//
// The LLVM Compiler Infrastructure
//
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
#define DEBUG_TYPE "loop-unswitch"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
+#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/LoopInfo.h"
+#include "llvm/Analysis/LoopPass.h"
+#include "llvm/Analysis/Dominators.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/ADT/Statistic.h"
-#include "llvm/Support/Debug.h"
+#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Debug.h"
#include <algorithm>
-#include <iostream>
#include <set>
using namespace llvm;
+STATISTIC(NumBranches, "Number of branches unswitched");
+STATISTIC(NumSwitches, "Number of switches unswitched");
+STATISTIC(NumSelects , "Number of selects unswitched");
+STATISTIC(NumTrivial , "Number of unswitches that are trivial");
+STATISTIC(NumSimplify, "Number of simplifications of unswitched code");
+
namespace {
- Statistic<> NumBranches("loop-unswitch", "Number of branches unswitched");
- Statistic<> NumSwitches("loop-unswitch", "Number of switches unswitched");
- Statistic<> NumSelects ("loop-unswitch", "Number of selects unswitched");
- Statistic<> NumTrivial ("loop-unswitch",
- "Number of unswitches that are trivial");
cl::opt<unsigned>
Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
cl::init(10), cl::Hidden);
- class LoopUnswitch : public FunctionPass {
+ class VISIBILITY_HIDDEN LoopUnswitch : public LoopPass {
LoopInfo *LI; // Loop information
+ LPPassManager *LPM;
+
+ // LoopProcessWorklist - Used to check if second loop needs processing
+ // after RewriteLoopBodyWithConditionConstant rewrites first loop.
+ std::vector<Loop*> LoopProcessWorklist;
+ SmallPtrSet<Value *,8> UnswitchedVals;
+
+ bool OptimizeForSize;
+ bool redoLoop;
+
+ DominanceFrontier *DF;
+ DominatorTree *DT;
+
+ /// LoopDF - Loop's dominance frontier. This set is a collection of
+ /// loop exiting blocks' DF member blocks. However this does set does not
+ /// includes basic blocks that are inside loop.
+ SmallPtrSet<BasicBlock *, 8> LoopDF;
+
+ /// OrigLoopExitMap - This is used to map loop exiting block with
+ /// corresponding loop exit block, before updating CFG.
+ DenseMap<BasicBlock *, BasicBlock *> OrigLoopExitMap;
public:
- virtual bool runOnFunction(Function &F);
- bool visitLoop(Loop *L);
+ static char ID; // Pass ID, replacement for typeid
+ explicit LoopUnswitch(bool Os = false) :
+ LoopPass((intptr_t)&ID), OptimizeForSize(Os), redoLoop(false) {}
+
+ bool runOnLoop(Loop *L, LPPassManager &LPM);
+ bool processLoop(Loop *L);
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG...
AU.addPreservedID(LoopSimplifyID);
AU.addRequired<LoopInfo>();
AU.addPreserved<LoopInfo>();
+ AU.addRequiredID(LCSSAID);
+ AU.addPreservedID(LCSSAID);
+ AU.addPreserved<DominatorTree>();
+ AU.addPreserved<DominanceFrontier>();
}
private:
+
+ /// RemoveLoopFromWorklist - If the specified loop is on the loop worklist,
+ /// remove it.
+ void RemoveLoopFromWorklist(Loop *L) {
+ std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(),
+ LoopProcessWorklist.end(), L);
+ if (I != LoopProcessWorklist.end())
+ LoopProcessWorklist.erase(I);
+ }
+
+ /// Split all of the edges from inside the loop to their exit blocks. Update
+ /// the appropriate Phi nodes as we do so.
+ void SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks,
+ SmallVector<BasicBlock *, 8> &MiddleBlocks);
+
+ /// If BB's dominance frontier has a member that is not part of loop L then
+ /// remove it. Add NewDFMember in BB's dominance frontier.
+ void ReplaceLoopExternalDFMember(Loop *L, BasicBlock *BB,
+ BasicBlock *NewDFMember);
+
bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L);
unsigned getLoopUnswitchCost(Loop *L, Value *LIC);
- void VersionLoop(Value *LIC, Constant *OnVal,
- Loop *L, Loop *&Out1, Loop *&Out2);
- BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To);
- BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt);
- void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,Constant *Val,
- bool isEqual);
void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
- bool EntersWhenTrue, BasicBlock *ExitBlock);
+ BasicBlock *ExitBlock);
+ void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L);
+
+ void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
+ Constant *Val, bool isEqual);
+
+ void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
+ BasicBlock *TrueDest,
+ BasicBlock *FalseDest,
+ Instruction *InsertPt);
+
+ void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L);
+ void RemoveBlockIfDead(BasicBlock *BB,
+ std::vector<Instruction*> &Worklist, Loop *l);
+ void RemoveLoopFromHierarchy(Loop *L);
};
- RegisterOpt<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
+ char LoopUnswitch::ID = 0;
+ RegisterPass<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
}
-FunctionPass *llvm::createLoopUnswitchPass() { return new LoopUnswitch(); }
+LoopPass *llvm::createLoopUnswitchPass(bool Os) {
+ return new LoopUnswitch(Os);
+}
-bool LoopUnswitch::runOnFunction(Function &F) {
- bool Changed = false;
+/// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is
+/// invariant in the loop, or has an invariant piece, return the invariant.
+/// Otherwise, return null.
+static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
+ // Constants should be folded, not unswitched on!
+ if (isa<Constant>(Cond)) return false;
+
+ // TODO: Handle: br (VARIANT|INVARIANT).
+ // TODO: Hoist simple expressions out of loops.
+ if (L->isLoopInvariant(Cond)) return Cond;
+
+ if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
+ if (BO->getOpcode() == Instruction::And ||
+ BO->getOpcode() == Instruction::Or) {
+ // If either the left or right side is invariant, we can unswitch on this,
+ // which will cause the branch to go away in one loop and the condition to
+ // simplify in the other one.
+ if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed))
+ return LHS;
+ if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
+ return RHS;
+ }
+
+ return 0;
+}
+
+bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) {
LI = &getAnalysis<LoopInfo>();
+ LPM = &LPM_Ref;
+ DF = getAnalysisToUpdate<DominanceFrontier>();
+ DT = getAnalysisToUpdate<DominatorTree>();
- // Transform all the top-level loops. Copy the loop list so that the child
- // can update the loop tree if it needs to delete the loop.
- std::vector<Loop*> SubLoops(LI->begin(), LI->end());
- for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
- Changed |= visitLoop(SubLoops[i]);
+ bool Changed = false;
+
+ do {
+ redoLoop = false;
+ Changed |= processLoop(L);
+ } while(redoLoop);
return Changed;
}
+/// processLoop - Do actual work and unswitch loop if possible and profitable.
+bool LoopUnswitch::processLoop(Loop *L) {
+ assert(L->isLCSSAForm());
+ bool Changed = false;
-/// LoopValuesUsedOutsideLoop - Return true if there are any values defined in
-/// the loop that are used by instructions outside of it.
-static bool LoopValuesUsedOutsideLoop(Loop *L) {
- // We will be doing lots of "loop contains block" queries. Loop::contains is
- // linear time, use a set to speed this up.
