#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
+#include "llvm/IR/Module.h"
+#include "llvm/IR/MDBuilder.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
AU.addPreservedID(LCSSAID);
AU.addPreserved<DominatorTreeWrapperPass>();
AU.addPreserved<ScalarEvolution>();
- AU.addRequired<TargetTransformInfo>();
+ AU.addRequired<TargetTransformInfoWrapperPass>();
}
private:
/// Update the appropriate Phi nodes as we do so.
void SplitExitEdges(Loop *L, const SmallVectorImpl<BasicBlock *> &ExitBlocks);
- bool UnswitchIfProfitable(Value *LoopCond, Constant *Val);
+ bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,
+ TerminatorInst *TI = nullptr);
void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
- BasicBlock *ExitBlock);
- void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L);
+ BasicBlock *ExitBlock, TerminatorInst *TI);
+ void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L,
+ TerminatorInst *TI);
void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val, bool isEqual);
void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
BasicBlock *TrueDest,
BasicBlock *FalseDest,
- Instruction *InsertPt);
+ Instruction *InsertPt,
+ TerminatorInst *TI);
void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L);
bool IsTrivialUnswitchCondition(Value *Cond, Constant **Val = nullptr,
char LoopUnswitch::ID = 0;
INITIALIZE_PASS_BEGIN(LoopUnswitch, "loop-unswitch", "Unswitch loops",
false, false)
-INITIALIZE_AG_DEPENDENCY(TargetTransformInfo)
+INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
INITIALIZE_PASS_DEPENDENCY(LoopSimplify)
INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass)
// Probably we reach the quota of branches for this loop. If so
// stop unswitching.
- if (!BranchesInfo.countLoop(currentLoop, getAnalysis<TargetTransformInfo>(),
- AC))
+ if (!BranchesInfo.countLoop(
+ currentLoop, getAnalysis<TargetTransformInfoWrapperPass>().getTTI(
+ *currentLoop->getHeader()->getParent()),
+ AC))
return false;
// Loop over all of the basic blocks in the loop. If we find an interior
// unswitch on it if we desire.
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
currentLoop, Changed);
- if (LoopCond && UnswitchIfProfitable(LoopCond,
- ConstantInt::getTrue(Context))) {
+ if (LoopCond &&
+ UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(Context), TI)) {
++NumBranches;
return true;
}
/// UnswitchIfProfitable - We have found that we can unswitch currentLoop when
/// LoopCond == Val to simplify the loop. If we decide that this is profitable,
/// unswitch the loop, reprocess the pieces, then return true.
-bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val) {
+bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,
+ TerminatorInst *TI) {
Function *F = loopHeader->getParent();
Constant *CondVal = nullptr;
BasicBlock *ExitBlock = nullptr;
if (IsTrivialUnswitchCondition(LoopCond, &CondVal, &ExitBlock)) {
// If the condition is trivial, always unswitch. There is no code growth
// for this case.
- UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, ExitBlock);
+ UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, ExitBlock, TI);
return true;
}
// Check to see if it would be profitable to unswitch current loop.
// Do not do non-trivial unswitch while optimizing for size.
- if (OptimizeForSize ||
- F->getAttributes().hasAttribute(AttributeSet::FunctionIndex,
- Attribute::OptimizeForSize))
+ if (OptimizeForSize || F->hasFnAttribute(Attribute::OptimizeForSize))
return false;
- UnswitchNontrivialCondition(LoopCond, Val, currentLoop);
+ UnswitchNontrivialCondition(LoopCond, Val, currentLoop, TI);
return true;
}
return New;
}
+static void copyMetadata(Instruction *DstInst, const Instruction *SrcInst,
+ bool Swapped) {
+ if (!SrcInst || !SrcInst->hasMetadata())
+ return;
+
+ SmallVector<std::pair<unsigned, MDNode *>, 4> MDs;
+ SrcInst->getAllMetadata(MDs);
+ for (auto &MD : MDs) {
+ switch (MD.first) {
+ default:
+ break;
+ case LLVMContext::MD_prof:
+ if (Swapped && MD.second->getNumOperands() == 3 &&
+ isa<MDString>(MD.second->getOperand(0))) {
+ MDString *MDName = cast<MDString>(MD.second->getOperand(0));
+ if (MDName->getString() == "branch_weights") {
+ auto *ValT = cast_or_null<ConstantAsMetadata>(
+ MD.second->getOperand(1))->getValue();
+ auto *ValF = cast_or_null<ConstantAsMetadata>(
+ MD.second->getOperand(2))->getValue();
+ assert(ValT && ValF && "Invalid Operands of branch_weights");
+ auto NewMD =
+ MDBuilder(DstInst->getParent()->getContext())
+ .createBranchWeights(cast<ConstantInt>(ValF)->getZExtValue(),
+ cast<ConstantInt>(ValT)->getZExtValue());
+ MD.second = NewMD;
+ }
+ }
+ // fallthrough.
+ case LLVMContext::MD_dbg:
+ DstInst->setMetadata(MD.first, MD.second);
+ }
+ }
+}
+
/// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values
/// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the
/// code immediately before InsertPt.
void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
BasicBlock *TrueDest,
BasicBlock *FalseDest,
- Instruction *InsertPt) {
+ Instruction *InsertPt,
+ TerminatorInst *TI) {
// Insert a conditional branch on LIC to the two preheaders. The original
// code is the true version and the new code is the false version.
