Value *InVal = cast<ExtractElementInst>(BDV)->getVectorOperand();
// Find the instruction which produces the base for each input. We may
// need to insert a bitcast.
Value *Base = getBaseForInput(InVal, BaseEE);
BaseEE->setOperand(0, Base);
} else {
Value *InVal = cast<ExtractElementInst>(BDV)->getVectorOperand();
// Find the instruction which produces the base for each input. We may
// need to insert a bitcast.
Value *Base = getBaseForInput(InVal, BaseEE);
BaseEE->setOperand(0, Base);
} else {