#include "llvm/Pass.h"
#include "llvm/Analysis/CFG.h"
+#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/ADT/SetOperations.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/StringRef.h"
+#include "llvm/ADT/MapVector.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/Dominators.h"
using namespace llvm;
-// Print tracing output
-static cl::opt<bool> TraceLSP("trace-rewrite-statepoints", cl::Hidden,
- cl::init(false));
-
// Print the liveset found at the insert location
static cl::opt<bool> PrintLiveSet("spp-print-liveset", cl::Hidden,
cl::init(false));
typedef DenseMap<Instruction *, Value *> RematerializedValueMapTy;
struct PartiallyConstructedSafepointRecord {
- /// The set of values known to be live accross this safepoint
+ /// The set of values known to be live across this safepoint
StatepointLiveSetTy liveset;
/// Mapping from live pointers to a base-defining-value
// TODO: Once we can get to the GCStrategy, this becomes
// Optional<bool> isGCManagedPointer(const Value *V) const override {
-static bool isGCPointerType(const Type *T) {
- if (const PointerType *PT = dyn_cast<PointerType>(T))
+static bool isGCPointerType(Type *T) {
+ if (auto *PT = dyn_cast<PointerType>(T))
// For the sake of this example GC, we arbitrarily pick addrspace(1) as our
// GC managed heap. We know that a pointer into this heap needs to be
// updated and that no other pointer does.
if (PrintLiveSet) {
// Note: This output is used by several of the test cases
- // The order of elemtns in a set is not stable, put them in a vec and sort
+ // The order of elements in a set is not stable, put them in a vec and sort
// by name
- SmallVector<Value *, 64> temp;
- temp.insert(temp.end(), liveset.begin(), liveset.end());
- std::sort(temp.begin(), temp.end(), order_by_name);
+ SmallVector<Value *, 64> Temp;
+ Temp.insert(Temp.end(), liveset.begin(), liveset.end());
+ std::sort(Temp.begin(), Temp.end(), order_by_name);
errs() << "Live Variables:\n";
- for (Value *V : temp) {
- errs() << " " << V->getName(); // no newline
- V->dump();
- }
+ for (Value *V : Temp)
+ dbgs() << " " << V->getName() << " " << *V << "\n";
}
if (PrintLiveSetSize) {
errs() << "Safepoint For: " << CS.getCalledValue()->getName() << "\n";
result.liveset = liveset;
}
-static Value *findBaseDefiningValue(Value *I);
+static bool isKnownBaseResult(Value *V);
+namespace {
+/// A single base defining value - An immediate base defining value for an
+/// instruction 'Def' is an input to 'Def' whose base is also a base of 'Def'.
+/// For instructions which have multiple pointer [vector] inputs or that
+/// transition between vector and scalar types, there is no immediate base
+/// defining value. The 'base defining value' for 'Def' is the transitive
+/// closure of this relation stopping at the first instruction which has no
+/// immediate base defining value. The b.d.v. might itself be a base pointer,
+/// but it can also be an arbitrary derived pointer.
+struct BaseDefiningValueResult {
+ /// Contains the value which is the base defining value.
+ Value * const BDV;
+ /// True if the base defining value is also known to be an actual base
+ /// pointer.
+ const bool IsKnownBase;
+ BaseDefiningValueResult(Value *BDV, bool IsKnownBase)
+ : BDV(BDV), IsKnownBase(IsKnownBase) {
+#ifndef NDEBUG
+ // Check consistency between new and old means of checking whether a BDV is
+ // a base.
+ bool MustBeBase = isKnownBaseResult(BDV);
+ assert(!MustBeBase || MustBeBase == IsKnownBase);
+#endif
+ }
+};
+}
+
+static BaseDefiningValueResult findBaseDefiningValue(Value *I);
/// Return a base defining value for the 'Index' element of the given vector
/// instruction 'I'. If Index is null, returns a BDV for the entire vector
/// vector returned is a BDV (and possibly a base) of the entire vector 'I'.
/// If the later, the return pointer is a BDV (or possibly a base) for the
/// particular element in 'I'.
-static std::pair<Value *, bool>
+static BaseDefiningValueResult
findBaseDefiningValueOfVector(Value *I, Value *Index = nullptr) {
assert(I->getType()->isVectorTy() &&
cast<VectorType>(I->getType())->getElementType()->isPointerTy() &&
if (isa<Argument>(I))
// An incoming argument to the function is a base pointer
- return std::make_pair(I, true);
+ return BaseDefiningValueResult(I, true);
// We shouldn't see the address of a global as a vector value?
assert(!isa<GlobalVariable>(I) &&
if (isa<UndefValue>(I))
// utterly meaningless, but useful for dealing with partially optimized
// code.
- return std::make_pair(I, true);
+ return BaseDefiningValueResult(I, true);
// Due to inheritance, this must be _after_ the global variable and undef
// checks
assert(!isa<GlobalVariable>(I) && !isa<UndefValue>(I) &&
"order of checks wrong!");
assert(Con->isNullValue() && "null is the only case which makes sense");
- return std::make_pair(Con, true);
+ return BaseDefiningValueResult(Con, true);
}
if (isa<LoadInst>(I))
- return std::make_pair(I, true);
+ return BaseDefiningValueResult(I, true);
// For an insert element, we might be able to look through it if we know
// something about the indexes.