Value *BranchVal = LIC;
+ bool Swapped = false;
if (!isa<ConstantInt>(Val) ||
Val->getType() != Type::getInt1Ty(LIC->getContext()))
BranchVal = new ICmpInst(InsertPt, ICmpInst::ICMP_EQ, LIC, Val);
- else if (Val != ConstantInt::getTrue(Val->getContext()))
+ else if (Val != ConstantInt::getTrue(Val->getContext())) {
// We want to enter the new loop when the condition is true.
std::swap(TrueDest, FalseDest);
+ Swapped = true;
+ }
// Insert the new branch.
BranchInst *BI = BranchInst::Create(TrueDest, FalseDest, BranchVal, InsertPt);
+ copyMetadata(BI, TI, Swapped);
// If either edge is critical, split it. This helps preserve LoopSimplify
// form for enclosing loops.
- SplitCriticalEdge(BI, 0, this, false, false, true);
- SplitCriticalEdge(BI, 1, this, false, false, true);
+ auto Options = CriticalEdgeSplittingOptions(DT, LI).setPreserveLCSSA();
+ SplitCriticalEdge(BI, 0, Options);
+ SplitCriticalEdge(BI, 1, Options);
}
/// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable
/// where the path through the loop that doesn't execute its body has no
/// side-effects), unswitch it. This doesn't involve any code duplication, just
/// moving the conditional branch outside of the loop and updating loop info.
-void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
- Constant *Val,
- BasicBlock *ExitBlock) {
+void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
+ BasicBlock *ExitBlock,
+ TerminatorInst *TI) {
DEBUG(dbgs() << "loop-unswitch: Trivial-Unswitch loop %"
- << loopHeader->getName() << " [" << L->getBlocks().size()
- << " blocks] in Function " << L->getHeader()->getParent()->getName()
- << " on cond: " << *Val << " == " << *Cond << "\n");
+ << loopHeader->getName() << " [" << L->getBlocks().size()
+ << " blocks] in Function "
+ << L->getHeader()->getParent()->getName() << " on cond: " << *Val
+ << " == " << *Cond << "\n");
// First step, split the preheader, so that we know that there is a safe place
// to insert the conditional branch. We will change loopPreheader to have a
// conditional branch on Cond.
- BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, this);
+ BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, DT, LI);
// Now that we have a place to insert the conditional branch, create a place
// to branch to: this is the exit block out of the loop that we should
// without actually branching to it (the exit block should be dominated by the
// loop header, not the preheader).
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
- BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this);
+ BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), DT, LI);
// Okay, now we have a position to branch from and a position to branch to,
// insert the new conditional branch.
EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
- loopPreheader->getTerminator());
+ loopPreheader->getTerminator(), TI);
LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L);
loopPreheader->getTerminator()->eraseFromParent();
// Although SplitBlockPredecessors doesn't preserve loop-simplify in
// general, if we call it on all predecessors of all exits then it does.
- if (!ExitBlock->isLandingPad()) {
- SplitBlockPredecessors(ExitBlock, Preds, ".us-lcssa", this);
- } else {
- SmallVector<BasicBlock*, 2> NewBBs;
- SplitLandingPadPredecessors(ExitBlock, Preds, ".us-lcssa", ".us-lcssa",
- this, NewBBs);
- }
+ SplitBlockPredecessors(ExitBlock, Preds, ".us-lcssa",
+ /*AliasAnalysis*/ nullptr, DT, LI,
+ /*PreserveLCSSA*/ true);
}
}
/// to unswitch when LIC equal Val. Split it into loop versions and test the
/// condition outside of either loop. Return the loops created as Out1/Out2.
void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
- Loop *L) {
+ Loop *L, TerminatorInst *TI) {
Function *F = loopHeader->getParent();
DEBUG(dbgs() << "loop-unswitch: Unswitching loop %"
<< loopHeader->getName() << " [" << L->getBlocks().size()
// First step, split the preheader and exit blocks, and add these blocks to
// the LoopBlocks list.
- BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, this);
+ BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, DT, LI);
LoopBlocks.push_back(NewPreheader);
// We want the loop to come after the preheader, but before the exit blocks.
"Preheader splitting did not work correctly!");
// Emit the new branch that selects between the two versions of this loop.
- EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
+ EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR,
+ TI);
LPM->deleteSimpleAnalysisValue(OldBR, L);
OldBR->eraseFromParent();
// and hooked up so as to preserve the loop structure, because
// trying to update it is complicated. So instead we preserve the
// loop structure and put the block on a dead code path.
- SplitEdge(Switch, SISucc, this);
+ SplitEdge(Switch, SISucc, DT, LI);
// Compute the successors instead of relying on the return value
// of SplitEdge, since it may have split the switch successor
// after PHI nodes.
/// pass.
///
void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) {
+ const DataLayout &DL = L->getHeader()->getModule()->getDataLayout();
while (!Worklist.empty()) {
Instruction *I = Worklist.back();
Worklist.pop_back();
// See if instruction simplification can hack this up. This is common for
// things like "select false, X, Y" after unswitching made the condition be
// 'false'. TODO: update the domtree properly so we can pass it here.
- if (Value *V = SimplifyInstruction(I))
+ if (Value *V = SimplifyInstruction(I, DL))
if (LI->replacementPreservesLCSSAForm(I, V)) {
ReplaceUsesOfWith(I, V, Worklist, L, LPM);
continue;