // don't re-add it.
+ Record *HandledReg = 0;
+ if (NumResults == 0 && N->getNumTypes() != 0 &&
+ !II.ImplicitDefs.empty())
+ HandledReg = II.ImplicitDefs[0];
+
+ for (unsigned i = 0; i != Pattern.getDstRegs().size(); ++i) {
+ Record *Reg = Pattern.getDstRegs()[i];
+ if (!Reg->isSubClassOf("Register") || Reg == HandledReg) continue;
+ ResultVTs.push_back(getRegisterValueType(Reg, CGT));
+ }
+ }
+
+ // If this is the root of the pattern and the pattern we're matching includes
+ // a node that is variadic, mark the generated node as variadic so that it
+ // gets the excess operands from the input DAG.
+ int NumFixedArityOperands = -1;
+ if (isRoot &&
+ (Pattern.getSrcPattern()->NodeHasProperty(SDNPVariadic, CGP)))
+ NumFixedArityOperands = Pattern.getSrcPattern()->getNumChildren();
+ // If this is the root node and any of the nodes matched nodes in the input
+ // pattern have MemRefs in them, have the interpreter collect them and plop
+ // them onto this node.
+ //
+ // FIXME3: This is actively incorrect for result patterns where the root of
+ // the pattern is not the memory reference and is also incorrect when the
+ // result pattern has multiple memory-referencing instructions. For example,
+ // in the X86 backend, this pattern causes the memrefs to get attached to the
+ // CVTSS2SDrr instead of the MOVSSrm:
+ //
+ // def : Pat<(extloadf32 addr:$src),
+ // (CVTSS2SDrr (MOVSSrm addr:$src))>;
+ //
+ bool NodeHasMemRefs =
+ isRoot && Pattern.getSrcPattern()->TreeHasProperty(SDNPMemOperand, CGP);
+
+ AddMatcher(new EmitNodeMatcher(II.Namespace+"::"+II.TheDef->getName(),
+ ResultVTs.data(), ResultVTs.size(),
+ InstOps.data(), InstOps.size(),
+ NodeHasChain, TreeHasInFlag, TreeHasOutFlag,
+ NodeHasMemRefs, NumFixedArityOperands,
+ NextRecordedOperandNo));
+ // The non-chain and non-flag results of the newly emitted node get recorded.
+ for (unsigned i = 0, e = ResultVTs.size(); i != e; ++i) {
+ if (ResultVTs[i] == MVT::Other || ResultVTs[i] == MVT::Flag) break;
+ OutputOps.push_back(NextRecordedOperandNo++);
+ }
+}
+
+void MatcherGen::
+EmitResultSDNodeXFormAsOperand(const TreePatternNode *N,
+ SmallVectorImpl<unsigned> &ResultOps) {
+ assert(N->getOperator()->isSubClassOf("SDNodeXForm") && "Not SDNodeXForm?");
+
+ // Emit the operand.
+ SmallVector<unsigned, 8> InputOps;
- return;
+ // FIXME2: Could easily generalize this to support multiple inputs and outputs
+ // to the SDNodeXForm. For now we just support one input and one output like
+ // the old instruction selector.
+ assert(N->getNumChildren() == 1);
+ EmitResultOperand(N->getChild(0), InputOps);
+
+ // The input currently must have produced exactly one result.
+ assert(InputOps.size() == 1 && "Unexpected input to SDNodeXForm");
+
+ AddMatcher(new EmitNodeXFormMatcher(InputOps[0], N->getOperator()));
+ ResultOps.push_back(NextRecordedOperandNo++);
}
void MatcherGen::EmitResultOperand(const TreePatternNode *N,
SmallVectorImpl<unsigned> &ResultOps) {
// This is something selected from the pattern we matched.
- if (!N->getName().empty()) {
- //errs() << "unhandled named node: \n";
- //N->dump();
- return;
- }
+ if (!N->getName().empty())
+ return EmitResultOfNamedOperand(N, ResultOps);
if (N->isLeaf())
return EmitResultLeafAsOperand(N, ResultOps);
if (OpRec->isSubClassOf("Instruction"))
return EmitResultInstructionAsOperand(N, ResultOps);
if (OpRec->isSubClassOf("SDNodeXForm"))
- // FIXME: implement.