Value *InsertIndex = IEI->getOperand(2);
// This index is inserting the value, look for its BDV
if (InsertIndex == Index)
- return std::make_pair(findBaseDefiningValue(IEI->getOperand(1)), false);
+ return findBaseDefiningValue(IEI->getOperand(1));
// Both constant, and can't be equal per above. This insert is definitely
// not relevant, look back at the rest of the vector and keep trying.
if (isa<ConstantInt>(Index) && isa<ConstantInt>(InsertIndex))
return findBaseDefiningValueOfVector(IEI->getOperand(0), Index);
}
+
+ // If both inputs to the insertelement are known bases, then so is the
+ // insertelement itself. NOTE: This should be handled within the generic
+ // base pointer inference code and after http://reviews.llvm.org/D12583,
+ // will be. However, when strengthening asserts I needed to add this to
+ // keep an existing test passing which was 'working'. FIXME
+ if (findBaseDefiningValue(IEI->getOperand(0)).IsKnownBase &&
+ findBaseDefiningValue(IEI->getOperand(1)).IsKnownBase)
+ return BaseDefiningValueResult(IEI, true);
// We don't know whether this vector contains entirely base pointers or
// not. To be conservatively correct, we treat it as a BDV and will
// duplicate code as needed to construct a parallel vector of bases.
- return std::make_pair(IEI, false);
+ return BaseDefiningValueResult(IEI, false);
}
if (isa<ShuffleVectorInst>(I))
// duplicate code as needed to construct a parallel vector of bases.
// TODO: There a number of local optimizations which could be applied here
// for particular sufflevector patterns.
- return std::make_pair(I, false);
+ return BaseDefiningValueResult(I, false);
// A PHI or Select is a base defining value. The outer findBasePointer
// algorithm is responsible for constructing a base value for this BDV.
assert((isa<SelectInst>(I) || isa<PHINode>(I)) &&
"unknown vector instruction - no base found for vector element");
- return std::make_pair(I, false);
+ return BaseDefiningValueResult(I, false);
}
-static bool isKnownBaseResult(Value *V);
-
/// Helper function for findBasePointer - Will return a value which either a)
-/// defines the base pointer for the input or b) blocks the simple search
-/// (i.e. a PHI or Select of two derived pointers)
-static Value *findBaseDefiningValue(Value *I) {
+/// defines the base pointer for the input, b) blocks the simple search
+/// (i.e. a PHI or Select of two derived pointers), or c) involves a change
+/// from pointer to vector type or back.
+static BaseDefiningValueResult findBaseDefiningValue(Value *I) {
if (I->getType()->isVectorTy())
- return findBaseDefiningValueOfVector(I).first;
+ return findBaseDefiningValueOfVector(I);
assert(I->getType()->isPointerTy() &&
"Illegal to ask for the base pointer of a non-pointer type");
- // This case is a bit of a hack - it only handles extracts from vectors which
- // trivially contain only base pointers or cases where we can directly match
- // the index of the original extract element to an insertion into the vector.
- // See note inside the function for how to improve this.
- if (auto *EEI = dyn_cast<ExtractElementInst>(I)) {
- Value *VectorOperand = EEI->getVectorOperand();
- Value *Index = EEI->getIndexOperand();
- std::pair<Value *, bool> pair =
- findBaseDefiningValueOfVector(VectorOperand, Index);
- Value *VectorBase = pair.first;
- if (VectorBase->getType()->isPointerTy())
- // We found a BDV for this specific element with the vector. This is an
- // optimization, but in practice it covers most of the useful cases
- // created via scalarization.
- return VectorBase;
- else {
- assert(VectorBase->getType()->isVectorTy());
- if (pair.second)
- // If the entire vector returned is known to be entirely base pointers,
- // then the extractelement is valid base for this value.
- return EEI;
- else {
- // Otherwise, we have an instruction which potentially produces a
- // derived pointer and we need findBasePointers to clone code for us
- // such that we can create an instruction which produces the
- // accompanying base pointer.
- // Note: This code is currently rather incomplete. We don't currently
- // support the general form of shufflevector of insertelement.
- // Conceptually, these are just 'base defining values' of the same
- // variety as phi or select instructions. We need to update the
- // findBasePointers algorithm to insert new 'base-only' versions of the
- // original instructions. This is relative straight forward to do, but
- // the case which would motivate the work hasn't shown up in real
- // workloads yet.
- assert((isa<PHINode>(VectorBase) || isa<SelectInst>(VectorBase)) &&
- "need to extend findBasePointers for generic vector"
- "instruction cases");
- return VectorBase;
- }
- }
- }
-
if (isa<Argument>(I))
// An incoming argument to the function is a base pointer
// We should have never reached here if this argument isn't an gc value
- return I;
+ return BaseDefiningValueResult(I, true);
if (isa<GlobalVariable>(I))
// base case
- return I;
+ return BaseDefiningValueResult(I, true);
// inlining could possibly introduce phi node that contains
// undef if callee has multiple returns
if (isa<UndefValue>(I))
// utterly meaningless, but useful for dealing with
// partially optimized code.
- return I;
+ return BaseDefiningValueResult(I, true);
// Due to inheritance, this must be _after_ the global variable and undef
// checks
- if (Constant *Con = dyn_cast<Constant>(I)) {
+ if (isa<Constant>(I)) {
assert(!isa<GlobalVariable>(I) && !isa<UndefValue>(I) &&
"order of checks wrong!");
// Note: Finding a constant base for something marked for relocation
// off a potentially null value and have proven it null. We also use
// null pointers in dead paths of relocation phis (which we might later
// want to find a base pointer for).
