#endif
assert(use_begin() == use_end() && "Uses remain when a value is destroyed!");
+ // If this value is named, destroy the name. This should not be in a symtab
+ // at this point.
+ if (Name)
+ Name->Destroy();
+
// There should be no uses of this object anymore, remove it.
LeakDetector::removeGarbageObject(this);
}
return false;
}
-std::string Value::getName() const {
+/// getNameStart - Return a pointer to a null terminated string for this name.
+/// Note that names can have null characters within the string as well as at
+/// their end. This always returns a non-null pointer.
+const char *Value::getNameStart() const {
+ if (Name == 0) return "";
+ return Name->getKeyData();
+}
+
+/// getNameLen - Return the length of the string, correctly handling nul
+/// characters embedded into them.
+unsigned Value::getNameLen() const {
+ return Name->getKeyLength();
+}
+
+
+std::string Value::getNameStr() const {
if (Name == 0) return "";
return std::string(Name->getKeyData(),
Name->getKeyData()+Name->getKeyLength());
}
void Value::setName(const std::string &name) {
- if (name.empty() && !hasName()) return;
- if (getType() != Type::VoidTy && "Cannot assign a name to void values!");
-
+ setName(&name[0], name.size());
+}
+
+void Value::setName(const char *Name) {
+ setName(Name, Name ? strlen(Name) : 0);
+}
+
+void Value::setName(const char *NameStr, unsigned NameLen) {
+ if (NameLen == 0 && !hasName()) return;
+ assert(getType() != Type::VoidTy && "Cannot assign a name to void values!");
// Get the symbol table to update for this object.
ValueSymbolTable *ST;
return; // Cannot set a name on this value (e.g. constant).
if (!ST) { // No symbol table to update? Just do the change.
- if (name.empty()) {
+ if (NameLen == 0) {
// Free the name for this value.
Name->Destroy();
Name = 0;
- } else {
- if (Name) {
- // Name isn't changing.
- if (name.size() == Name->getKeyLength() &&
- !memcmp(Name->getKeyData(), &name[0], name.size()))
- return;
- Name->Destroy();
- }
-
- // Create the new name.
- Name = ValueName::Create(&name[0], &name[name.size()]);
- Name->setValue(this);
+ return;
+ }
+
+ if (Name) {
+ // Name isn't changing?
+ if (NameLen == Name->getKeyLength() &&
+ !memcmp(Name->getKeyData(), NameStr, NameLen))
+ return;
+ Name->Destroy();
}
+
+ // NOTE: Could optimize for the case the name is shrinking to not deallocate
+ // then reallocated.
+
+ // Create the new name.
+ Name = ValueName::Create(NameStr, NameStr+NameLen);
+ Name->setValue(this);
return;
}
// then reallocated.
if (hasName()) {
// Name isn't changing?
- if (name.size() == Name->getKeyLength() &&
- !memcmp(Name->getKeyData(), &name[0], name.size()))
+ if (NameLen == Name->getKeyLength() &&
+ !memcmp(Name->getKeyData(), NameStr, NameLen))
return;
// Remove old name.
Name->Destroy();
Name = 0;
- if (name.empty())
- return;
+ if (NameLen == 0)
+ return;
}
// Name is changing to something new.
- Name = ST->createValueName(&name[0], name.size(), this);
+ Name = ST->createValueName(NameStr, NameLen, this);
}
+
/// takeName - transfer the name from V to this value, setting V's name to
/// empty. It is an error to call V->takeName(V).
void Value::takeName(Value *V) {
- if (!V->hasName()) {
- if (hasName())
- setName("");
+ ValueSymbolTable *ST = 0;
+ // If this value has a name, drop it.
+ if (hasName()) {
+ // Get the symtab this is in.
+ if (getSymTab(this, ST)) {
+ // We can't set a name on this value, but we need to clear V's name if
+ // it has one.
+ if (V->hasName()) V->setName(0, 0);
+ return; // Cannot set a name on this value (e.g. constant).
+ }
+
+ // Remove old name.
+ if (ST)
+ ST->removeValueName(Name);
+ Name->Destroy();
+ Name = 0;
+ }
+
+ // Now we know that this has no name.
+
+ // If V has no name either, we're done.
+ if (!V->hasName()) return;
+
+ // Get this's symtab if we didn't before.
+ if (!ST) {
+ if (getSymTab(this, ST)) {
+ // Clear V's name.
+ V->setName(0, 0);
+ return; // Cannot set a name on this value (e.g. constant).
+ }
+ }
+
+ // Get V's ST, this should always succed, because V has a name.
+ ValueSymbolTable *VST;
+ bool Failure = getSymTab(V, VST);
+ assert(!Failure && "V has a name, so it should have a ST!");
+
+ // If these values are both in the same symtab, we can do this very fast.
+ // This works even if both values have no symtab yet.
+ if (ST == VST) {
+ // Take the name!
+ Name = V->Name;
+ V->Name = 0;
+ Name->setValue(this);
return;
}
- std::string Name = V->getName();
- V->setName("");
- setName(Name);
+ // Otherwise, things are slightly more complex. Remove V's name from VST and
+ // then reinsert it into ST.
+
+ if (VST)
+ VST->removeValueName(V->Name);
+ Name = V->Name;
+ V->Name = 0;
+ Name->setValue(this);
+
+ if (ST)
+ ST->reinsertValue(this);
}