#define LLVM_CONSTANTSCONTEXT_H
#include "llvm/Instructions.h"
+#include "llvm/Metadata.h"
#include "llvm/Operator.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
};
template<class ConstantClass, class TypeClass>
-struct ConvertConstantType {
+struct ConvertConstant {
static void convert(ConstantClass *OldC, const TypeClass *NewTy) {
llvm_unreachable("This type cannot be converted!");
}
};
template<>
-struct ConvertConstantType<ConstantExpr, Type> {
+struct ConvertConstant<ConstantExpr, Type> {
static void convert(ConstantExpr *OldC, const Type *NewTy) {
Constant *New;
switch (OldC->getOpcode()) {
};
template<>
-struct ConvertConstantType<ConstantVector, VectorType> {
+struct ConstantCreator<MDNode, Type, std::vector<Value*> > {
+ static MDNode *create(const Type* Ty, const std::vector<Value*> &V) {
+ return new MDNode(Ty->getContext(), &V[0], V.size());
+ }
+};
+
+template<>
+struct ConvertConstant<ConstantVector, VectorType> {
static void convert(ConstantVector *OldC, const VectorType *NewTy) {
// Make everyone now use a constant of the new type...
std::vector<Constant*> C;
};
template<>
-struct ConvertConstantType<ConstantAggregateZero, Type> {
+struct ConvertConstant<ConstantAggregateZero, Type> {
static void convert(ConstantAggregateZero *OldC, const Type *NewTy) {
// Make everyone now use a constant of the new type...
Constant *New = ConstantAggregateZero::get(NewTy);
};
template<>
-struct ConvertConstantType<ConstantArray, ArrayType> {
+struct ConvertConstant<ConstantArray, ArrayType> {
static void convert(ConstantArray *OldC, const ArrayType *NewTy) {
// Make everyone now use a constant of the new type...
std::vector<Constant*> C;
};
template<>
-struct ConvertConstantType<ConstantStruct, StructType> {
+struct ConvertConstant<ConstantStruct, StructType> {
static void convert(ConstantStruct *OldC, const StructType *NewTy) {
// Make everyone now use a constant of the new type...
std::vector<Constant*> C;
};
template<>
-struct ConvertConstantType<ConstantPointerNull, PointerType> {
+struct ConvertConstant<ConstantPointerNull, PointerType> {
static void convert(ConstantPointerNull *OldC, const PointerType *NewTy) {
// Make everyone now use a constant of the new type...
Constant *New = ConstantPointerNull::get(NewTy);
};
template<>
-struct ConvertConstantType<UndefValue, Type> {
+struct ConvertConstant<UndefValue, Type> {
static void convert(UndefValue *OldC, const Type *NewTy) {
// Make everyone now use a constant of the new type.
Constant *New = UndefValue::get(NewTy);
class ValueMap : public AbstractTypeUser {
public:
typedef std::pair<const Type*, ValType> MapKey;
- typedef std::map<MapKey, Constant *> MapTy;
- typedef std::map<Constant*, typename MapTy::iterator> InverseMapTy;
+ typedef std::map<MapKey, Value *> MapTy;
+ typedef std::map<Value*, typename MapTy::iterator> InverseMapTy;
typedef std::map<const Type*, typename MapTy::iterator> AbstractTypeMapTy;
private:
/// Map - This is the main map from the element descriptor to the Constants.
public:
// NOTE: This function is not locked. It is the caller's responsibility
// to enforce proper synchronization.
+ typename MapTy::iterator map_begin() { return Map.begin(); }
typename MapTy::iterator map_end() { return Map.end(); }
/// InsertOrGetItem - Return an iterator for the specified element.
// leaving will remove() itself, causing the AbstractTypeMapEntry to be
// eliminated eventually.
do {
- ConvertConstantType<ConstantClass,
- TypeClass>::convert(
+ ConvertConstant<ConstantClass, TypeClass>::convert(
static_cast<ConstantClass *>(I->second->second),
cast<TypeClass>(NewTy));