; CHECK: define <8 x i16> @test0(i8* noalias %p, i8* noalias %q, <8 x i16> %y) {
; CHECK-NEXT: entry:
-; CHECK-NEXT: %a = call <8 x i16> @llvm.arm.neon.vld1.v8i16(i8* %p, i32 16) nounwind
+; CHECK-NEXT: %a = call <8 x i16> @llvm.arm.neon.vld1.v8i16(i8* %p, i32 16) [[ATTR:#[0-9]+]]
; CHECK-NEXT: call void @llvm.arm.neon.vst1.v8i16(i8* %q, <8 x i16> %y, i32 16)
; CHECK-NEXT: %c = add <8 x i16> %a, %a
define <8 x i16> @test0(i8* noalias %p, i8* noalias %q, <8 x i16> %y) {
; CHECK: define <8 x i16> @test1(i8* %p, <8 x i16> %y) {
; CHECK-NEXT: entry:
; CHECK-NEXT: %q = getelementptr i8* %p, i64 16
-; CHECK-NEXT: %a = call <8 x i16> @llvm.arm.neon.vld1.v8i16(i8* %p, i32 16) nounwind
+; CHECK-NEXT: %a = call <8 x i16> @llvm.arm.neon.vld1.v8i16(i8* %p, i32 16) [[ATTR]]
; CHECK-NEXT: call void @llvm.arm.neon.vst1.v8i16(i8* %q, <8 x i16> %y, i32 16)
; CHECK-NEXT: %c = add <8 x i16> %a, %a
define <8 x i16> @test1(i8* %p, <8 x i16> %y) {
declare void @llvm.arm.neon.vst1.v8i16(i8*, <8 x i16>, i32) nounwind
; CHECK: attributes #0 = { nounwind readonly }
-; CHECK: attributes #1 = { nounwind }
+; CHECK: attributes [[ATTR]] = { nounwind }