; CHECK: CUBE * T{{[0-9]}}.W
define void @cube() #0 {
main_body:
- %0 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
+ %0 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
%1 = extractelement <4 x float> %0, i32 3
- %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
+ %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
%3 = extractelement <4 x float> %2, i32 0
%4 = fdiv float %3, %1
- %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
+ %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
%6 = extractelement <4 x float> %5, i32 1
%7 = fdiv float %6, %1
- %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
+ %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
%9 = extractelement <4 x float> %8, i32 2
%10 = fdiv float %9, %1
%11 = insertelement <4 x float> undef, float %4, i32 0