- assert(isa<ConstantPointerNull>(Con) &&
+ assert(isa<ConstantPointerNull>(I) &&
"null is the only case which makes sense");
- return Con;
+ return BaseDefiningValueResult(I, true);
}
if (CastInst *CI = dyn_cast<CastInst>(I)) {
}
if (isa<LoadInst>(I))
- return I; // The value loaded is an gc base itself
+ // The value loaded is an gc base itself
+ return BaseDefiningValueResult(I, true);
+
if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I))
// The base of this GEP is the base
// pointers. This should probably be generalized via attributes to support
// both source language and internal functions.
if (isa<CallInst>(I) || isa<InvokeInst>(I))
- return I;
+ return BaseDefiningValueResult(I, true);
// I have absolutely no idea how to implement this part yet. It's not
- // neccessarily hard, I just haven't really looked at it yet.
+ // necessarily hard, I just haven't really looked at it yet.
assert(!isa<LandingPadInst>(I) && "Landing Pad is unimplemented");
if (isa<AtomicCmpXchgInst>(I))
// A CAS is effectively a atomic store and load combined under a
// predicate. From the perspective of base pointers, we just treat it
// like a load.
- return I;
+ return BaseDefiningValueResult(I, true);
assert(!isa<AtomicRMWInst>(I) && "Xchg handled above, all others are "
"binary ops which don't apply to pointers");
// stack, but in either case, this is simply a field load. As a result,
// this is a defining definition of the base just like a load is.
if (isa<ExtractValueInst>(I))
- return I;
+ return BaseDefiningValueResult(I, true);
// We should never see an insert vector since that would require we be
// tracing back a struct value not a pointer value.
assert(!isa<InsertValueInst>(I) &&
"Base pointer for a struct is meaningless");
+ // An extractelement produces a base result exactly when it's input does.
+ // We may need to insert a parallel instruction to extract the appropriate
+ // element out of the base vector corresponding to the input. Given this,
+ // it's analogous to the phi and select case even though it's not a merge.
+ if (auto *EEI = dyn_cast<ExtractElementInst>(I)) {
+ Value *VectorOperand = EEI->getVectorOperand();
+ Value *Index = EEI->getIndexOperand();
+ auto VecResult = findBaseDefiningValueOfVector(VectorOperand, Index);
+ Value *VectorBase = VecResult.BDV;
+ if (VectorBase->getType()->isPointerTy())
+ // We found a BDV for this specific element with the vector. This is an
+ // optimization, but in practice it covers most of the useful cases
+ // created via scalarization. Note: The peephole optimization here is
+ // currently needed for correctness since the general algorithm doesn't
+ // yet handle insertelements. That will change shortly.
+ return BaseDefiningValueResult(VectorBase, VecResult.IsKnownBase);
+ else {
+ assert(VectorBase->getType()->isVectorTy());
+ // Otherwise, we have an instruction which potentially produces a
+ // derived pointer and we need findBasePointers to clone code for us
+ // such that we can create an instruction which produces the
+ // accompanying base pointer.
+ return BaseDefiningValueResult(I, VecResult.IsKnownBase);
+ }
+ }
+
// The last two cases here don't return a base pointer. Instead, they
- // return a value which dynamically selects from amoung several base
+ // return a value which dynamically selects from among several base
// derived pointers (each with it's own base potentially). It's the job of
// the caller to resolve these.
assert((isa<SelectInst>(I) || isa<PHINode>(I)) &&
"missing instruction case in findBaseDefiningValing");
- return I;
+ return BaseDefiningValueResult(I, false);
}
/// Returns the base defining value for this value.
static Value *findBaseDefiningValueCached(Value *I, DefiningValueMapTy &Cache) {
Value *&Cached = Cache[I];
if (!Cached) {
- Cached = findBaseDefiningValue(I);
+ Cached = findBaseDefiningValue(I).BDV;
DEBUG(dbgs() << "fBDV-cached: " << I->getName() << " -> "
<< Cached->getName() << "\n");
}
/// Given the result of a call to findBaseDefiningValue, or findBaseOrBDV,
/// is it known to be a base pointer? Or do we need to continue searching.
static bool isKnownBaseResult(Value *V) {
- if (!isa<PHINode>(V) && !isa<SelectInst>(V)) {
+ if (!isa<PHINode>(V) && !isa<SelectInst>(V) && !isa<ExtractElementInst>(V)) {
// no recursion possible
return true;
}
void dump() const { print(dbgs()); dbgs() << '\n'; }
void print(raw_ostream &OS) const {
- OS << status << " (" << base << " - "
+ switch (status) {
+ case Unknown:
+ OS << "U";
+ break;
+ case Base:
+ OS << "B";
+ break;
+ case Conflict:
+ OS << "C";
+ break;
+ };
+ OS << " (" << base << " - "
<< (base ? base->getName() : "nullptr") << "): ";
}
Status status;
Value *base; // non null only if status == base
};
+}
-inline raw_ostream &operator<<(raw_ostream &OS, const BDVState &State) {
+#ifndef NDEBUG
+static raw_ostream &operator<<(raw_ostream &OS, const BDVState &State) {
State.print(OS);
return OS;
}
+#endif
-
-typedef DenseMap<Value *, BDVState> ConflictStateMapTy;
+namespace {
// Values of type BDVState form a lattice, and this is a helper
// class that implementes the meet operation. The meat of the meet
// operation is implemented in MeetBDVStates::pureMeet
}
};
}
+
+
/// For a given value or instruction, figure out what base ptr it's derived
/// from. For gc objects, this is simply itself. On success, returns a value
/// which is the base pointer. (This is reliable and can be used for
//
// Note: A simpler form of this would be to add the conflict form of all
// PHIs without running the optimistic algorithm. This would be
- // analougous to pessimistic data flow and would likely lead to an
+ // analogous to pessimistic data flow and would likely lead to an
// overall worse solution.
