declare void @G()
-define void @F3(i32 %y) {
+define void @F3(i32 %y) personality i8* bitcast (void ()* @G to i8*) {
bb0:
invoke void @G()
to label %bb2 unwind label %bb1
bb1:
- landingpad { i8*, i32 } personality i8* bitcast (void ()* @G to i8*)
+ landingpad { i8*, i32 }
catch i8* null
br label %bb2
bb2: