//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "loop-delete"
-
#include "llvm/Transforms/Scalar.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/SmallVector.h"
-
using namespace llvm;
STATISTIC(NumDeleted, "Number of loops deleted");
namespace {
- class VISIBILITY_HIDDEN LoopDeletion : public LoopPass {
+ class LoopDeletion : public LoopPass {
public:
static char ID; // Pass ID, replacement for typeid
LoopDeletion() : LoopPass(&ID) {}
// Possibly eliminate loop L if it is dead.
bool runOnLoop(Loop* L, LPPassManager& LPM);
- bool SingleDominatingExit(Loop* L,
- SmallVector<BasicBlock*, 4>& exitingBlocks);
bool IsLoopDead(Loop* L, SmallVector<BasicBlock*, 4>& exitingBlocks,
- SmallVector<BasicBlock*, 4>& exitBlocks);
- bool IsLoopInvariantInst(Instruction *I, Loop* L);
-
+ SmallVector<BasicBlock*, 4>& exitBlocks,
+ bool &Changed, BasicBlock *Preheader);
+
virtual void getAnalysisUsage(AnalysisUsage& AU) const {
AU.addRequired<ScalarEvolution>();
AU.addRequired<DominatorTree>();
}
char LoopDeletion::ID = 0;
-static RegisterPass<LoopDeletion> X("loop-deletion", "Delete dead loops");
+INITIALIZE_PASS(LoopDeletion, "loop-deletion",
+ "Delete dead loops", false, false);
Pass* llvm::createLoopDeletionPass() {
return new LoopDeletion();
}
-/// SingleDominatingExit - Checks that there is only a single blocks that
-/// branches out of the loop, and that it also g the latch block. Loops
-/// with multiple or non-latch-dominating exiting blocks could be dead, but we'd
-/// have to do more extensive analysis to make sure, for instance, that the
-/// control flow logic involved was or could be made loop-invariant.
-bool LoopDeletion::SingleDominatingExit(Loop* L,
- SmallVector<BasicBlock*, 4>& exitingBlocks) {
-
- if (exitingBlocks.size() != 1)
- return false;
-
- BasicBlock* latch = L->getLoopLatch();
- if (!latch)
- return false;
-
- DominatorTree& DT = getAnalysis<DominatorTree>();
- return DT.dominates(exitingBlocks[0], latch);
-}
-
-/// IsLoopInvariantInst - Checks if an instruction is invariant with respect to
-/// a loop, which is defined as being true if all of its operands are defined
-/// outside of the loop. These instructions can be hoisted out of the loop
-/// if their results are needed. This could be made more aggressive by
-/// recursively checking the operands for invariance, but it's not clear that
-/// it's worth it.
-bool LoopDeletion::IsLoopInvariantInst(Instruction *I, Loop* L) {
- // PHI nodes are not loop invariant if defined in the loop.
- if (isa<PHINode>(I) && L->contains(I->getParent()))
- return false;
-
- // The instruction is loop invariant if all of its operands are loop-invariant
- for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
- if (!L->isLoopInvariant(I->getOperand(i)))
- return false;
-
- // If we got this far, the instruction is loop invariant!
- return true;
-}
-
/// IsLoopDead - Determined if a loop is dead. This assumes that we've already
/// checked for unique exit and exiting blocks, and that the code is in LCSSA
/// form.
bool LoopDeletion::IsLoopDead(Loop* L,
SmallVector<BasicBlock*, 4>& exitingBlocks,
- SmallVector<BasicBlock*, 4>& exitBlocks) {
+ SmallVector<BasicBlock*, 4>& exitBlocks,
+ bool &Changed, BasicBlock *Preheader) {
BasicBlock* exitingBlock = exitingBlocks[0];
BasicBlock* exitBlock = exitBlocks[0];
while (PHINode* P = dyn_cast<PHINode>(BI)) {
Value* incoming = P->getIncomingValueForBlock(exitingBlock);
if (Instruction* I = dyn_cast<Instruction>(incoming))
- if (!IsLoopInvariantInst(I, L))
+ if (!L->makeLoopInvariant(I, Changed, Preheader->getTerminator()))
return false;
- BI++;
+ ++BI;
}
// Make sure that no instructions in the block have potential side-effects.