- std::set<BasicBlock*> LoopBlocks;
-
- for (Loop::block_iterator BB = L->block_begin(), E = L->block_end();
- BB != E; ++BB)
- LoopBlocks.insert(*BB);
-
- for (Loop::block_iterator BB = L->block_begin(), E = L->block_end();
- BB != E; ++BB) {
- for (BasicBlock::iterator I = (*BB)->begin(), E = (*BB)->end(); I != E; ++I)
- for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); UI != E;
- ++UI) {
- BasicBlock *UserBB = cast<Instruction>(*UI)->getParent();
- if (!LoopBlocks.count(UserBB))
+ // Loop over all of the basic blocks in the loop. If we find an interior
+ // block that is branching on a loop-invariant condition, we can unswitch this
+ // loop.
+ for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
+ I != E; ++I) {
+ TerminatorInst *TI = (*I)->getTerminator();
+ if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
+ // If this isn't branching on an invariant condition, we can't unswitch
+ // it.
+ if (BI->isConditional()) {
+ // See if this, or some part of it, is loop invariant. If so, we can
+ // unswitch on it if we desire.
+ Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), L, Changed);
+ if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(),
+ L)) {
+ ++NumBranches;
return true;
+ }
+ }
+ } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
+ Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
+ if (LoopCond && SI->getNumCases() > 1) {
+ // Find a value to unswitch on:
+ // FIXME: this should chose the most expensive case!
+ Constant *UnswitchVal = SI->getCaseValue(1);
+ // Do not process same value again and again.
+ if (!UnswitchedVals.insert(UnswitchVal))
+ continue;
+
+ if (UnswitchIfProfitable(LoopCond, UnswitchVal, L)) {
+ ++NumSwitches;
+ return true;
+ }
+ }
+ }
+
+ // Scan the instructions to check for unswitchable values.
+ for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
+ BBI != E; ++BBI)
+ if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
+ Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
+ if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(),
+ L)) {
+ ++NumSelects;
+ return true;
+ }
}
}
- return false;
+
+ assert(L->isLCSSAForm());
+
+ return Changed;
}
/// isTrivialLoopExitBlock - Check to see if all paths from BB either:
static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
BasicBlock *&ExitBB,
std::set<BasicBlock*> &Visited) {
- BasicBlock *Header = L->getHeader();
+ if (!Visited.insert(BB).second) {
+ // Already visited and Ok, end of recursion.
+ return true;
+ } else if (!L->contains(BB)) {
+ // Otherwise, this is a loop exit, this is fine so long as this is the
+ // first exit.
+ if (ExitBB != 0) return false;
+ ExitBB = BB;
+ return true;
+ }
+
+ // Otherwise, this is an unvisited intra-loop node. Check all successors.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
- if (!Visited.insert(*SI).second) {
- // Already visited and Ok, end of recursion.
- } else if (L->contains(*SI)) {
- // Check to see if the successor is a trivial loop exit.
- if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
- return false;
- } else {
- // Otherwise, this is a loop exit, this is fine so long as this is the
- // first exit.
- if (ExitBB != 0) return false;
- ExitBB = *SI;
- }
+ // Check to see if the successor is a trivial loop exit.
+ if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
+ return false;
}
// Okay, everything after this looks good, check to make sure that this block
return true;
}
+/// isTrivialLoopExitBlock - Return true if the specified block unconditionally
+/// leads to an exit from the specified loop, and has no side-effects in the
+/// process. If so, return the block that is exited to, otherwise return null.
static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
std::set<BasicBlock*> Visited;
Visited.insert(L->getHeader()); // Branches to header are ok.
- Visited.insert(BB); // Don't revisit BB after we do.
BasicBlock *ExitBB = 0;
if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited))
return ExitBB;
/// code duplications (equivalently, it produces a simpler loop and a new empty
/// loop, which gets deleted).
///
-/// If this is a trivial condition, return ConstantBool::True if the loop body
-/// runs when the condition is true, False if the loop body executes when the
-/// condition is false. Otherwise, return null to indicate a complex condition.
-static bool IsTrivialUnswitchCondition(Loop *L, Value *Cond,
- Constant **Val = 0,
- bool *EntersWhenTrue = 0,
+/// If this is a trivial condition, return true, otherwise return false. When
+/// returning true, this sets Cond and Val to the condition that controls the
+/// trivial condition: when Cond dynamically equals Val, the loop is known to
+/// exit. Finally, this sets LoopExit to the BB that the loop exits to when
+/// Cond == Val.
+///
+static bool IsTrivialUnswitchCondition(Loop *L, Value *Cond, Constant **Val = 0,
BasicBlock **LoopExit = 0) {
BasicBlock *Header = L->getHeader();
TerminatorInst *HeaderTerm = Header->getTerminator();
-
+
BasicBlock *LoopExitBB = 0;
if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
// If the header block doesn't end with a conditional branch on Cond, we
// side-effects. If so, determine the value of Cond that causes it to do
// this.
if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(0)))) {
- if (Val) *Val = ConstantBool::False;
+ if (Val) *Val = ConstantInt::getTrue();
} else if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(1)))) {
- if (Val) *Val = ConstantBool::True;
+ if (Val) *Val = ConstantInt::getFalse();
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
// If this isn't a switch on Cond, we can't handle it.
if ((LoopExitBB = isTrivialLoopExitBlock(L, SI->getSuccessor(i)))) {
// Okay, we found a trivial case, remember the value that is trivial.
if (Val) *Val = SI->getCaseValue(i);
- if (EntersWhenTrue) *EntersWhenTrue = false;
break;
}
}
- if (!LoopExitBB)
+ // If we didn't find a single unique LoopExit block, or if the loop exit block
+ // contains phi nodes, this isn't trivial.
+ if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
return false; // Can't handle this.
if (LoopExit) *LoopExit = LoopExitBB;
if (IsTrivialUnswitchCondition(L, LIC))
return 0;
+ // FIXME: This is really overly conservative. However, more liberal
+ // estimations have thus far resulted in excessive unswitching, which is bad
+ // both in compile time and in code size. This should be replaced once
+ // someone figures out how a good estimation.
+ return L->getBlocks().size();
+
unsigned Cost = 0;
// FIXME: this is brain dead. It should take into consideration code
// shrinkage.
return Cost;
}
-/// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is
-/// invariant in the loop, or has an invariant piece, return the invariant.
-/// Otherwise, return null.
-static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
- // Constants should be folded, not unswitched on!
- if (isa<Constant>(Cond)) return false;
-
- // TODO: Handle: br (VARIANT|INVARIANT).
- // TODO: Hoist simple expressions out of loops.
- if (L->isLoopInvariant(Cond)) return Cond;
-
- if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
- if (BO->getOpcode() == Instruction::And ||
- BO->getOpcode() == Instruction::Or) {
- // If either the left or right side is invariant, we can unswitch on this,
- // which will cause the branch to go away in one loop and the condition to
- // simplify in the other one.
- if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed))
- return LHS;
- if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
- return RHS;
- }
-
- return 0;
-}
-
-bool LoopUnswitch::visitLoop(Loop *L) {
- bool Changed = false;
-
- // Recurse through all subloops before we process this loop. Copy the loop
- // list so that the child can update the loop tree if it needs to delete the
- // loop.
- std::vector<Loop*> SubLoops(L->begin(), L->end());
- for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
- Changed |= visitLoop(SubLoops[i]);
-
- // Loop over all of the basic blocks in the loop. If we find an interior
- // block that is branching on a loop-invariant condition, we can unswitch this
- // loop.
- for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
- I != E; ++I) {
- TerminatorInst *TI = (*I)->getTerminator();
- if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
- // If this isn't branching on an invariant condition, we can't unswitch
- // it.