#ifndef NDEBUG
auto isExpectedBDVType = [](Value *BDV) {
- return isa<PHINode>(BDV) || isa<SelectInst>(BDV);
+ return isa<PHINode>(BDV) || isa<SelectInst>(BDV) || isa<ExtractElementInst>(BDV);
};
#endif
// Once populated, will contain a mapping from each potentially non-base BDV
// to a lattice value (described above) which corresponds to that BDV.
- ConflictStateMapTy states;
- // Recursively fill in all phis & selects reachable from the initial one
- // for which we don't already know a definite base value for
+ // We use the order of insertion (DFS over the def/use graph) to provide a
+ // stable deterministic ordering for visiting DenseMaps (which are unordered)
+ // below. This is important for deterministic compilation.
+ MapVector<Value *, BDVState> states;
+
+ // Recursively fill in all base defining values reachable from the initial
+ // one for which we don't already know a definite base value for
/* scope */ {
- DenseSet<Value *> Visited;
SmallVector<Value*, 16> Worklist;
Worklist.push_back(def);
- Visited.insert(def);
+ states.insert(std::make_pair(def, BDVState()));
while (!Worklist.empty()) {
Value *Current = Worklist.pop_back_val();
assert(!isKnownBaseResult(Current) && "why did it get added?");
return;
assert(isExpectedBDVType(Base) && "the only non-base values "
"we see should be base defining values");
- if (Visited.insert(Base).second)
+ if (states.insert(std::make_pair(Base, BDVState())).second)
Worklist.push_back(Base);
};
if (PHINode *Phi = dyn_cast<PHINode>(Current)) {
for (Value *InVal : Phi->incoming_values())
visitIncomingValue(InVal);
- } else {
- SelectInst *Sel = cast<SelectInst>(Current);
+ } else if (SelectInst *Sel = dyn_cast<SelectInst>(Current)) {
visitIncomingValue(Sel->getTrueValue());
visitIncomingValue(Sel->getFalseValue());
+ } else if (auto *EE = dyn_cast<ExtractElementInst>(Current)) {
+ visitIncomingValue(EE->getVectorOperand());
+ } else {
+ // There are two classes of instructions we know we don't handle.
+ assert(isa<ShuffleVectorInst>(Current) ||
+ isa<InsertElementInst>(Current));
+ llvm_unreachable("unimplemented instruction case");
}
}
- // The frontier of visited instructions are the ones we might need to
- // duplicate, so fill in the starting state for the optimistic algorithm
- // that follows.
- for (Value *BDV : Visited) {
- states[BDV] = BDVState();
- }
}
- if (TraceLSP) {
- errs() << "States after initialization:\n";
- for (auto Pair : states)
- dbgs() << " " << Pair.second << " for " << Pair.first << "\n";
+#ifndef NDEBUG
+ DEBUG(dbgs() << "States after initialization:\n");
+ for (auto Pair : states) {
+ DEBUG(dbgs() << " " << Pair.second << " for " << *Pair.first << "\n");
}
-
- // TODO: come back and revisit the state transitions around inputs which
- // have reached conflict state. The current version seems too conservative.
+#endif
// Return a phi state for a base defining value. We'll generate a new
// base state for known bases and expect to find a cached state otherwise.
size_t oldSize = states.size();
#endif
progress = false;
- // We're only changing keys in this loop, thus safe to keep iterators
+ // We're only changing values in this loop, thus safe to keep iterators.
+ // Since this is computing a fixed point, the order of visit does not
+ // effect the result. TODO: We could use a worklist here and make this run
+ // much faster.
for (auto Pair : states) {
Value *v = Pair.first;
assert(!isKnownBaseResult(v) && "why did it get added?");
if (SelectInst *select = dyn_cast<SelectInst>(v)) {
calculateMeet.meetWith(getStateForInput(select->getTrueValue()));
calculateMeet.meetWith(getStateForInput(select->getFalseValue()));
- } else
- for (Value *Val : cast<PHINode>(v)->incoming_values())
+ } else if (PHINode *Phi = dyn_cast<PHINode>(v)) {
+ for (Value *Val : Phi->incoming_values())
calculateMeet.meetWith(getStateForInput(Val));
+ } else {
+ // The 'meet' for an extractelement is slightly trivial, but it's still
+ // useful in that it drives us to conflict if our input is.
+ auto *EE = cast<ExtractElementInst>(v);
+ calculateMeet.meetWith(getStateForInput(EE->getVectorOperand()));
+ }
BDVState oldState = states[v];
BDVState newState = calculateMeet.getResult();
assert(oldSize == states.size() || progress);
}
- if (TraceLSP) {
- errs() << "States after meet iteration:\n";
- for (auto Pair : states)
- dbgs() << " " << Pair.second << " for " << Pair.first << "\n";
- }
-
- // Insert Phis for all conflicts
- // We want to keep naming deterministic in the loop that follows, so
- // sort the keys before iteration. This is useful in allowing us to
- // write stable tests. Note that there is no invalidation issue here.
