+++ /dev/null
-//==- DominatorCalculation.h - Dominator Calculation -------------*- C++ -*-==//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by Owen Anderson and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_VMCORE_DOMINATOR_CALCULATION_H
-#define LLVM_VMCORE_DOMINATOR_CALCULATION_H
-
-#include "llvm/Analysis/Dominators.h"
-#include "llvm/Analysis/DominatorInternals.h"
-
-//===----------------------------------------------------------------------===//
-//
-// DominatorTree construction - This pass constructs immediate dominator
-// information for a flow-graph based on the algorithm described in this
-// document:
-//
-// A Fast Algorithm for Finding Dominators in a Flowgraph
-// T. Lengauer & R. Tarjan, ACM TOPLAS July 1979, pgs 121-141.
-//
-// This implements both the O(n*ack(n)) and the O(n*log(n)) versions of EVAL and
-// LINK, but it turns out that the theoretically slower O(n*log(n))
-// implementation is actually faster than the "efficient" algorithm (even for
-// large CFGs) because the constant overheads are substantially smaller. The
-// lower-complexity version can be enabled with the following #define:
-//
-#define BALANCE_IDOM_TREE 0
-//
-//===----------------------------------------------------------------------===//
-
-namespace llvm {
-
-void DTcalculate(DominatorTree& DT, Function &F) {
- BasicBlock* Root = DT.Roots[0];
-
- // Add a node for the root...
- DT.DomTreeNodes[Root] = DT.RootNode = new DomTreeNode(Root, 0);
-
- // Step #1: Number blocks in depth-first order and initialize variables used
- // in later stages of the algorithm.
- unsigned N = DFSPass<GraphTraits<BasicBlock*> >(DT, Root, 0);
-
- for (unsigned i = N; i >= 2; --i) {
- BasicBlock *W = DT.Vertex[i];
- DominatorTree::InfoRec &WInfo = DT.Info[W];
-
- // Step #2: Calculate the semidominators of all vertices
- for (pred_iterator PI = pred_begin(W), E = pred_end(W); PI != E; ++PI)
- if (DT.Info.count(*PI)) { // Only if this predecessor is reachable!
- unsigned SemiU = DT.Info[Eval<GraphTraits<BasicBlock*> >(DT, *PI)].Semi;
- if (SemiU < WInfo.Semi)
- WInfo.Semi = SemiU;
- }
-
- DT.Info[DT.Vertex[WInfo.Semi]].Bucket.push_back(W);
-
- BasicBlock *WParent = WInfo.Parent;
- Link<GraphTraits<BasicBlock*> >(DT, WParent, W, WInfo);
-
- // Step #3: Implicitly define the immediate dominator of vertices
- std::vector<BasicBlock*> &WParentBucket = DT.Info[WParent].Bucket;
- while (!WParentBucket.empty()) {
- BasicBlock *V = WParentBucket.back();
- WParentBucket.pop_back();
- BasicBlock *U = Eval<GraphTraits<BasicBlock*> >(DT, V);
- DT.IDoms[V] = DT.Info[U].Semi < DT.Info[V].Semi ? U : WParent;
- }
- }
-
- // Step #4: Explicitly define the immediate dominator of each vertex
- for (unsigned i = 2; i <= N; ++i) {
- BasicBlock *W = DT.Vertex[i];
- BasicBlock *&WIDom = DT.IDoms[W];
- if (WIDom != DT.Vertex[DT.Info[W].Semi])
- WIDom = DT.IDoms[WIDom];
- }
-
- // Loop over all of the reachable blocks in the function...
- for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
- if (BasicBlock *ImmDom = DT.getIDom(I)) { // Reachable block.
- DomTreeNode *BBNode = DT.DomTreeNodes[I];
- if (BBNode) continue; // Haven't calculated this node yet?
-
- // Get or calculate the node for the immediate dominator
- DomTreeNode *IDomNode = DT.getNodeForBlock(ImmDom);
-
- // Add a new tree node for this BasicBlock, and link it as a child of
- // IDomNode
- DomTreeNode *C = new DomTreeNode(I, IDomNode);
- DT.DomTreeNodes[I] = IDomNode->addChild(C);
- }
-
- // Free temporary memory used to construct idom's
- DT.Info.clear();
- DT.IDoms.clear();
- std::vector<BasicBlock*>().swap(DT.Vertex);
-
- DT.updateDFSNumbers();
-}
-
-}
-#endif