public:
InvokeInliningInfo(InvokeInst *II)
- : OuterResumeDest(II->getUnwindDest()), InnerResumeDest(0),
- CallerLPad(0), InnerEHValuesPHI(0) {
+ : OuterResumeDest(II->getUnwindDest()), InnerResumeDest(nullptr),
+ CallerLPad(nullptr), InnerEHValuesPHI(nullptr) {
// If there are PHI nodes in the unwind destination block, we need to keep
// track of which values came into them from the invoke before removing
// the edge from this block.
ValueToValueMapTy::iterator VMI = VMap.find(OrigCall);
// Only copy the edge if the call was inlined!
- if (VMI == VMap.end() || VMI->second == 0)
+ if (VMI == VMap.end() || VMI->second == nullptr)
continue;
// If the call was inlined, but then constant folded, there is no edge to
// add. Check for this case.
Instruction *NewCall = dyn_cast<Instruction>(VMI->second);
- if (NewCall == 0) continue;
+ if (!NewCall) continue;
// Remember that this call site got inlined for the client of
// InlineFunction.
// happens, set the callee of the new call site to a more precise
// destination. This can also happen if the call graph node of the caller
// was just unnecessarily imprecise.
- if (I->second->getFunction() == 0)
+ if (!I->second->getFunction())
if (Function *F = CallSite(NewCall).getCalledFunction()) {
// Indirect call site resolved to direct call.
CallerNode->addCalledFunction(CallSite(NewCall), CG[F]);
Value *SrcCast = builder.CreateBitCast(Src, VoidPtrTy, "tmp");
Value *Size;
- if (IFI.DL == 0)
+ if (IFI.DL == nullptr)
Size = ConstantExpr::getSizeOf(AggTy);
else
Size = ConstantInt::get(Type::getInt64Ty(Context),
Function *Caller = TheCall->getParent()->getParent();
- Value *NewAlloca = new AllocaInst(AggTy, 0, Align, Arg->getName(),
+ Value *NewAlloca = new AllocaInst(AggTy, nullptr, Align, Arg->getName(),
&*Caller->begin()->begin());
IFI.StaticAllocas.push_back(cast<AllocaInst>(NewAlloca));
IFI.reset();
const Function *CalledFunc = CS.getCalledFunction();
- if (CalledFunc == 0 || // Can't inline external function or indirect
+ if (!CalledFunc || // Can't inline external function or indirect
CalledFunc->isDeclaration() || // call, or call to a vararg function!
CalledFunc->getFunctionType()->isVarArg()) return false;
}
// Get the personality function from the callee if it contains a landing pad.
- Value *CalleePersonality = 0;
+ Value *CalleePersonality = nullptr;
for (Function::const_iterator I = CalledFunc->begin(), E = CalledFunc->end();
I != E; ++I)
if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
for (BasicBlock::iterator I = FirstNewBlock->begin(),
E = FirstNewBlock->end(); I != E; ) {
AllocaInst *AI = dyn_cast<AllocaInst>(I++);
- if (AI == 0) continue;
+ if (!AI) continue;
// If the alloca is now dead, remove it. This often occurs due to code
// specialization.
continue;
// Try to determine the size of the allocation.
- ConstantInt *AllocaSize = 0;
+ ConstantInt *AllocaSize = nullptr;
if (ConstantInt *AIArraySize =
dyn_cast<ConstantInt>(AI->getArraySize())) {
if (IFI.DL) {
// "starter" and "ender" blocks. How we accomplish this depends on whether
// this is an invoke instruction or a call instruction.
BasicBlock *AfterCallBB;
- BranchInst *CreatedBranchToNormalDest = NULL;
+ BranchInst *CreatedBranchToNormalDest = nullptr;
if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {
// Add an unconditional branch to make this look like the CallInst case...
// any users of the original call/invoke instruction.
Type *RTy = CalledFunc->getReturnType();
- PHINode *PHI = 0;
+ PHINode *PHI = nullptr;
if (Returns.size() > 1) {
// The PHI node should go at the front of the new basic block to merge all
// possible incoming values.