%1 = extractelement <4 x float> %reg1, i32 1
%2 = fadd float %0, 2.5
%3 = fmul float %1, 3.5
- %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%5 = extractelement <4 x float> %4, i32 0
%6 = call float @llvm.cos.f32(float %5)
%7 = load <4 x float>, <4 x float> addrspace(8)* null