- SmallVector<Value *, 16> Keys;
- Keys.reserve(states.size());
+#ifndef NDEBUG
+ DEBUG(dbgs() << "States after meet iteration:\n");
for (auto Pair : states) {
- Value *V = Pair.first;
- Keys.push_back(V);
+ DEBUG(dbgs() << " " << Pair.second << " for " << *Pair.first << "\n");
}
- std::sort(Keys.begin(), Keys.end(), order_by_name);
+#endif
+
+ // Insert Phis for all conflicts
// TODO: adjust naming patterns to avoid this order of iteration dependency
- for (Value *V : Keys) {
- Instruction *I = cast<Instruction>(V);
- BDVState State = states[I];
+ for (auto Pair : states) {
+ Instruction *I = cast<Instruction>(Pair.first);
+ BDVState State = Pair.second;
assert(!isKnownBaseResult(I) && "why did it get added?");
assert(!State.isUnknown() && "Optimistic algorithm didn't complete!");
+
+ // extractelement instructions are a bit special in that we may need to
+ // insert an extract even when we know an exact base for the instruction.
+ // The problem is that we need to convert from a vector base to a scalar
+ // base for the particular indice we're interested in.
+ if (State.isBase() && isa<ExtractElementInst>(I) &&
+ isa<VectorType>(State.getBase()->getType())) {
+ auto *EE = cast<ExtractElementInst>(I);
+ // TODO: In many cases, the new instruction is just EE itself. We should
+ // exploit this, but can't do it here since it would break the invariant
+ // about the BDV not being known to be a base.
+ auto *BaseInst = ExtractElementInst::Create(State.getBase(),
+ EE->getIndexOperand(),
+ "base_ee", EE);
+ BaseInst->setMetadata("is_base_value", MDNode::get(I->getContext(), {}));
+ states[I] = BDVState(BDVState::Base, BaseInst);
+ }
+
if (!State.isConflict())
continue;
BasicBlock *BB = I->getParent();
int NumPreds = std::distance(pred_begin(BB), pred_end(BB));
assert(NumPreds > 0 && "how did we reach here");
- return PHINode::Create(I->getType(), NumPreds, "base_phi", I);
+ std::string Name = I->hasName() ?
+ (I->getName() + ".base").str() : "base_phi";
+ return PHINode::Create(I->getType(), NumPreds, Name, I);
+ } else if (SelectInst *Sel = dyn_cast<SelectInst>(I)) {
+ // The undef will be replaced later
+ UndefValue *Undef = UndefValue::get(Sel->getType());
+ std::string Name = I->hasName() ?
+ (I->getName() + ".base").str() : "base_select";
+ return SelectInst::Create(Sel->getCondition(), Undef,
+ Undef, Name, Sel);
+ } else {
+ auto *EE = cast<ExtractElementInst>(I);
+ UndefValue *Undef = UndefValue::get(EE->getVectorOperand()->getType());
+ std::string Name = I->hasName() ?
+ (I->getName() + ".base").str() : "base_ee";
+ return ExtractElementInst::Create(Undef, EE->getIndexOperand(), Name,
+ EE);
}
- SelectInst *Sel = cast<SelectInst>(I);
- // The undef will be replaced later
- UndefValue *Undef = UndefValue::get(Sel->getType());
- return SelectInst::Create(Sel->getCondition(), Undef,
- Undef, "base_select", Sel);
};
Instruction *BaseInst = MakeBaseInstPlaceholder(I);
// Add metadata marking this as a base value
states[I] = BDVState(BDVState::Conflict, BaseInst);
}
- // Fixup all the inputs of the new PHIs
+ // Returns a instruction which produces the base pointer for a given
+ // instruction. The instruction is assumed to be an input to one of the BDVs
+ // seen in the inference algorithm above. As such, we must either already
+ // know it's base defining value is a base, or have inserted a new
+ // instruction to propagate the base of it's BDV and have entered that newly
+ // introduced instruction into the state table. In either case, we are
+ // assured to be able to determine an instruction which produces it's base
+ // pointer.
+ auto getBaseForInput = [&](Value *Input, Instruction *InsertPt) {
+ Value *BDV = findBaseOrBDV(Input, cache);
+ Value *Base = nullptr;
+ if (isKnownBaseResult(BDV)) {
+ Base = BDV;
+ } else {
+ // Either conflict or base.
+ assert(states.count(BDV));
+ Base = states[BDV].getBase();
+ }
+ assert(Base && "can't be null");
+ // The cast is needed since base traversal may strip away bitcasts
+ if (Base->getType() != Input->getType() &&
+ InsertPt) {
+ Base = new BitCastInst(Base, Input->getType(), "cast",
+ InsertPt);
+ }
+ return Base;
+ };
+
+ // Fixup all the inputs of the new PHIs. Visit order needs to be
+ // deterministic and predictable because we're naming newly created
+ // instructions.
for (auto Pair : states) {
Instruction *v = cast<Instruction>(Pair.first);
BDVState state = Pair.second;
if (blockIndex != -1) {
Value *oldBase = basephi->getIncomingValue(blockIndex);
basephi->addIncoming(oldBase, InBB);
+
#ifndef NDEBUG
- Value *base = findBaseOrBDV(InVal, cache);
- if (!isKnownBaseResult(base)) {
- // Either conflict or base.