- if (BI->isConditional()) {
- // See if this, or some part of it, is loop invariant. If so, we can
- // unswitch on it if we desire.
- Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), L, Changed);
- if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantBool::True, L)) {
- ++NumBranches;
- return true;
- }
- }
- } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
- Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
- if (LoopCond && SI->getNumCases() > 1) {
- // Find a value to unswitch on:
- // FIXME: this should chose the most expensive case!
- Constant *UnswitchVal = SI->getCaseValue(1);
- if (UnswitchIfProfitable(LoopCond, UnswitchVal, L)) {
- ++NumSwitches;
- return true;
- }
- }
- }
-
- // Scan the instructions to check for unswitchable values.
- for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
- BBI != E; ++BBI)
- if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
- Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), L, Changed);
- if (LoopCond && UnswitchIfProfitable(LoopCond, ConstantBool::True, L)) {
- ++NumSelects;
- return true;
- }
- }
- }
-
- return Changed;
-}
-
/// UnswitchIfProfitable - We have found that we can unswitch L when
/// LoopCond == Val to simplify the loop. If we decide that this is profitable,
/// unswitch the loop, reprocess the pieces, then return true.
bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L){
// Check to see if it would be profitable to unswitch this loop.
- if (getLoopUnswitchCost(L, LoopCond) > Threshold) {
+ unsigned Cost = getLoopUnswitchCost(L, LoopCond);
+
+ // Do not do non-trivial unswitch while optimizing for size.
+ if (Cost && OptimizeForSize)
+ return false;
+
+ if (Cost > Threshold) {
// FIXME: this should estimate growth by the amount of code shared by the
// resultant unswitched loops.
//
- DEBUG(std::cerr << "NOT unswitching loop %"
- << L->getHeader()->getName() << ", cost too high: "
- << L->getBlocks().size() << "\n");
+ DOUT << "NOT unswitching loop %"
+ << L->getHeader()->getName() << ", cost too high: "
+ << L->getBlocks().size() << "\n";
return false;
}
-
- // If this loop has live-out values, we can't unswitch it. We need something
- // like loop-closed SSA form in order to know how to insert PHI nodes for
- // these values.
- if (LoopValuesUsedOutsideLoop(L)) {
- DEBUG(std::cerr << "NOT unswitching loop %" << L->getHeader()->getName()
- << ", a loop value is used outside loop!\n");
- return false;
- }
-
- //std::cerr << "BEFORE:\n"; LI->dump();
- Loop *NewLoop1 = 0, *NewLoop2 = 0;
-
+
// If this is a trivial condition to unswitch (which results in no code
// duplication), do it now.
Constant *CondVal;
- bool EntersWhenTrue = true;
BasicBlock *ExitBlock;
- if (IsTrivialUnswitchCondition(L, LoopCond, &CondVal,
- &EntersWhenTrue, &ExitBlock)) {
- UnswitchTrivialCondition(L, LoopCond, CondVal, EntersWhenTrue, ExitBlock);
- NewLoop1 = L;
+ if (IsTrivialUnswitchCondition(L, LoopCond, &CondVal, &ExitBlock)) {
+ UnswitchTrivialCondition(L, LoopCond, CondVal, ExitBlock);
} else {
- VersionLoop(LoopCond, Val, L, NewLoop1, NewLoop2);
+ UnswitchNontrivialCondition(LoopCond, Val, L);
}
-
- //std::cerr << "AFTER:\n"; LI->dump();
-
- // Try to unswitch each of our new loops now!
- if (NewLoop1) visitLoop(NewLoop1);
- if (NewLoop2) visitLoop(NewLoop2);
+
return true;
}
-/// SplitBlock - Split the specified block at the specified instruction - every
-/// thing before SplitPt stays in Old and everything starting with SplitPt moves
-/// to a new block. The two blocks are joined by an unconditional branch and
-/// the loop info is updated.
-///
-BasicBlock *LoopUnswitch::SplitBlock(BasicBlock *Old, Instruction *SplitPt) {
- while (isa<PHINode>(SplitPt))
- ++SplitPt;
- BasicBlock *New = Old->splitBasicBlock(SplitPt, Old->getName()+".split");
-
- // The new block lives in whichever loop the old one did.
- if (Loop *L = LI->getLoopFor(Old))
- L->addBasicBlockToLoop(New, *LI);
-
- return New;
-}
-
-
-BasicBlock *LoopUnswitch::SplitEdge(BasicBlock *BB, BasicBlock *Succ) {
- TerminatorInst *LatchTerm = BB->getTerminator();
- unsigned SuccNum = 0;
- for (unsigned i = 0, e = LatchTerm->getNumSuccessors(); ; ++i) {
- assert(i != e && "Didn't find edge?");
- if (LatchTerm->getSuccessor(i) == Succ) {
- SuccNum = i;
- break;
- }
- }
-
- // If this is a critical edge, let SplitCriticalEdge do it.
- if (SplitCriticalEdge(BB->getTerminator(), SuccNum, this))
- return LatchTerm->getSuccessor(SuccNum);
-
- // If the edge isn't critical, then BB has a single successor or Succ has a
- // single pred. Split the block.
- BasicBlock *BlockToSplit;
- BasicBlock::iterator SplitPoint;
- if (BasicBlock *SP = Succ->getSinglePredecessor()) {
- // If the successor only has a single pred, split the top of the successor
- // block.
- assert(SP == BB && "CFG broken");
- return SplitBlock(Succ, Succ->begin());
- } else {
- // Otherwise, if BB has a single successor, split it at the bottom of the
- // block.
- assert(BB->getTerminator()->getNumSuccessors() == 1 &&
- "Should have a single succ!");
- return SplitBlock(BB, BB->getTerminator());
- }
-}
-
-
-
// RemapInstruction - Convert the instruction operands from referencing the
// current values into those specified by ValueMap.
//
static inline void RemapInstruction(Instruction *I,
- std::map<const Value *, Value*> &ValueMap) {
+ DenseMap<const Value *, Value*> &ValueMap) {
for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
Value *Op = I->getOperand(op);
- std::map<const Value *, Value*>::iterator It = ValueMap.find(Op);
+ DenseMap<const Value *, Value*>::iterator It = ValueMap.find(Op);
if (It != ValueMap.end()) Op = It->second;
I->setOperand(op, Op);
}
}
+// CloneDomInfo - NewBB is cloned from Orig basic block. Now clone Dominator
+// Info.
+//
+// If Orig block's immediate dominator is mapped in VM then use corresponding
+// immediate dominator from the map. Otherwise Orig block's dominator is also
+// NewBB's dominator.
+//
+// OrigPreheader is loop pre-header before this pass started
+// updating CFG. NewPrehader is loops new pre-header. However, after CFG
+// manipulation, loop L may not exist. So rely on input parameter NewPreheader.
+void CloneDomInfo(BasicBlock *NewBB, BasicBlock *Orig,
+ BasicBlock *NewPreheader, BasicBlock *OrigPreheader,
+ BasicBlock *OrigHeader,
+ DominatorTree *DT, DominanceFrontier *DF,
+ DenseMap<const Value*, Value*> &VM) {
+
+ // If NewBB alreay has found its place in domiantor tree then no need to do
+ // anything.
+ if (DT->getNode(NewBB))
+ return;
+
+ // If Orig does not have any immediate domiantor then its clone, NewBB, does
+ // not need any immediate dominator.
+ DomTreeNode *OrigNode = DT->getNode(Orig);
+ if (!OrigNode)
+ return;
+ DomTreeNode *OrigIDomNode = OrigNode->getIDom();
+ if (!OrigIDomNode)
+ return;
+
+ BasicBlock *OrigIDom = NULL;
+
+ // If Orig is original loop header then its immediate dominator is
+ // NewPreheader.
+ if (Orig == OrigHeader)
+ OrigIDom = NewPreheader;
+
+ // If Orig is new pre-header then its immediate dominator is
+ // original pre-header.
+ else if (Orig == NewPreheader)
+ OrigIDom = OrigPreheader;
+
+ // Other as DT to find Orig's immediate dominator.
+ else
+ OrigIDom = OrigIDomNode->getBlock();
+
+ // Initially use Orig's immediate dominator as NewBB's immediate dominator.
+ BasicBlock *NewIDom = OrigIDom;
+ DenseMap<const Value*, Value*>::iterator I = VM.find(OrigIDom);
+ if (I != VM.end()) {
+ NewIDom = cast<BasicBlock>(I->second);
+
+ // If NewIDom does not have corresponding dominatore tree node then
+ // get one.
+ if (!DT->getNode(NewIDom))
+ CloneDomInfo(NewIDom, OrigIDom, NewPreheader, OrigPreheader,
+ OrigHeader, DT, DF, VM);
+ }
+
+ DT->addNewBlock(NewBB, NewIDom);
+
+ // Copy cloned dominance frontiner set
+ DominanceFrontier::DomSetType NewDFSet;
+ if (DF) {
+ DominanceFrontier::iterator DFI = DF->find(Orig);
+ if ( DFI != DF->end()) {
+ DominanceFrontier::DomSetType S = DFI->second;
+ for (DominanceFrontier::DomSetType::iterator I = S.begin(), E = S.end();
+ I != E; ++I) {
+ BasicBlock *BB = *I;
+ DenseMap<const Value*, Value*>::iterator IDM = VM.find(BB);
+ if (IDM != VM.end())
+ NewDFSet.insert(cast<BasicBlock>(IDM->second));
+ else
+ NewDFSet.insert(BB);
+ }
+ }
+ DF->addBasicBlock(NewBB, NewDFSet);
+ }
+}
+
/// CloneLoop - Recursively clone the specified loop and all of its children,
/// mapping the blocks with the specified map.
-static Loop *CloneLoop(Loop *L, Loop *PL, std::map<const Value*, Value*> &VM,
- LoopInfo *LI) {
+static Loop *CloneLoop(Loop *L, Loop *PL, DenseMap<const Value*, Value*> &VM,
+ LoopInfo *LI, LPPassManager *LPM) {
Loop *New = new Loop();
- if (PL)
- PL->addChildLoop(New);
- else
- LI->addTopLevelLoop(New);
+ LPM->insertLoop(New, PL);
// Add all of the blocks in L to the new loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L)
- New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), *LI);
+ New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), LI->getBase());
// Add all of the subloops to the new loop.
for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
- CloneLoop(*I, New, VM, LI);
+ CloneLoop(*I, New, VM, LI, LPM);
return New;
}
/// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values
/// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the
/// code immediately before InsertPt.
-static void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
- BasicBlock *TrueDest,
- BasicBlock *FalseDest,
- Instruction *InsertPt) {
+void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
+ BasicBlock *TrueDest,
+ BasicBlock *FalseDest,
+ Instruction *InsertPt) {
// Insert a conditional branch on LIC to the two preheaders. The original
// code is the true version and the new code is the false version.
Value *BranchVal = LIC;
- if (!isa<ConstantBool>(Val)) {
- BranchVal = BinaryOperator::createSetEQ(LIC, Val, "tmp", InsertPt);
- } else if (Val != ConstantBool::True) {
+ if (!isa<ConstantInt>(Val) || Val->getType() != Type::Int1Ty)
+ BranchVal = new ICmpInst(ICmpInst::ICMP_EQ, LIC, Val, "tmp", InsertPt);
+ else if (Val != ConstantInt::getTrue())
// We want to enter the new loop when the condition is true.
std::swap(TrueDest, FalseDest);
- }
// Insert the new branch.
new BranchInst(TrueDest, FalseDest, BranchVal, InsertPt);
+
}
/// side-effects), unswitch it. This doesn't involve any code duplication, just
/// moving the conditional branch outside of the loop and updating loop info.
void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
- Constant *Val, bool EntersWhenTrue,
+ Constant *Val,
BasicBlock *ExitBlock) {
- DEBUG(std::cerr << "loop-unswitch: Trivial-Unswitch loop %"
- << L->getHeader()->getName() << " [" << L->getBlocks().size()
- << " blocks] in Function " << L->getHeader()->getParent()->getName()
- << " on cond: " << *Val << (EntersWhenTrue ? " == " : " != ") <<
- *Cond << "\n");
+ DOUT << "loop-unswitch: Trivial-Unswitch loop %"
+ << L->getHeader()->getName() << " [" << L->getBlocks().size()
+ << " blocks] in Function " << L->getHeader()->getParent()->getName()
+ << " on cond: " << *Val << " == " << *Cond << "\n";
// First step, split the preheader, so that we know that there is a safe place
// to insert the conditional branch. We will change 'OrigPH' to have a
// conditional branch on Cond.
BasicBlock *OrigPH = L->getLoopPreheader();
- BasicBlock *NewPH = SplitEdge(OrigPH, L->getHeader());
+ BasicBlock *NewPH = SplitEdge(OrigPH, L->getHeader(), this);
// Now that we have a place to insert the conditional branch, create a place
// to branch to: this is the exit block out of the loop that we should
// without actually branching to it (the exit block should be dominated by the
// loop header, not the preheader).
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
- BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin());
+ BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this);
// Okay, now we have a position to branch from and a position to branch to,
// insert the new conditional branch.
- {
- BasicBlock *TrueDest = NewPH, *FalseDest = NewExit;
- if (!EntersWhenTrue) std::swap(TrueDest, FalseDest);
- EmitPreheaderBranchOnCondition(Cond, Val, TrueDest, FalseDest,
- OrigPH->getTerminator());
- }
+ EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
+ OrigPH->getTerminator());
+ LPM->deleteSimpleAnalysisValue(OrigPH->getTerminator(), L);
OrigPH->getTerminator()->eraseFromParent();
+ // We need to reprocess this loop, it could be unswitched again.
+ redoLoop = true;
+
// Now that we know that the loop is never entered when this condition is a
// particular value, rewrite the loop with this info. We know that this will
// at least eliminate the old branch.
- RewriteLoopBodyWithConditionConstant(L, Cond, Val, EntersWhenTrue);
+ RewriteLoopBodyWithConditionConstant(L, Cond, Val, false);
++NumTrivial;
}
+/// ReplaceLoopExternalDFMember -
+/// If BB's dominance frontier has a member that is not part of loop L then
+/// remove it. Add NewDFMember in BB's dominance frontier.
+void LoopUnswitch::ReplaceLoopExternalDFMember(Loop *L, BasicBlock *BB,
+ BasicBlock *NewDFMember) {
+
+ DominanceFrontier::iterator DFI = DF->find(BB);
+ if (DFI == DF->end())
+ return;
+
+ DominanceFrontier::DomSetType &DFSet = DFI->second;
+ for (DominanceFrontier::DomSetType::iterator DI = DFSet.begin(),
+ DE = DFSet.end(); DI != DE;) {
+ BasicBlock *B = *DI++;
+ if (L->contains(B))
+ continue;
+
+ DF->removeFromFrontier(DFI, B);
+ LoopDF.insert(B);
+ }
+
+ DF->addToFrontier(DFI, NewDFMember);
+}
+
+/// SplitExitEdges -
+/// Split all of the edges from inside the loop to their exit blocks. Update
+/// the appropriate Phi nodes as we do so.
