%0 = type opaque
%struct.NSConstantString = type { i32*, i32, i8*, i32 }
-define i32 @asdf(i32 %a, i32 %b, i8** %c, i8* %d) {
+define i32 @asdf(i32 %a, i32 %b, i8** %c, i8* %d) personality i8* bitcast (i32 (...)* @__objc_personality_v0 to i8*) {
bb:
%tmp = alloca i32, align 4
%tmp1 = alloca i32, align 4
unreachable
bb15: ; preds = %bb11, %bb
- %tmp16 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__objc_personality_v0 to i8*)
+ %tmp16 = landingpad { i8*, i32 }
catch i8* null
%tmp17 = extractvalue { i8*, i32 } %tmp16, 0
store i8* %tmp17, i8** %tmp4