; CHECK: invoke void @"\01?may_throw@@YAXXZ"()
; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]*]]
-define i32 @"\01?test@@YAHUA@@@Z"(<{ %struct.A }>* inalloca) #0 {
+define i32 @"\01?test@@YAHUA@@@Z"(<{ %struct.A }>* inalloca) #0 personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) {
entry:
%retval = alloca i32, align 4
%exn.slot = alloca i8*
br label %try.cont
; CHECK: [[LPAD_LABEL]]:{{[ ]+}}; preds = %entry
-; CHECK: landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+; CHECK: landingpad { i8*, i32 }
; CHECK-NEXT: cleanup
; CHECK-NEXT: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
; CHECK-NEXT: [[RECOVER:\%recover.*]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAHUA@@@Z.catch", i32 0, void (i8*, i8*)* @"\01?test@@YAHUA@@@Z.cleanup")
; CHECK-NEXT: indirectbr i8* [[RECOVER]], [label %cleanup]
lpad: ; preds = %entry
- %1 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
+ %1 = landingpad { i8*, i32 }
cleanup
catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
%2 = extractvalue { i8*, i32 } %1, 0