%0 = load i16* %x, align 1
ret i16 %0
}
+
+define void @unaligned_i32_store(i32 %x, i32* %y) nounwind {
+entry:
+; ARM-STRICT-ALIGN: @unaligned_i32_store
+; ARM-STRICT-ALIGN: strb
+; ARM-STRICT-ALIGN: strb
+; ARM-STRICT-ALIGN: strb
+; ARM-STRICT-ALIGN: strb
+
+; THUMB-STRICT-ALIGN: @unaligned_i32_store
+; THUMB-STRICT-ALIGN: strb
+; THUMB-STRICT-ALIGN: strb
+; THUMB-STRICT-ALIGN: strb
+; THUMB-STRICT-ALIGN: strb
+
+ store i32 %x, i32* %y, align 1
+ ret void
+}
+
+define i32 @unaligned_i32_load(i32* %x) nounwind {
+entry:
+; ARM-STRICT-ALIGN: @unaligned_i32_load
+; ARM-STRICT-ALIGN: ldrb
+; ARM-STRICT-ALIGN: ldrb
+; ARM-STRICT-ALIGN: ldrb
+; ARM-STRICT-ALIGN: ldrb
+
+; THUMB-STRICT-ALIGN: @unaligned_i32_load
+; THUMB-STRICT-ALIGN: ldrb
+; THUMB-STRICT-ALIGN: ldrb
+; THUMB-STRICT-ALIGN: ldrb
+; THUMB-STRICT-ALIGN: ldrb
+
+ %0 = load i32* %x, align 1
+ ret i32 %0
+}