LI != LE; ++LI) {
for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end();
BI != BE; ++BI) {
- if (BI->mayWriteToMemory())
+ if (BI->mayHaveSideEffects())
return false;
- else if (LoadInst* L = dyn_cast<LoadInst>(BI))
- if (L->isVolatile())
- return false;
}
}
if (!preheader)
return false;
+ // If LoopSimplify form is not available, stay out of trouble.
+ if (!L->hasDedicatedExits())
+ return false;
+
// We can't remove loops that contain subloops. If the subloops were dead,
// they would already have been removed in earlier executions of this pass.
if (L->begin() != L->end())
if (exitBlocks.size() != 1)
return false;
- // Loops with multiple exits or exits that don't dominate the latch
- // are too complicated to handle correctly.
- if (!SingleDominatingExit(L, exitingBlocks))
+ // Loops with multiple exits are too complicated to handle correctly.
+ if (exitingBlocks.size() != 1)
return false;
// Finally, we have to check that the loop really is dead.
- if (!IsLoopDead(L, exitingBlocks, exitBlocks))
- return false;
+ bool Changed = false;
+ if (!IsLoopDead(L, exitingBlocks, exitBlocks, Changed, preheader))
+ return Changed;
// Don't remove loops for which we can't solve the trip count.
// They could be infinite, in which case we'd be changing program behavior.
ScalarEvolution& SE = getAnalysis<ScalarEvolution>();
- SCEVHandle S = SE.getBackedgeTakenCount(L);
+ const SCEV *S = SE.getMaxBackedgeTakenCount(L);
if (isa<SCEVCouldNotCompute>(S))
- return false;
+ return Changed;
// Now that we know the removal is safe, remove the loop by changing the
// branch from the preheader to go to the single exit block.
// Because we're deleting a large chunk of code at once, the sequence in which
// we remove things is very important to avoid invalidation issues. Don't
// mess with this unless you have good reason and know what you're doing.
-
- // Move simple loop-invariant expressions out of the loop, since they
- // might be needed by the exit phis.
- for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end();
- LI != LE; ++LI)
- for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end();
- BI != BE; ) {
- Instruction* I = BI++;
- if (!I->use_empty() && IsLoopInvariantInst(I, L))
- I->moveBefore(preheader->getTerminator());
- }
-
+
+ // Tell ScalarEvolution that the loop is deleted. Do this before
+ // deleting the loop so that ScalarEvolution can look at the loop
+ // to determine what it needs to clean up.
+ SE.forgetLoop(L);
+
// Connect the preheader directly to the exit block.
TerminatorInst* TI = preheader->getTerminator();
TI->replaceUsesOfWith(L->getHeader(), exitBlock);
BasicBlock::iterator BI = exitBlock->begin();
while (PHINode* P = dyn_cast<PHINode>(BI)) {
P->replaceUsesOfWith(exitingBlock, preheader);
- BI++;
+ ++BI;
}
// Update the dominator tree and remove the instructions and blocks that will
DT.eraseNode(*LI);
if (DF) DF->removeBlock(*LI);
- // Remove instructions that we're deleting from ScalarEvolution.
- for (BasicBlock::iterator BI = (*LI)->begin(), BE = (*LI)->end();
- BI != BE; ++BI)
- SE.deleteValueFromRecords(BI);
-
- SE.deleteValueFromRecords(*LI);
-
// Remove the block from the reference counting scheme, so that we can
// delete it freely later.
(*LI)->dropAllReferences();
}
- // Tell ScalarEvolution that the loop is deleted. Do this before
- // deleting the loop so that ScalarEvolution can look at the loop
- // to determine what it needs to clean up.
- SE.forgetLoopBackedgeTakenCount(L);
-
// Erase the instructions and the blocks without having to worry
// about ordering because we already dropped the references.
// NOTE: This iteration is safe because erasing the block does not remove its
// The last step is to inform the loop pass manager that we've
// eliminated this loop.
LPM.deleteLoopFromQueue(L);
+ Changed = true;
- NumDeleted++;
+ ++NumDeleted;
- return true;
+ return Changed;
}