- assert(states.count(base));
- base = states[base].getBase();
- assert(base != nullptr && "unknown BDVState!");
- }
-
- // In essense this assert states: the only way two
+ Value *Base = getBaseForInput(InVal, nullptr);
+ // In essence this assert states: the only way two
// values incoming from the same basic block may be
// different is by being different bitcasts of the same
// value. A cleanup that remains TODO is changing
// findBaseOrBDV to return an llvm::Value of the correct
// type (and still remain pure). This will remove the
// need to add bitcasts.
- assert(base->stripPointerCasts() == oldBase->stripPointerCasts() &&
+ assert(Base->stripPointerCasts() == oldBase->stripPointerCasts() &&
"sanity -- findBaseOrBDV should be pure!");
#endif
continue;
}
- // Find either the defining value for the PHI or the normal base for
- // a non-phi node
- Value *base = findBaseOrBDV(InVal, cache);
- if (!isKnownBaseResult(base)) {
- // Either conflict or base.
- assert(states.count(base));
- base = states[base].getBase();
- assert(base != nullptr && "unknown BDVState!");
- }
- assert(base && "can't be null");
- // Must use original input BB since base may not be Instruction
- // The cast is needed since base traversal may strip away bitcasts
- if (base->getType() != basephi->getType()) {
- base = new BitCastInst(base, basephi->getType(), "cast",
- InBB->getTerminator());
- }
- basephi->addIncoming(base, InBB);
+ // Find the instruction which produces the base for each input. We may
+ // need to insert a bitcast in the incoming block.
+ // TODO: Need to split critical edges if insertion is needed
+ Value *Base = getBaseForInput(InVal, InBB->getTerminator());
+ basephi->addIncoming(Base, InBB);
}
assert(basephi->getNumIncomingValues() == NumPHIValues);
- } else {
- SelectInst *basesel = cast<SelectInst>(state.getBase());
- SelectInst *sel = cast<SelectInst>(v);
+ } else if (SelectInst *BaseSel = dyn_cast<SelectInst>(state.getBase())) {
+ SelectInst *Sel = cast<SelectInst>(v);
// Operand 1 & 2 are true, false path respectively. TODO: refactor to
// something more safe and less hacky.
for (int i = 1; i <= 2; i++) {
- Value *InVal = sel->getOperand(i);
- // Find either the defining value for the PHI or the normal base for
- // a non-phi node
- Value *base = findBaseOrBDV(InVal, cache);
- if (!isKnownBaseResult(base)) {
- // Either conflict or base.
- assert(states.count(base));
- base = states[base].getBase();
- assert(base != nullptr && "unknown BDVState!");
- }
- assert(base && "can't be null");
- // Must use original input BB since base may not be Instruction
- // The cast is needed since base traversal may strip away bitcasts
- if (base->getType() != basesel->getType()) {
- base = new BitCastInst(base, basesel->getType(), "cast", basesel);
- }
- basesel->setOperand(i, base);
+ Value *InVal = Sel->getOperand(i);
+ // Find the instruction which produces the base for each input. We may
+ // need to insert a bitcast.
+ Value *Base = getBaseForInput(InVal, BaseSel);
+ BaseSel->setOperand(i, Base);
}
+ } else {
+ auto *BaseEE = cast<ExtractElementInst>(state.getBase());
+ Value *InVal = cast<ExtractElementInst>(v)->getVectorOperand();
+ // Find the instruction which produces the base for each input. We may
+ // need to insert a bitcast.
+ Value *Base = getBaseForInput(InVal, BaseEE);
+ BaseEE->setOperand(0, Base);
}
}
- // Cache all of our results so we can cheaply reuse them
- // NOTE: This is actually two caches: one of the base defining value
- // relation and one of the base pointer relation! FIXME
- for (auto item : states) {
- Value *v = item.first;
- Value *base = item.second.getBase();
- assert(v && base);
- assert(!isKnownBaseResult(v) && "why did it get added?");
+ // Now that we're done with the algorithm, see if we can optimize the
+ // results slightly by reducing the number of new instructions needed.
+ // Arguably, this should be integrated into the algorithm above, but
+ // doing as a post process step is easier to reason about for the moment.
+ DenseMap<Value *, Value *> ReverseMap;
+ SmallPtrSet<Instruction *, 16> NewInsts;
+ SmallSetVector<AssertingVH<Instruction>, 16> Worklist;
+ // Note: We need to visit the states in a deterministic order. We uses the
+ // Keys we sorted above for this purpose. Note that we are papering over a
+ // bigger problem with the algorithm above - it's visit order is not
+ // deterministic. A larger change is needed to fix this.
