// originates from the call location. This is important for
// ((__always_inline__, __nodebug__)) functions which must use caller
// location for all instructions in their function body.
+
+ // Don't update static allocas, as they may get moved later.
+ if (auto *AI = dyn_cast<AllocaInst>(BI))
+ if (isa<Constant>(AI->getArraySize()))
+ continue;
+
BI->setDebugLoc(TheCallDL);
} else {
BI->setDebugLoc(updateInlinedAtInfo(DL, TheCallDL, BI->getContext()));