#include "llvm/Instructions.h"
#include "llvm/Type.h"
#include "llvm/Support/CFG.h"
-#include "Support/Debug.h"
+#include "llvm/Support/Debug.h"
#include <algorithm>
#include <functional>
#include <set>
-#include <iostream>
using namespace llvm;
if (cast<LoadInst>(I)->isVolatile())
return false;
if (!isa<AllocaInst>(I->getOperand(0)) &&
- !isa<Constant>(I->getOperand(0)) &&
- !isa<GlobalValue>(I->getOperand(0)))
+ !isa<Constant>(I->getOperand(0)))
return false;
// Finally, we have to check to make sure there are no instructions
} else if (UnwindInst *UI = dyn_cast<UnwindInst>(BB->begin())) {
// Check to see if the first instruction in this block is just an unwind.
// If so, replace any invoke instructions which use this as an exception
- // destination with call instructions.
+ // destination with call instructions, and any unconditional branch
+ // predecessor with an unwind.
//
std::vector<BasicBlock*> Preds(pred_begin(BB), pred_end(BB));
while (!Preds.empty()) {
BasicBlock *Pred = Preds.back();
- if (InvokeInst *II = dyn_cast<InvokeInst>(Pred->getTerminator()))
+ if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator())) {
+ if (BI->isUnconditional()) {
+ Pred->getInstList().pop_back(); // nuke uncond branch
+ new UnwindInst(Pred); // Use unwind.
+ Changed = true;
+ }
+ } else if (InvokeInst *II = dyn_cast<InvokeInst>(Pred->getTerminator()))
if (II->getUnwindDest() == BB) {
// Insert a new branch instruction before the invoke, because this
// is now a fall through...