%x = sext <16 x i1> %bincmp to <16 x i8>
ret <16 x i8> %x
}
+
+define <8 x i16> @shuffle_v8i16_vpalignr(<8 x i16> %a, <8 x i16> %b) {
+ %shuffle = shufflevector <8 x i16> %a, <8 x i16> %b, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11>
+ ret <8 x i16> %shuffle
+}
+
+define <16 x i16> @shuffle_v16i16_vpalignr(<16 x i16> %a, <16 x i16> %b) {
+ %shuffle = shufflevector <16 x i16> %a, <16 x i16> %b, <16 x i32> <i32 23, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 31, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14>
+ ret <16 x i16> %shuffle
+}
+
+define <16 x i8> @shuffle_v16i8_vpalignr(<16 x i8> %a, <16 x i8> %b) {
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14>
+ ret <16 x i8> %shuffle
+}
+
+define <32 x i8> @shuffle_v32i8_vpalignr(<32 x i8> %a, <32 x i8> %b) {
+ %shuffle = shufflevector <32 x i8> %a, <32 x i8> %b, <32 x i32> <i32 undef, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 63, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+ ret <32 x i8> %shuffle
+}
+
+define <2 x i64> @shuffle_v2i64_vpalignr(<2 x i64> %a, <2 x i64> %b) {
+ %shuffle = shufflevector <2 x i64> %a, <2 x i64> %b, <2 x i32> <i32 1, i32 2>
+ ret <2 x i64> %shuffle
+}
+
+define <4 x i32> @shuffle_v4i32_vpalignr(<4 x i32> %a, <4 x i32> %b) {
+ %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 7, i32 0, i32 1, i32 2>
+ ret <4 x i32> %shuffle
+}
+
+define <8 x i32> @shuffle_v8i32_vpalignr(<8 x i32> %a, <8 x i32> %b) {
+ %shuffle = shufflevector <8 x i32> %a, <8 x i32> %b, <8 x i32> <i32 11, i32 0, i32 1, i32 2, i32 15, i32 4, i32 5, i32 6>
+ ret <8 x i32> %shuffle
+}
+
+define <4 x double> @shuffle_v4f64_5163(<4 x double> %a, <4 x double> %b) {
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 5, i32 1, i32 6, i32 3>
+ ret <4 x double> %shuffle
+}
+
+define <2 x double> @shuffle_v2f64_bitcast_1z(<2 x double> %a) {
+ %shuffle64 = shufflevector <2 x double> %a, <2 x double> zeroinitializer, <2 x i32> <i32 2, i32 1>
+ %bitcast32 = bitcast <2 x double> %shuffle64 to <4 x float>
+ %shuffle32 = shufflevector <4 x float> %bitcast32, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
+ %bitcast64 = bitcast <4 x float> %shuffle32 to <2 x double>
+ ret <2 x double> %bitcast64
+}
+
+define <16 x i16> @shuffle_v16i16_zz_zz_zz_zz_zz_zz_zz_16_zz_zz_zz_zz_zz_zz_zz_24(<16 x i16> %a) {
+ %shuffle = shufflevector <16 x i16> zeroinitializer, <16 x i16> %a, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 16, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 24>
+ ret <16 x i16> %shuffle
+}
+
+define i64 @extract_v2i64(<2 x i64> %x, i64* %dst) {
+ %r1 = extractelement <2 x i64> %x, i32 0
+ %r2 = extractelement <2 x i64> %x, i32 1
+ store i64 %r2, i64* %dst, align 1
+ ret i64 %r1
+}
+
+define i32 @extract_v4i32(<4 x i32> %x, i32* %dst) {
+ %r1 = extractelement <4 x i32> %x, i32 1
+ %r2 = extractelement <4 x i32> %x, i32 3
+ store i32 %r2, i32* %dst, align 1
+ ret i32 %r1
+}
+
+define i16 @extract_v8i16(<8 x i16> %x, i16* %dst) {
