define void @main() {
main_body:
- %0 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
+ %0 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%1 = extractelement <4 x float> %0, i32 0
%2 = fadd float 1.000000e+03, %1
- %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%4 = extractelement <4 x float> %3, i32 0
%5 = bitcast float %4 to i32
%6 = icmp eq i32 %5, 0
br label %ENDIF
ELSE: ; preds = %main_body
- %36 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %36 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
%37 = extractelement <4 x float> %36, i32 0
%38 = bitcast float %37 to i32
%39 = icmp eq i32 %38, 1