+ for (auto Pair : states) {
+ auto *BDV = Pair.first;
+ auto State = Pair.second;
+ Value *Base = State.getBase();
+ assert(BDV && Base);
+ assert(!isKnownBaseResult(BDV) && "why did it get added?");
+ assert(isKnownBaseResult(Base) &&
+ "must be something we 'know' is a base pointer");
+ if (!State.isConflict())
+ continue;
- if (TraceLSP) {
- std::string fromstr =
- cache.count(v) ? (cache[v]->hasName() ? cache[v]->getName() : "")
- : "none";
- errs() << "Updating base value cache"
- << " for: " << (v->hasName() ? v->getName() : "")
- << " from: " << fromstr
- << " to: " << (base->hasName() ? base->getName() : "") << "\n";
+ ReverseMap[Base] = BDV;
+ if (auto *BaseI = dyn_cast<Instruction>(Base)) {
+ NewInsts.insert(BaseI);
+ Worklist.insert(BaseI);
+ }
+ }
+ auto ReplaceBaseInstWith = [&](Value *BDV, Instruction *BaseI,
+ Value *Replacement) {
+ // Add users which are new instructions (excluding self references)
+ for (User *U : BaseI->users())
+ if (auto *UI = dyn_cast<Instruction>(U))
+ if (NewInsts.count(UI) && UI != BaseI)
+ Worklist.insert(UI);
+ // Then do the actual replacement
+ NewInsts.erase(BaseI);
+ ReverseMap.erase(BaseI);
+ BaseI->replaceAllUsesWith(Replacement);
+ BaseI->eraseFromParent();
+ assert(states.count(BDV));
+ assert(states[BDV].isConflict() && states[BDV].getBase() == BaseI);
+ states[BDV] = BDVState(BDVState::Conflict, Replacement);
+ };
+ const DataLayout &DL = cast<Instruction>(def)->getModule()->getDataLayout();
+ while (!Worklist.empty()) {
+ Instruction *BaseI = Worklist.pop_back_val();
+ assert(NewInsts.count(BaseI));
+ Value *Bdv = ReverseMap[BaseI];
+ if (auto *BdvI = dyn_cast<Instruction>(Bdv))
+ if (BaseI->isIdenticalTo(BdvI)) {
+ DEBUG(dbgs() << "Identical Base: " << *BaseI << "\n");
+ ReplaceBaseInstWith(Bdv, BaseI, Bdv);
+ continue;
+ }
+ if (Value *V = SimplifyInstruction(BaseI, DL)) {
+ DEBUG(dbgs() << "Base " << *BaseI << " simplified to " << *V << "\n");
+ ReplaceBaseInstWith(Bdv, BaseI, V);
+ continue;
}
+ }
- assert(isKnownBaseResult(base) &&
- "must be something we 'know' is a base pointer");
- if (cache.count(v)) {
+ // Cache all of our results so we can cheaply reuse them
+ // NOTE: This is actually two caches: one of the base defining value
+ // relation and one of the base pointer relation! FIXME
+ for (auto Pair : states) {
+ auto *BDV = Pair.first;
+ Value *base = Pair.second.getBase();
+ assert(BDV && base);
+
+ std::string fromstr =
+ cache.count(BDV) ? (cache[BDV]->hasName() ? cache[BDV]->getName() : "")
+ : "none";
+ DEBUG(dbgs() << "Updating base value cache"
+ << " for: " << (BDV->hasName() ? BDV->getName() : "")
+ << " from: " << fromstr
+ << " to: " << (base->hasName() ? base->getName() : "") << "\n");
+
+ if (cache.count(BDV)) {
// Once we transition from the BDV relation being store in the cache to
// the base relation being stored, it must be stable
- assert((!isKnownBaseResult(cache[v]) || cache[v] == base) &&
+ assert((!isKnownBaseResult(cache[BDV]) || cache[BDV] == base) &&
"base relation should be stable");
}
- cache[v] = base;
+ cache[BDV] = base;
}
assert(cache.find(def) != cache.end());
return cache[def];
// If you see this trip and like to live really dangerously, the code should
// be correct, just with idioms the verifier can't handle. You can try
- // disabling the verifier at your own substaintial risk.
+ // disabling the verifier at your own substantial risk.
assert(!isa<ConstantPointerNull>(base) &&
"the relocation code needs adjustment to handle the relocation of "
"a null pointer constant without causing false positives in the "
Function &F, DominatorTree &DT, Pass *P, ArrayRef<CallSite> toUpdate,
MutableArrayRef<struct PartiallyConstructedSafepointRecord> records) {
// TODO-PERF: reuse the original liveness, then simply run the dataflow
- // again. The old values are still live and will help it stablize quickly.
+ // again. The old values are still live and will help it stabilize quickly.
GCPtrLivenessData RevisedLivenessData;
computeLiveInValues(DT, F, RevisedLivenessData);
for (size_t i = 0; i < records.size(); i++) {
return index;
}
-// Create new attribute set containing only attributes which can be transfered
+// Create new attribute set containing only attributes which can be transferred
// from original call to the safepoint.
static AttributeSet legalizeCallAttributes(AttributeSet AS) {
AttributeSet ret;
// Currently we will fail on parameter attributes and on certain
// function attributes.
AttributeSet new_attrs = legalizeCallAttributes(toReplace->getAttributes());
- // In case if we can handle this set of sttributes - set up function attrs
+ // In case if we can handle this set of attributes - set up function attrs
// directly on statepoint and return attrs later for gc_result intrinsic.
call->setAttributes(new_attrs.getFnAttributes());
return_attributes = new_attrs.getRetAttributes();
// original block.
InvokeInst *invoke = InvokeInst::Create(
gc_statepoint_decl, toReplace->getNormalDest(),
- toReplace->getUnwindDest(), args, "", toReplace->getParent());
+ toReplace->getUnwindDest(), args, "statepoint_token", toReplace->getParent());
invoke->setCallingConv(toReplace->getCallingConv());
// Currently we will fail on parameter attributes and on certain
// function attributes.