+ %r1 = extractelement <8 x i16> %x, i32 1
+ %r2 = extractelement <8 x i16> %x, i32 3
+ store i16 %r2, i16* %dst, align 1
+ ret i16 %r1
+}
+
+define i8 @extract_v16i8(<16 x i8> %x, i8* %dst) {
+ %r1 = extractelement <16 x i8> %x, i32 1
+ %r2 = extractelement <16 x i8> %x, i32 3
+ store i8 %r2, i8* %dst, align 1
+ ret i8 %r1
+}
+
+define <2 x i64> @insert_v2i64(<2 x i64> %x, i64 %y , i64* %ptr) {
+ %val = load i64, i64* %ptr
+ %r1 = insertelement <2 x i64> %x, i64 %val, i32 1
+ %r2 = insertelement <2 x i64> %r1, i64 %y, i32 3
+ ret <2 x i64> %r2
+}
+
+define <4 x i32> @insert_v4i32(<4 x i32> %x, i32 %y, i32* %ptr) {
+ %val = load i32, i32* %ptr
+ %r1 = insertelement <4 x i32> %x, i32 %val, i32 1
+ %r2 = insertelement <4 x i32> %r1, i32 %y, i32 3
+ ret <4 x i32> %r2
+}
+
+define <8 x i16> @insert_v8i16(<8 x i16> %x, i16 %y, i16* %ptr) {
+ %val = load i16, i16* %ptr
+ %r1 = insertelement <8 x i16> %x, i16 %val, i32 1
+ %r2 = insertelement <8 x i16> %r1, i16 %y, i32 5
+ ret <8 x i16> %r2
+}
+
+define <16 x i8> @insert_v16i8(<16 x i8> %x, i8 %y, i8* %ptr) {
+ %val = load i8, i8* %ptr
+ %r1 = insertelement <16 x i8> %x, i8 %val, i32 3
+ %r2 = insertelement <16 x i8> %r1, i8 %y, i32 10
+ ret <16 x i8> %r2
+}
+
+define <4 x i32> @shuffle_v4i32_0451(<4 x i32> %a, <4 x i32> %b) {
+ %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 5, i32 1>
+ ret <4 x i32> %shuffle
+}
+
+define <4 x i32> @shuffle_v4i32_0142(<4 x i32> %a, <4 x i32> %b) {
+ %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 2>
+ ret <4 x i32> %shuffle
+}
+
+define <16 x i8> @shuffle_v16i8_0101010101010101(<16 x i8> %a, <16 x i8> %b) {
+ %shuffle = shufflevector <16 x i8> %a, <16 x i8> %b, <16 x i32> <i32 0, i32 1, i32 0, i32 1, i32 0, i32 1, i32 0, i32 1, i32 0, i32 1, i32 0, i32 1, i32 0, i32 1, i32 0, i32 1>
+ ret <16 x i8> %shuffle
+}
+
+define <16 x i16> @shuffle_v16i16_00_00_00_00_00_00_00_00_00_00_00_00_00_00_00_00(<16 x i16> %a, <16 x i16> %b) {
+ %shuffle = shufflevector <16 x i16> %a, <16 x i16> %b, <16 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>
+ ret <16 x i16> %shuffle
+}
+
+define <8 x float> @shuffle_v8f32_11335577(<8 x float> %a, <8 x float> %b) {
+; vmovshdup 256 test
+ %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 1, i32 1, i32 3, i32 3, i32 5, i32 5, i32 7, i32 7>
+ ret <8 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) {
+; vmovshdup 128 test
+ %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3>
+ ret <4 x float> %shuffle
+}
+
+define <8 x float> @shuffle_v8f32_00224466(<8 x float> %a, <8 x float> %b) {
+; vmovsldup 256 test
+ %shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 0, i32 0, i32 2, i32 2, i32 4, i32 4, i32 6, i32 6>
+ ret <8 x float> %shuffle
+}
+
+define <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) {
+; vmovsldup 128 test
+ %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
+ ret <4 x float> %shuffle
+}
+
