; CHECK: or
define i32 @align3() nounwind {
entry:
- %0 = load i32, i32* bitcast (i8* getelementptr ([5 x i8]* @a, i32 0, i32 1) to i32*), align 1
+ %0 = load i32, i32* bitcast (i8* getelementptr ([5 x i8], [5 x i8]* @a, i32 0, i32 1) to i32*), align 1
ret i32 %0
}