+void LoopUnswitch::SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks,
+ SmallVector<BasicBlock *, 8> &MiddleBlocks) {
+
+ for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
+ BasicBlock *ExitBlock = ExitBlocks[i];
+ std::vector<BasicBlock*> Preds(pred_begin(ExitBlock), pred_end(ExitBlock));
-/// VersionLoop - We determined that the loop is profitable to unswitch when LIC
-/// equal Val. Split it into loop versions and test the condition outside of
-/// either loop. Return the loops created as Out1/Out2.
-void LoopUnswitch::VersionLoop(Value *LIC, Constant *Val, Loop *L,
- Loop *&Out1, Loop *&Out2) {
+ for (unsigned j = 0, e = Preds.size(); j != e; ++j) {
+ BasicBlock* MiddleBlock = SplitEdge(Preds[j], ExitBlock, this);
+ MiddleBlocks.push_back(MiddleBlock);
+ BasicBlock* StartBlock = Preds[j];
+ BasicBlock* EndBlock;
+ if (MiddleBlock->getSinglePredecessor() == ExitBlock) {
+ EndBlock = MiddleBlock;
+ MiddleBlock = EndBlock->getSinglePredecessor();;
+ } else {
+ EndBlock = ExitBlock;
+ }
+
+ OrigLoopExitMap[StartBlock] = EndBlock;
+
+ std::set<PHINode*> InsertedPHIs;
+ PHINode* OldLCSSA = 0;
+ for (BasicBlock::iterator I = EndBlock->begin();
+ (OldLCSSA = dyn_cast<PHINode>(I)); ++I) {
+ Value* OldValue = OldLCSSA->getIncomingValueForBlock(MiddleBlock);
+ PHINode* NewLCSSA = new PHINode(OldLCSSA->getType(),
+ OldLCSSA->getName() + ".us-lcssa",
+ MiddleBlock->getTerminator());
+ NewLCSSA->addIncoming(OldValue, StartBlock);
+ OldLCSSA->setIncomingValue(OldLCSSA->getBasicBlockIndex(MiddleBlock),
+ NewLCSSA);
+ InsertedPHIs.insert(NewLCSSA);
+ }
+
+ BasicBlock::iterator InsertPt = EndBlock->begin();
+ while (dyn_cast<PHINode>(InsertPt)) ++InsertPt;
+ for (BasicBlock::iterator I = MiddleBlock->begin();
+ (OldLCSSA = dyn_cast<PHINode>(I)) && InsertedPHIs.count(OldLCSSA) == 0;
+ ++I) {
+ PHINode *NewLCSSA = new PHINode(OldLCSSA->getType(),
+ OldLCSSA->getName() + ".us-lcssa",
+ InsertPt);
+ OldLCSSA->replaceAllUsesWith(NewLCSSA);
+ NewLCSSA->addIncoming(OldLCSSA, MiddleBlock);
+ }
+
+ if (DF && DT) {
+ // StartBlock -- > MiddleBlock -- > EndBlock
+ // StartBlock is loop exiting block. EndBlock will become merge point
+ // of two loop exits after loop unswitch.
+
+ // If StartBlock's DF member includes a block that is not loop member
+ // then replace that DF member with EndBlock.
+
+ // If MiddleBlock's DF member includes a block that is not loop member
+ // tnen replace that DF member with EndBlock.
+
+ ReplaceLoopExternalDFMember(L, StartBlock, EndBlock);
+ ReplaceLoopExternalDFMember(L, MiddleBlock, EndBlock);
+ }
+ }
+ }
+
+}
+
+/// UnswitchNontrivialCondition - We determined that the loop is profitable
+/// to unswitch when LIC equal Val. Split it into loop versions and test the
+/// condition outside of either loop. Return the loops created as Out1/Out2.
+void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
+ Loop *L) {
Function *F = L->getHeader()->getParent();
-
- DEBUG(std::cerr << "loop-unswitch: Unswitching loop %"
- << L->getHeader()->getName() << " [" << L->getBlocks().size()
- << " blocks] in Function " << F->getName()
- << " when '" << *Val << "' == " << *LIC << "\n");
+ DOUT << "loop-unswitch: Unswitching loop %"
+ << L->getHeader()->getName() << " [" << L->getBlocks().size()
+ << " blocks] in Function " << F->getName()
+ << " when '" << *Val << "' == " << *LIC << "\n";
// LoopBlocks contains all of the basic blocks of the loop, including the
// preheader of the loop, the body of the loop, and the exit blocks of the
// First step, split the preheader and exit blocks, and add these blocks to
// the LoopBlocks list.
+ BasicBlock *OrigHeader = L->getHeader();
BasicBlock *OrigPreheader = L->getLoopPreheader();
- LoopBlocks.push_back(SplitEdge(OrigPreheader, L->getHeader()));
+ BasicBlock *NewPreheader = SplitEdge(OrigPreheader, L->getHeader(), this);
+ LoopBlocks.push_back(NewPreheader);
// We want the loop to come after the preheader, but before the exit blocks.
LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());
- std::vector<BasicBlock*> ExitBlocks;
- L->getExitBlocks(ExitBlocks);
- std::sort(ExitBlocks.begin(), ExitBlocks.end());
- ExitBlocks.erase(std::unique(ExitBlocks.begin(), ExitBlocks.end()),
- ExitBlocks.end());
-
- // Split all of the edges from inside the loop to their exit blocks. This
- // unswitching trivial: no phi nodes to update.
- unsigned NumBlocks = L->getBlocks().size();
- for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
- BasicBlock *ExitBlock = ExitBlocks[i];
- std::vector<BasicBlock*> Preds(pred_begin(ExitBlock), pred_end(ExitBlock));
+ SmallVector<BasicBlock*, 8> ExitBlocks;
+ L->getUniqueExitBlocks(ExitBlocks);
+
+ // Split all of the edges from inside the loop to their exit blocks. Update
+ // the appropriate Phi nodes as we do so.
+ SmallVector<BasicBlock *,8> MiddleBlocks;
+ SplitExitEdges(L, ExitBlocks, MiddleBlocks);
- for (unsigned j = 0, e = Preds.size(); j != e; ++j) {
- assert(L->contains(Preds[j]) &&
- "All preds of loop exit blocks must be the same loop!");
- SplitEdge(Preds[j], ExitBlock);
- }
- }
-
// The exit blocks may have been changed due to edge splitting, recompute.
ExitBlocks.clear();
- L->getExitBlocks(ExitBlocks);
- std::sort(ExitBlocks.begin(), ExitBlocks.end());
- ExitBlocks.erase(std::unique(ExitBlocks.begin(), ExitBlocks.end()),
- ExitBlocks.end());
-
+ L->getUniqueExitBlocks(ExitBlocks);
+
// Add exit blocks to the loop blocks.
LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());
// the instructions and blocks.
std::vector<BasicBlock*> NewBlocks;
NewBlocks.reserve(LoopBlocks.size());
- std::map<const Value*, Value*> ValueMap;
+ DenseMap<const Value*, Value*> ValueMap;
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
BasicBlock *New = CloneBasicBlock(LoopBlocks[i], ValueMap, ".us", F);
NewBlocks.push_back(New);
ValueMap[LoopBlocks[i]] = New; // Keep the BB mapping.
+ LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], New, L);
+ }
+
+ // OutSiders are basic block that are dominated by original header and
+ // at the same time they are not part of loop.
+ SmallPtrSet<BasicBlock *, 8> OutSiders;
+ if (DT) {
+ DomTreeNode *OrigHeaderNode = DT->getNode(OrigHeader);
+ for(std::vector<DomTreeNode*>::iterator DI = OrigHeaderNode->begin(),
+ DE = OrigHeaderNode->end(); DI != DE; ++DI) {
+ BasicBlock *B = (*DI)->getBlock();
+
+ DenseMap<const Value*, Value*>::iterator VI = ValueMap.find(B);
+ if (VI == ValueMap.end())
+ OutSiders.insert(B);
+ }
}
// Splice the newly inserted blocks into the function right before the
NewBlocks[0], F->end());
// Now we create the new Loop object for the versioned loop.
- Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI);
+ Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI, LPM);
Loop *ParentLoop = L->getParentLoop();
if (ParentLoop) {
// Make sure to add the cloned preheader and exit blocks to the parent loop
// as well.
- ParentLoop->addBasicBlockToLoop(NewBlocks[0], *LI);
+ ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase());
}
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
BasicBlock *NewExit = cast<BasicBlock>(ValueMap[ExitBlocks[i]]);
- if (ParentLoop)
- ParentLoop->addBasicBlockToLoop(cast<BasicBlock>(NewExit), *LI);
+ // The new exit block should be in the same loop as the old one.
+ if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
+ ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase());
assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
"Exit block should have been split to have one successor!");
for (BasicBlock::iterator I = ExitSucc->begin();
(PN = dyn_cast<PHINode>(I)); ++I) {
Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
- std::map<const Value *, Value*>::iterator It = ValueMap.find(V);
+ DenseMap<const Value *, Value*>::iterator It = ValueMap.find(V);
if (It != ValueMap.end()) V = It->second;
PN->addIncoming(V, NewExit);
}
// Emit the new branch that selects between the two versions of this loop.
EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
+ LPM->deleteSimpleAnalysisValue(OldBR, L);
OldBR->eraseFromParent();
+ // Update dominator info
+ if (DF && DT) {
+
+ SmallVector<BasicBlock *,4> ExitingBlocks;
+ L->getExitingBlocks(ExitingBlocks);
+
+ // Clone dominator info for all cloned basic block.
+ for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
+ BasicBlock *LBB = LoopBlocks[i];
+ BasicBlock *NBB = NewBlocks[i];
+ CloneDomInfo(NBB, LBB, NewPreheader, OrigPreheader,
+ OrigHeader, DT, DF, ValueMap);
+
+ // If LBB's dominance frontier includes DFMember
+ // such that DFMember is also a member of LoopDF then
+ // - Remove DFMember from LBB's dominance frontier
+ // - Copy loop exiting blocks', that are dominated by BB, dominance frontier
+ // member in BB's dominance frontier
+
+ DominanceFrontier::iterator LBBI = DF->find(LBB);
+ DominanceFrontier::iterator NBBI = DF->find(NBB);
+ if (LBBI == DF->end())
+ continue;
+
+ DominanceFrontier::DomSetType &LBSet = LBBI->second;
+ for (DominanceFrontier::DomSetType::iterator LI = LBSet.begin(),
+ LE = LBSet.end(); LI != LE; /* NULL */) {
+ BasicBlock *B = *LI++;
+ if (B == LBB && B == L->getHeader())
+ continue;
+ bool removeB = false;
+ if (!LoopDF.count(B))
+ continue;
+
+ // If LBB dominates loop exits then insert loop exit block's DF
+ // into B's DF.
+ for(SmallVector<BasicBlock *, 4>::iterator LExitI = ExitingBlocks.begin(),
+ LExitE = ExitingBlocks.end(); LExitI != LExitE; ++LExitI) {
+ BasicBlock *E = *LExitI;
+
+ if (!DT->dominates(LBB,E))
+ continue;
+
+ DenseMap<BasicBlock *, BasicBlock *>::iterator DFBI =
+ OrigLoopExitMap.find(E);
+ if (DFBI == OrigLoopExitMap.end())
+ continue;
+
+ BasicBlock *DFB = DFBI->second;
+ DF->addToFrontier(LBBI, DFB);
+ DF->addToFrontier(NBBI, DFB);
+ removeB = true;
+ }
+
+ // If B's replacement is inserted in DF then now is the time to remove B.
+ if (removeB) {
+ DF->removeFromFrontier(LBBI, B);
+ if (L->contains(B))
+ DF->removeFromFrontier(NBBI, cast<BasicBlock>(ValueMap[B]));
+ else
+ DF->removeFromFrontier(NBBI, B);
+ }
+ }
+
+ }
+
+ // MiddleBlocks are dominated by original pre header. SplitEdge updated
+ // MiddleBlocks' dominance frontier appropriately.
+ for (unsigned i = 0, e = MiddleBlocks.size(); i != e; ++i) {
+ BasicBlock *MBB = MiddleBlocks[i];
+ if (!MBB->getSinglePredecessor())
+ DT->changeImmediateDominator(MBB, OrigPreheader);
+ }
+
+ // All Outsiders are now dominated by original pre header.
+ for (SmallPtrSet<BasicBlock *, 8>::iterator OI = OutSiders.begin(),
+ OE = OutSiders.end(); OI != OE; ++OI) {
+ BasicBlock *OB = *OI;
+ DT->changeImmediateDominator(OB, OrigPreheader);
+ }
+
+ // New loop headers are dominated by original preheader
+ DT->changeImmediateDominator(NewBlocks[0], OrigPreheader);
+ DT->changeImmediateDominator(LoopBlocks[0], OrigPreheader);
+ }
+
+ LoopProcessWorklist.push_back(NewLoop);
+ redoLoop = true;
+
// Now we rewrite the original code to know that the condition is true and the
// new code to know that the condition is false.
- RewriteLoopBodyWithConditionConstant(L, LIC, Val, false);
- RewriteLoopBodyWithConditionConstant(NewLoop, LIC, Val, true);
- Out1 = L;
- Out2 = NewLoop;
+ RewriteLoopBodyWithConditionConstant(L , LIC, Val, false);
+
+ // It's possible that simplifying one loop could cause the other to be
+ // deleted. If so, don't simplify it.
+ if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop)
+ RewriteLoopBodyWithConditionConstant(NewLoop, LIC, Val, true);
}
+/// RemoveFromWorklist - Remove all instances of I from the worklist vector
+/// specified.
+static void RemoveFromWorklist(Instruction *I,
+ std::vector<Instruction*> &Worklist) {
+ std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(),
+ Worklist.end(), I);
+ while (WI != Worklist.end()) {
+ unsigned Offset = WI-Worklist.begin();
+ Worklist.erase(WI);
+ WI = std::find(Worklist.begin()+Offset, Worklist.end(), I);
+ }
+}
+
+/// ReplaceUsesOfWith - When we find that I really equals V, remove I from the
+/// program, replacing all uses with V and update the worklist.