AttributeSet new_attrs = legalizeCallAttributes(toReplace->getAttributes());
- // In case if we can handle this set of sttributes - set up function attrs
+ // In case if we can handle this set of attributes - set up function attrs
// directly on statepoint and return attrs later for gc_result intrinsic.
invoke->setAttributes(new_attrs.getFnAttributes());
return_attributes = new_attrs.getRetAttributes();
VisitedLiveValues);
if (ClobberNonLive) {
- // As a debuging aid, pretend that an unrelocated pointer becomes null at
+ // As a debugging aid, pretend that an unrelocated pointer becomes null at
// the gc.statepoint. This will turn some subtle GC problems into
// slightly easier to debug SEGVs. Note that on large IR files with
// lots of gc.statepoints this is extremely costly both memory and time
/// Remove any vector of pointers from the liveset by scalarizing them over the
/// statepoint instruction. Adds the scalarized pieces to the liveset. It
-/// would be preferrable to include the vector in the statepoint itself, but
+/// would be preferable to include the vector in the statepoint itself, but
/// the lowering code currently does not handle that. Extending it would be
/// slightly non-trivial since it requires a format change. Given how rare
-/// such cases are (for the moment?) scalarizing is an acceptable comprimise.
+/// such cases are (for the moment?) scalarizing is an acceptable compromise.
static void splitVectorValues(Instruction *StatepointInst,
StatepointLiveSetTy &LiveSet,
DenseMap<Value *, Value *>& PointerToBase,
// Helper function for the "rematerializeLiveValues". It walks use chain
// starting from the "CurrentValue" until it meets "BaseValue". Only "simple"
// values are visited (currently it is GEP's and casts). Returns true if it
-// sucessfully reached "BaseValue" and false otherwise.
+// successfully reached "BaseValue" and false otherwise.
// Fills "ChainToBase" array with all visited values. "BaseValue" is not
// recorded.
static bool findRematerializableChainToBasePointer(
}
assert(records.size() == toUpdate.size());
- // A) Identify all gc pointers which are staticly live at the given call
+ // A) Identify all gc pointers which are statically live at the given call
// site.
findLiveReferences(F, DT, P, toUpdate, records);
}
// In order to reduce live set of statepoint we might choose to rematerialize
- // some values instead of relocating them. This is purelly an optimization and
+ // some values instead of relocating them. This is purely an optimization and
// does not influence correctness.
TargetTransformInfo &TTI =
P->getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);
LLVMContext &Ctx = F.getContext();
MDBuilder Builder(Ctx);
- for (Instruction &I : inst_range(F)) {
+ for (Instruction &I : instructions(F)) {
if (const MDNode *MD = I.getMetadata(LLVMContext::MD_tbaa)) {
assert(MD->getNumOperands() < 5 && "unrecognized metadata shape!");
bool IsImmutableTBAA =
// when rewriting. We'll delete the unreachable ones in a moment.
SmallVector<CallSite, 64> ParsePointNeeded;
bool HasUnreachableStatepoint = false;
- for (Instruction &I : inst_range(F)) {
+ for (Instruction &I : instructions(F)) {
// TODO: only the ones with the flag set!
if (isStatepoint(I)) {
if (DT.isReachableFromEntry(I.getParent()))
FoldSingleEntryPHINodes(&BB);
}
+ // Before we start introducing relocations, we want to tweak the IR a bit to
+ // avoid unfortunate code generation effects. The main example is that we
+ // want to try to make sure the comparison feeding a branch is after any
+ // safepoints. Otherwise, we end up with a comparison of pre-relocation
+ // values feeding a branch after relocation. This is semantically correct,
+ // but results in extra register pressure since both the pre-relocation and
+ // post-relocation copies must be available in registers. For code without
+ // relocations this is handled elsewhere, but teaching the scheduler to
+ // reverse the transform we're about to do would be slightly complex.
+ // Note: This may extend the live range of the inputs to the icmp and thus
+ // increase the liveset of any statepoint we move over. This is profitable
+ // as long as all statepoints are in rare blocks. If we had in-register
+ // lowering for live values this would be a much safer transform.
+ auto getConditionInst = [](TerminatorInst *TI) -> Instruction* {
+ if (auto *BI = dyn_cast<BranchInst>(TI))
+ if (BI->isConditional())
+ return dyn_cast<Instruction>(BI->getCondition());
+ // TODO: Extend this to handle switches
+ return nullptr;
+ };
+ for (BasicBlock &BB : F) {
+ TerminatorInst *TI = BB.getTerminator();
+ if (auto *Cond = getConditionInst(TI))
+ // TODO: Handle more than just ICmps here. We should be able to move
+ // most instructions without side effects or memory access.
+ if (isa<ICmpInst>(Cond) && Cond->hasOneUse()) {
+ MadeChange = true;
+ Cond->moveBefore(TI);
+ }
+ }
+
MadeChange |= insertParsePoints(F, DT, this, ParsePointNeeded);
return MadeChange;
}
"support for FCA unimplemented");
if (isHandledGCPointerType(V->getType()) && !isa<Constant>(V)) {
// The choice to exclude all things constant here is slightly subtle.
- // There are two idependent reasons:
+ // There are two independent reasons:
// - We assume that things which are constant (from LLVM's definition)
// do not move at runtime. For example, the address of a global
// variable is fixed, even though it's contents may not be.
} // while( !worklist.empty() )
#ifndef NDEBUG
- // Sanity check our ouput against SSA properties. This helps catch any
+ // Sanity check our output against SSA properties. This helps catch any
// missing kills during the above iteration.
for (BasicBlock &BB : F) {
checkBasicSSA(DT, Data, BB);