- return;
+ return EmitResultSDNodeXFormAsOperand(N, ResultOps);
errs() << "Unknown result node to emit code for: " << *N << '\n';
throw std::string("Unknown node in result pattern!");
}
void MatcherGen::EmitResultCode() {
- // FIXME: Handle Ops.
- // FIXME: Ops should be vector of "ResultValue> which is either an index into
- // the results vector is is a temp result.
+ // Patterns that match nodes with (potentially multiple) chain inputs have to
+ // merge them together into a token factor. This informs the generated code
+ // what all the chained nodes are.
+ if (!MatchedChainNodes.empty())
+ AddMatcher(new EmitMergeInputChainsMatcher
+ (MatchedChainNodes.data(), MatchedChainNodes.size()));
+
+ // Codegen the root of the result pattern, capturing the resulting values.
SmallVector<unsigned, 8> Ops;
EmitResultOperand(Pattern.getDstPattern(), Ops);
- //AddMatcherNode(new EmitNodeMatcherNode(Pattern));
+
+ // At this point, we have however many values the result pattern produces.
+ // However, the input pattern might not need all of these. If there are
+ // excess values at the end (such as condition codes etc) just lop them off.
+ // This doesn't need to worry about flags or chains, just explicit results.
+ //
+ // FIXME2: This doesn't work because there is currently no way to get an
+ // accurate count of the # results the source pattern sets. This is because
+ // of the "parallel" construct in X86 land, which looks like this:
+ //
+ //def : Pat<(parallel (X86and_flag GR8:$src1, GR8:$src2),
+ // (implicit EFLAGS)),
+ // (AND8rr GR8:$src1, GR8:$src2)>;
+ //
+ // This idiom means to match the two-result node X86and_flag (which is
+ // declared as returning a single result, because we can't match multi-result
+ // nodes yet). In this case, we would have to know that the input has two
+ // results. However, mul8r is modelled exactly the same way, but without
+ // implicit defs included. The fix is to support multiple results directly
+ // and eliminate 'parallel'.
+ //
+ // FIXME2: When this is fixed, we should revert the terrible hack in the
+ // OPC_EmitNode code in the interpreter.
+#if 0
+ const TreePatternNode *Src = Pattern.getSrcPattern();
+ unsigned NumSrcResults = Src->getTypeNum(0) != MVT::isVoid ? 1 : 0;
+ NumSrcResults += Pattern.getDstRegs().size();
+ assert(Ops.size() >= NumSrcResults && "Didn't provide enough results");
+ Ops.resize(NumSrcResults);
+#endif
+
+ // If the matched pattern covers nodes which define a flag result, emit a node
+ // that tells the matcher about them so that it can update their results.
+ if (!MatchedFlagResultNodes.empty())
+ AddMatcher(new MarkFlagResultsMatcher(MatchedFlagResultNodes.data(),
+ MatchedFlagResultNodes.size()));
+
+ AddMatcher(new CompleteMatchMatcher(Ops.data(), Ops.size(), Pattern));
}
-MatcherNode *llvm::ConvertPatternToMatcher(const PatternToMatch &Pattern,
- const CodeGenDAGPatterns &CGP) {
+/// ConvertPatternToMatcher - Create the matcher for the specified pattern with
+/// the specified variant. If the variant number is invalid, this returns null.
+Matcher *llvm::ConvertPatternToMatcher(const PatternToMatch &Pattern,
+ unsigned Variant,
+ const CodeGenDAGPatterns &CGP) {
MatcherGen Gen(Pattern, CGP);
// Generate the code for the matcher.
- Gen.EmitMatcherCode();
+ if (Gen.EmitMatcherCode(Variant))
+ return 0;
+
+ // FIXME2: Kill extra MoveParent commands at the end of the matcher sequence.
+ // FIXME2: Split result code out to another table, and make the matcher end
+ // with an "Emit <index>" command. This allows result generation stuff to be
+ // shared and factored?
// If the match succeeds, then we generate Pattern.
Gen.EmitResultCode();