+static void ReplaceUsesOfWith(Instruction *I, Value *V,
+ std::vector<Instruction*> &Worklist,
+ Loop *L, LPPassManager *LPM) {
+ DOUT << "Replace with '" << *V << "': " << *I;
+
+ // Add uses to the worklist, which may be dead now.
+ for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
+ if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
+ Worklist.push_back(Use);
+
+ // Add users to the worklist which may be simplified now.
+ for (Value::use_iterator UI = I->use_begin(), E = I->use_end();
+ UI != E; ++UI)
+ Worklist.push_back(cast<Instruction>(*UI));
+ LPM->deleteSimpleAnalysisValue(I, L);
+ RemoveFromWorklist(I, Worklist);
+ I->replaceAllUsesWith(V);
+ I->eraseFromParent();
+ ++NumSimplify;
+}
+
+/// RemoveBlockIfDead - If the specified block is dead, remove it, update loop
+/// information, and remove any dead successors it has.
+///
+void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB,
+ std::vector<Instruction*> &Worklist,
+ Loop *L) {
+ if (pred_begin(BB) != pred_end(BB)) {
+ // This block isn't dead, since an edge to BB was just removed, see if there
+ // are any easy simplifications we can do now.
+ if (BasicBlock *Pred = BB->getSinglePredecessor()) {
+ // If it has one pred, fold phi nodes in BB.
+ while (isa<PHINode>(BB->begin()))
+ ReplaceUsesOfWith(BB->begin(),
+ cast<PHINode>(BB->begin())->getIncomingValue(0),
+ Worklist, L, LPM);
+
+ // If this is the header of a loop and the only pred is the latch, we now
+ // have an unreachable loop.
+ if (Loop *L = LI->getLoopFor(BB))
+ if (L->getHeader() == BB && L->contains(Pred)) {
+ // Remove the branch from the latch to the header block, this makes
+ // the header dead, which will make the latch dead (because the header
+ // dominates the latch).
+ LPM->deleteSimpleAnalysisValue(Pred->getTerminator(), L);
+ Pred->getTerminator()->eraseFromParent();
+ new UnreachableInst(Pred);
+
+ // The loop is now broken, remove it from LI.
+ RemoveLoopFromHierarchy(L);
+
+ // Reprocess the header, which now IS dead.
+ RemoveBlockIfDead(BB, Worklist, L);
+ return;
+ }
+
+ // If pred ends in a uncond branch, add uncond branch to worklist so that
+ // the two blocks will get merged.
+ if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator()))
+ if (BI->isUnconditional())
+ Worklist.push_back(BI);
+ }
+ return;
+ }
+
+ DOUT << "Nuking dead block: " << *BB;
+
+ // Remove the instructions in the basic block from the worklist.
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
+ RemoveFromWorklist(I, Worklist);
+
+ // Anything that uses the instructions in this basic block should have their
+ // uses replaced with undefs.
+ if (!I->use_empty())
+ I->replaceAllUsesWith(UndefValue::get(I->getType()));
+ }
+
+ // If this is the edge to the header block for a loop, remove the loop and
+ // promote all subloops.
+ if (Loop *BBLoop = LI->getLoopFor(BB)) {
+ if (BBLoop->getLoopLatch() == BB)
+ RemoveLoopFromHierarchy(BBLoop);
+ }
+
+ // Remove the block from the loop info, which removes it from any loops it
+ // was in.
+ LI->removeBlock(BB);
+
+
+ // Remove phi node entries in successors for this block.
+ TerminatorInst *TI = BB->getTerminator();
+ std::vector<BasicBlock*> Succs;
+ for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) {
+ Succs.push_back(TI->getSuccessor(i));
+ TI->getSuccessor(i)->removePredecessor(BB);
+ }
+
+ // Unique the successors, remove anything with multiple uses.
+ std::sort(Succs.begin(), Succs.end());
+ Succs.erase(std::unique(Succs.begin(), Succs.end()), Succs.end());
+
+ // Remove the basic block, including all of the instructions contained in it.
+ LPM->deleteSimpleAnalysisValue(BB, L);
+ BB->eraseFromParent();
+ // Remove successor blocks here that are not dead, so that we know we only
+ // have dead blocks in this list. Nondead blocks have a way of becoming dead,
+ // then getting removed before we revisit them, which is badness.
+ //
+ for (unsigned i = 0; i != Succs.size(); ++i)
+ if (pred_begin(Succs[i]) != pred_end(Succs[i])) {
+ // One exception is loop headers. If this block was the preheader for a
+ // loop, then we DO want to visit the loop so the loop gets deleted.
+ // We know that if the successor is a loop header, that this loop had to
+ // be the preheader: the case where this was the latch block was handled
+ // above and headers can only have two predecessors.
+ if (!LI->isLoopHeader(Succs[i])) {
+ Succs.erase(Succs.begin()+i);
+ --i;
+ }
+ }
+
+ for (unsigned i = 0, e = Succs.size(); i != e; ++i)
+ RemoveBlockIfDead(Succs[i], Worklist, L);
+}
+
+/// RemoveLoopFromHierarchy - We have discovered that the specified loop has
+/// become unwrapped, either because the backedge was deleted, or because the
+/// edge into the header was removed. If the edge into the header from the
+/// latch block was removed, the loop is unwrapped but subloops are still alive,
+/// so they just reparent loops. If the loops are actually dead, they will be
+/// removed later.
+void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) {
+ LPM->deleteLoopFromQueue(L);
+ RemoveLoopFromWorklist(L);
+}
+
+
+
// RewriteLoopBodyWithConditionConstant - We know either that the value LIC has
// the value specified by Val in the specified loop, or we know it does NOT have
// that value. Rewrite any uses of LIC or of properties correlated to it.
// ...
// if (li1 > li2)
// ...
-
- // NotVal - If Val is a bool, this contains its inverse.
- Constant *NotVal = 0;
- if (ConstantBool *CB = dyn_cast<ConstantBool>(Val))
- NotVal = ConstantBool::get(!CB->getValue());
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
std::vector<User*> Users(LIC->use_begin(), LIC->use_end());
-
- // Haha, this loop could be unswitched. Get it? The unswitch pass could
- // unswitch itself. Amazing.
- for (unsigned i = 0, e = Users.size(); i != e; ++i)
- if (Instruction *U = cast<Instruction>(Users[i]))
- if (L->contains(U->getParent()))
- if (IsEqual) {
- U->replaceUsesOfWith(LIC, Val);
- } else if (NotVal) {
- U->replaceUsesOfWith(LIC, NotVal);
- } else {
- // If we know that LIC is not Val, use this info to simplify code.
- if (SwitchInst *SI = dyn_cast<SwitchInst>(U)) {
- for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i) {
- if (SI->getCaseValue(i) == Val) {
- // Found a dead case value. Don't remove PHI nodes in the
- // successor if they become single-entry, those PHI nodes may
- // be in the Users list.
- SI->getSuccessor(i)->removePredecessor(SI->getParent(), true);
- SI->removeCase(i);
- break;
+ std::vector<Instruction*> Worklist;
+
+ // If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC
+ // in the loop with the appropriate one directly.