+define <2 x double> @insert_mem_lo_v2f64(double* %ptr, <2 x double> %b) {
+ %a = load double, double* %ptr
+ %v = insertelement <2 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <2 x double> %v, <2 x double> %b, <2 x i32> <i32 0, i32 3>
+ ret <2 x double> %shuffle
+}
+
+define <2 x double> @insert_mem_hi_v2f64(double* %ptr, <2 x double> %b) {
+ %a = load double, double* %ptr
+ %v = insertelement <2 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <2 x double> %v, <2 x double> %b, <2 x i32> <i32 2, i32 0>
+ ret <2 x double> %shuffle
+}
+
+define void @store_floats(<4 x float> %x, i64* %p) {
+ %a = fadd <4 x float> %x, %x
+ %b = shufflevector <4 x float> %a, <4 x float> undef, <2 x i32> <i32 0, i32 1>
+ %c = bitcast <2 x float> %b to i64
+ store i64 %c, i64* %p
+ ret void
+}
+
+define void @store_double(<2 x double> %x, i64* %p) {
+ %a = fadd <2 x double> %x, %x
+ %b = extractelement <2 x double> %a, i32 0
+ %c = bitcast double %b to i64
+ store i64 %c, i64* %p
+ ret void
+}
+
+define void @store_h_double(<2 x double> %x, i64* %p) {
+ %a = fadd <2 x double> %x, %x
+ %b = extractelement <2 x double> %a, i32 1
+ %c = bitcast double %b to i64
+ store i64 %c, i64* %p
+ ret void
+}
+
+define <2 x double> @test39(double* %ptr) nounwind {
+ %a = load double, double* %ptr
+ %v = insertelement <2 x double> undef, double %a, i32 0
+ %shuffle = shufflevector <2 x double> %v, <2 x double> undef, <2 x i32> <i32 0, i32 0>
+ ret <2 x double> %shuffle
+ }
+
+define <2 x double> @test40(<2 x double>* %ptr) nounwind {
+ %v = load <2 x double>, <2 x double>* %ptr
+ %shuffle = shufflevector <2 x double> %v, <2 x double> undef, <2 x i32> <i32 0, i32 0>
+ ret <2 x double> %shuffle
+ }
+
+define <2 x double> @shuffle_v2f64_00(<2 x double> %a, <2 x double> %b) {
+ %shuffle = shufflevector <2 x double> %a, <2 x double> %b, <2 x i32> <i32 0, i32 0>
+ ret <2 x double> %shuffle
+}
+
+define <4 x double> @shuffle_v4f64_0022(<4 x double> %a, <4 x double> %b) {
+ %shuffle = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2>
+ ret <4 x double> %shuffle
+}
+
+define <8 x i32> @ashr_v8i32(<8 x i32> %a, <8 x i32> %b) {
+ %shift = ashr <8 x i32> %a, %b
+ ret <8 x i32> %shift
+}
+
+define <8 x i32> @lshr_v8i32(<8 x i32> %a, <8 x i32> %b) {
+ %shift = lshr <8 x i32> %a, %b
+ ret <8 x i32> %shift
+}
+
+define <8 x i32> @shl_v8i32(<8 x i32> %a, <8 x i32> %b) {
+ %shift = shl <8 x i32> %a, %b
+ ret <8 x i32> %shift
+}
+
+define <8 x i32> @ashr_const_v8i32(<8 x i32> %a) {
+ %shift = ashr <8 x i32> %a, <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
+ ret <8 x i32> %shift
+}
+
+define <8 x i32> @lshr_const_v8i32(<8 x i32> %a) {
+ %shift = lshr <8 x i32> %a, <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
+ ret <8 x i32> %shift
+}
+
+define <8 x i32> @shl_const_v8i32(<8 x i32> %a) {
+ %shift = shl <8 x i32> %a, <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
+ ret <8 x i32> %shift
+}
+
+define <4 x i64> @ashr_v4i64(<4 x i64> %a, <4 x i64> %b) {
