target triple = "x86_64-mingw"
; ModuleID = 'mm.bc'
- type opaque ; type %0
- type opaque ; type %1
+ %0 = type opaque ; type %0
+ %1 = type opaque ; type %1
define internal fastcc float @computeMipmappingRho(%0* %shaderExecutionStatePtr, i32 %index, <4 x float> %texCoord, <4 x float> %texCoordDX, <4 x float> %texCoordDY) readonly {
indexCheckBlock: