//
//===----------------------------------------------------------------------===//
-#include <iostream>
-#include <iomanip>
-#include <vector>
#include <cassert>
#include <cstdlib>
+#include <iomanip>
+#include <iostream>
+#include <vector>
struct Operator;
// Masks are 4-nibble hex numbers. Values 0-7 in any nibble means that it takes
int main() {
// Seed the table with accesses to the LHS and RHS.
ShufTab[0x0123].Cost = 0;
- ShufTab[0x0123].Op = 0;
+ ShufTab[0x0123].Op = nullptr;
ShufTab[0x0123].Arg0 = 0x0123;
ShufTab[0x4567].Cost = 0;
- ShufTab[0x4567].Op = 0;
+ ShufTab[0x4567].Op = nullptr;
ShufTab[0x4567].Arg0 = 0x4567;
// Seed the first-level of shuffles, shuffles whose inputs are the input to
};
struct vrev : public Operator {
- vrev() : Operator(0x3210, "vrev", OP_VREV) {}
+ vrev() : Operator(0x1032, "vrev", OP_VREV) {}
} the_vrev;
template<unsigned Elt>