+ %shift = ashr <4 x i64> %a, %b
+ ret <4 x i64> %shift
+}
+
+define <4 x i64> @lshr_v4i64(<4 x i64> %a, <4 x i64> %b) {
+ %shift = lshr <4 x i64> %a, %b
+ ret <4 x i64> %shift
+}
+
+define <4 x i64> @shl_v4i64(<4 x i64> %a, <4 x i64> %b) {
+ %shift = shl <4 x i64> %a, %b
+ ret <4 x i64> %shift
+}
+
+define <4 x i64> @ashr_const_v4i64(<4 x i64> %a) {
+ %shift = ashr <4 x i64> %a, <i64 3, i64 3, i64 3, i64 3>
+ ret <4 x i64> %shift
+}
+
+define <4 x i64> @lshr_const_v4i64(<4 x i64> %a) {
+ %shift = lshr <4 x i64> %a, <i64 3, i64 3, i64 3, i64 3>
+ ret <4 x i64> %shift
+}
+
+define <4 x i64> @shl_const_v4i64(<4 x i64> %a) {
+ %shift = shl <4 x i64> %a, <i64 3, i64 3, i64 3, i64 3>
+ ret <4 x i64> %shift
+}
+
+define <16 x i16> @ashr_v16i16(<16 x i16> %a, <16 x i16> %b) {
+ %shift = ashr <16 x i16> %a, %b
+ ret <16 x i16> %shift
+}
+
+define <16 x i16> @lshr_v16i16(<16 x i16> %a, <16 x i16> %b) {
+ %shift = lshr <16 x i16> %a, %b
+ ret <16 x i16> %shift
+}
+
+define <16 x i16> @shl_v16i16(<16 x i16> %a, <16 x i16> %b) {
+ %shift = shl <16 x i16> %a, %b
+ ret <16 x i16> %shift
+}
+
+define <16 x i16> @ashr_const_v16i16(<16 x i16> %a) {
+ %shift = ashr <16 x i16> %a, <i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3>
+ ret <16 x i16> %shift
+}
+
+define <16 x i16> @lshr_const_v16i16(<16 x i16> %a) {
+ %shift = lshr <16 x i16> %a, <i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3>
+ ret <16 x i16> %shift
+}
+
+define <16 x i16> @shl_const_v16i16(<16 x i16> %a) {
+ %shift = shl <16 x i16> %a, <i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3>
+ ret <16 x i16> %shift
+}
+
+define <4 x i32> @ashr_v4i32(<4 x i32> %a, <4 x i32> %b) {
+ %shift = ashr <4 x i32> %a, %b
+ ret <4 x i32> %shift
+}
+
+define <4 x i32> @shl_const_v4i32(<4 x i32> %a) {
+ %shift = shl <4 x i32> %a, <i32 3, i32 3, i32 3, i32 3>
+ ret <4 x i32> %shift
+}
+
+define <2 x i64> @ashr_v2i64(<2 x i64> %a, <2 x i64> %b) {
+ %shift = ashr <2 x i64> %a, %b
+ ret <2 x i64> %shift
+}
+
+define <2 x i64> @shl_const_v2i64(<2 x i64> %a) {
+ %shift = shl <2 x i64> %a, <i64 3, i64 3>
+ ret <2 x i64> %shift
+}
+
+define <8 x i16> @ashr_v8i16(<8 x i16> %a, <8 x i16> %b) {
+ %shift = ashr <8 x i16> %a, %b
+ ret <8 x i16> %shift
+}
+
+define <8 x i16> @lshr_v8i16(<8 x i16> %a, <8 x i16> %b) {
+ %shift = lshr <8 x i16> %a, %b
+ ret <8 x i16> %shift
+}
+
+define <8 x i16> @shl_v8i16(<8 x i16> %a, <8 x i16> %b) {
+ %shift = shl <8 x i16> %a, %b
+ ret <8 x i16> %shift
+}
+
+define <8 x i16> @ashr_const_v8i16(<8 x i16> %a) {
+ %shift = ashr <8 x i16> %a,<i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3>
+ ret <8 x i16> %shift
+}
+
+define <8 x i16> @lshr_const_v8i16(<8 x i16> %a) {
+ %shift = lshr <8 x i16> %a, <i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3>
+ ret <8 x i16> %shift
+}
+
+define <8 x i16> @shl_const_v8i16(<8 x i16> %a) {
+ %shift = shl <8 x i16> %a, <i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3, i16 3>
+ ret <8 x i16> %shift
+}