+ if (IsEqual || (isa<ConstantInt>(Val) && Val->getType() == Type::Int1Ty)) {
+ Value *Replacement;
+ if (IsEqual)
+ Replacement = Val;
+ else
+ Replacement = ConstantInt::get(Type::Int1Ty,
+ !cast<ConstantInt>(Val)->getZExtValue());
+
+ for (unsigned i = 0, e = Users.size(); i != e; ++i)
+ if (Instruction *U = cast<Instruction>(Users[i])) {
+ if (!L->contains(U->getParent()))
+ continue;
+ U->replaceUsesOfWith(LIC, Replacement);
+ Worklist.push_back(U);
+ }
+ } else {
+ // Otherwise, we don't know the precise value of LIC, but we do know that it
+ // is certainly NOT "Val". As such, simplify any uses in the loop that we
+ // can. This case occurs when we unswitch switch statements.
+ for (unsigned i = 0, e = Users.size(); i != e; ++i)
+ if (Instruction *U = cast<Instruction>(Users[i])) {
+ if (!L->contains(U->getParent()))
+ continue;
+
+ Worklist.push_back(U);
+
+ // If we know that LIC is not Val, use this info to simplify code.
+ if (SwitchInst *SI = dyn_cast<SwitchInst>(U)) {
+ for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i) {
+ if (SI->getCaseValue(i) == Val) {
+ // Found a dead case value. Don't remove PHI nodes in the
+ // successor if they become single-entry, those PHI nodes may
+ // be in the Users list.
+
+ // FIXME: This is a hack. We need to keep the successor around
+ // and hooked up so as to preserve the loop structure, because
+ // trying to update it is complicated. So instead we preserve the
+ // loop structure and put the block on an dead code path.
+
+ BasicBlock* Old = SI->getParent();
+ BasicBlock* Split = SplitBlock(Old, SI, this);
+
+ Instruction* OldTerm = Old->getTerminator();
+ new BranchInst(Split, SI->getSuccessor(i),
+ ConstantInt::getTrue(), OldTerm);
+
+ LPM->deleteSimpleAnalysisValue(Old->getTerminator(), L);
+ Old->getTerminator()->eraseFromParent();
+
+ PHINode *PN;
+ for (BasicBlock::iterator II = SI->getSuccessor(i)->begin();
+ (PN = dyn_cast<PHINode>(II)); ++II) {
+ Value *InVal = PN->removeIncomingValue(Split, false);
+ PN->addIncoming(InVal, Old);
}
+
+ SI->removeCase(i);
+ break;
}
}
+ }
+
+ // TODO: We could do other simplifications, for example, turning
+ // LIC == Val -> false.
+ }
+ }
+
+ SimplifyCode(Worklist, L);
+}
- // TODO: We could simplify stuff like X == C.
+/// SimplifyCode - Okay, now that we have simplified some instructions in the
+/// loop, walk over it and constant prop, dce, and fold control flow where
+/// possible. Note that this is effectively a very simple loop-structure-aware
+/// optimizer. During processing of this loop, L could very well be deleted, so
+/// it must not be used.
+///
+/// FIXME: When the loop optimizer is more mature, separate this out to a new
+/// pass.
+///
+void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) {
+ while (!Worklist.empty()) {
+ Instruction *I = Worklist.back();
+ Worklist.pop_back();
+
+ // Simple constant folding.
+ if (Constant *C = ConstantFoldInstruction(I)) {
+ ReplaceUsesOfWith(I, C, Worklist, L, LPM);
+ continue;
+ }
+
+ // Simple DCE.
+ if (isInstructionTriviallyDead(I)) {
+ DOUT << "Remove dead instruction '" << *I;
+
+ // Add uses to the worklist, which may be dead now.
+ for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
+ if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
+ Worklist.push_back(Use);
+ LPM->deleteSimpleAnalysisValue(I, L);
+ RemoveFromWorklist(I, Worklist);
+ I->eraseFromParent();
+ ++NumSimplify;
+ continue;
+ }
+
+ // Special case hacks that appear commonly in unswitched code.
+ switch (I->getOpcode()) {
+ case Instruction::Select:
+ if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(0))) {
+ ReplaceUsesOfWith(I, I->getOperand(!CB->getZExtValue()+1), Worklist, L,
+ LPM);
+ continue;
+ }
+ break;
+ case Instruction::And:
+ if (isa<ConstantInt>(I->getOperand(0)) &&
+ I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS
+ cast<BinaryOperator>(I)->swapOperands();
+ if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1)))
+ if (CB->getType() == Type::Int1Ty) {
+ if (CB->isOne()) // X & 1 -> X
+ ReplaceUsesOfWith(I, I->getOperand(0), Worklist, L, LPM);
+ else // X & 0 -> 0
+ ReplaceUsesOfWith(I, I->getOperand(1), Worklist, L, LPM);
+ continue;
}
+ break;
+ case Instruction::Or:
+ if (isa<ConstantInt>(I->getOperand(0)) &&
+ I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS
+ cast<BinaryOperator>(I)->swapOperands();
+ if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1)))
+ if (CB->getType() == Type::Int1Ty) {
+ if (CB->isOne()) // X | 1 -> 1
+ ReplaceUsesOfWith(I, I->getOperand(1), Worklist, L, LPM);
+ else // X | 0 -> X
+ ReplaceUsesOfWith(I, I->getOperand(0), Worklist, L, LPM);
+ continue;
+ }
+ break;
+ case Instruction::Br: {
+ BranchInst *BI = cast<BranchInst>(I);
+ if (BI->isUnconditional()) {
+ // If BI's parent is the only pred of the successor, fold the two blocks
+ // together.
+ BasicBlock *Pred = BI->getParent();
+ BasicBlock *Succ = BI->getSuccessor(0);
+ BasicBlock *SinglePred = Succ->getSinglePredecessor();
+ if (!SinglePred) continue; // Nothing to do.
+ assert(SinglePred == Pred && "CFG broken");
+
+ DOUT << "Merging blocks: " << Pred->getName() << " <- "
+ << Succ->getName() << "\n";
+
+ // Resolve any single entry PHI nodes in Succ.
+ while (PHINode *PN = dyn_cast<PHINode>(Succ->begin()))
+ ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM);
+
+ // Move all of the successor contents from Succ to Pred.
+ Pred->getInstList().splice(BI, Succ->getInstList(), Succ->begin(),
+ Succ->end());
+ LPM->deleteSimpleAnalysisValue(BI, L);
+ BI->eraseFromParent();
+ RemoveFromWorklist(BI, Worklist);
+
+ // If Succ has any successors with PHI nodes, update them to have
+ // entries coming from Pred instead of Succ.
+ Succ->replaceAllUsesWith(Pred);
+
+ // Remove Succ from the loop tree.
+ LI->removeBlock(Succ);
+ LPM->deleteSimpleAnalysisValue(Succ, L);
+ Succ->eraseFromParent();
+ ++NumSimplify;
+ } else if (ConstantInt *CB = dyn_cast<ConstantInt>(BI->getCondition())){
+ // Conditional branch. Turn it into an unconditional branch, then
+ // remove dead blocks.
+ break; // FIXME: Enable.
+
+ DOUT << "Folded branch: " << *BI;
+ BasicBlock *DeadSucc = BI->getSuccessor(CB->getZExtValue());
+ BasicBlock *LiveSucc = BI->getSuccessor(!CB->getZExtValue());
+ DeadSucc->removePredecessor(BI->getParent(), true);
+ Worklist.push_back(new BranchInst(LiveSucc, BI));
+ LPM->deleteSimpleAnalysisValue(BI, L);
+ BI->eraseFromParent();
+ RemoveFromWorklist(BI, Worklist);
+ ++NumSimplify;
+
+ RemoveBlockIfDead(DeadSucc, Worklist, L);
+ }
+ break;
+ }
+ }
+ }
}