[AArch64] Add ARMv8.2-A FP16 vector instructions
[oota-llvm.git] / test / MC / AArch64 / neon-max-min.s
index 6d1efde5077fd98c2ac2798c4b3a16a51bf3294d..c4bd74d988824f87eb254aaf8b12840eae523e25 100644 (file)
@@ -1,4 +1,4 @@
-// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
+// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon,+fullfp16 -show-encoding < %s | FileCheck %s
 
 // Check that the assembler can handle the documented syntax for AArch64
 
 //----------------------------------------------------------------------
 // Vector Maximum (Floating Point)
 //----------------------------------------------------------------------
+         fmax v0.4h, v1.4h, v2.4h
+         fmax v0.8h, v1.8h, v2.8h
          fmax v0.2s, v1.2s, v2.2s
          fmax v31.4s, v15.4s, v16.4s
          fmax v7.2d, v8.2d, v25.2d
 
+// CHECK: fmax    v0.4h, v1.4h, v2.4h     // encoding: [0x20,0x34,0x42,0x0e]
+// CHECK: fmax    v0.8h, v1.8h, v2.8h     // encoding: [0x20,0x34,0x42,0x4e]
 // CHECK: fmax v0.2s, v1.2s, v2.2s    // encoding: [0x20,0xf4,0x22,0x0e]
 // CHECK: fmax v31.4s, v15.4s, v16.4s // encoding: [0xff,0xf5,0x30,0x4e]
 // CHECK: fmax v7.2d, v8.2d, v25.2d   // encoding: [0x07,0xf5,0x79,0x4e]
 //----------------------------------------------------------------------
 // Vector Minimum (Floating Point)
 //----------------------------------------------------------------------
+         fmin v10.4h, v15.4h, v22.4h
+         fmin v10.8h, v15.8h, v22.8h
          fmin v10.2s, v15.2s, v22.2s
          fmin v3.4s, v5.4s, v6.4s
          fmin v17.2d, v13.2d, v2.2d
 
+// CHECK: fmin    v10.4h, v15.4h, v22.4h  // encoding: [0xea,0x35,0xd6,0x0e]
+// CHECK: fmin    v10.8h, v15.8h, v22.8h  // encoding: [0xea,0x35,0xd6,0x4e]
 // CHECK: fmin v10.2s, v15.2s, v22.2s  // encoding: [0xea,0xf5,0xb6,0x0e]
 // CHECK: fmin v3.4s, v5.4s, v6.4s     // encoding: [0xa3,0xf4,0xa6,0x4e]
 // CHECK: fmin v17.2d, v13.2d, v2.2d   // encoding: [0xb1,0xf5,0xe2,0x4e]
 //----------------------------------------------------------------------
 // Vector maxNum (Floating Point)
 //----------------------------------------------------------------------
+         fmaxnm v0.4h, v1.4h, v2.4h
+         fmaxnm v0.8h, v1.8h, v2.8h
          fmaxnm v0.2s, v1.2s, v2.2s
          fmaxnm v31.4s, v15.4s, v16.4s
          fmaxnm v7.2d, v8.2d, v25.2d
 
+// CHECK: fmaxnm  v0.4h, v1.4h, v2.4h     // encoding: [0x20,0x04,0x42,0x0e]
+// CHECK: fmaxnm  v0.8h, v1.8h, v2.8h     // encoding: [0x20,0x04,0x42,0x4e]
 // CHECK: fmaxnm v0.2s, v1.2s, v2.2s    // encoding: [0x20,0xc4,0x22,0x0e]
 // CHECK: fmaxnm v31.4s, v15.4s, v16.4s // encoding: [0xff,0xc5,0x30,0x4e]
 // CHECK: fmaxnm v7.2d, v8.2d, v25.2d   // encoding: [0x07,0xc5,0x79,0x4e]
 //----------------------------------------------------------------------
 // Vector minNum (Floating Point)
 //----------------------------------------------------------------------
+         fminnm v10.4h, v15.4h, v22.4h
+         fminnm v10.8h, v15.8h, v22.8h
          fminnm v10.2s, v15.2s, v22.2s
          fminnm v3.4s, v5.4s, v6.4s
          fminnm v17.2d, v13.2d, v2.2d
 
+// CHECK: fminnm  v10.4h, v15.4h, v22.4h  // encoding: [0xea,0x05,0xd6,0x0e]
+// CHECK: fminnm  v10.8h, v15.8h, v22.8h  // encoding: [0xea,0x05,0xd6,0x4e]
 // CHECK: fminnm v10.2s, v15.2s, v22.2s  // encoding: [0xea,0xc5,0xb6,0x0e]
 // CHECK: fminnm v3.4s, v5.4s, v6.4s     // encoding: [0xa3,0xc4,0xa6,0x4e]
 // CHECK: fminnm v17.2d, v13.2d, v2.2d   // encoding: [0xb1,0xc5,0xe2,0x4e]