// If the bitcast is of an allocation, and the allocation will be
// converted to match the type of the cast, don't touch this.
if (isa<AllocaInst>(BCI->getOperand(0)) ||
- isAllocationFn(BCI->getOperand(0))) {
+ isAllocationFn(BCI->getOperand(0), TLI)) {
// See if the bitcast simplifies, if so, don't nuke this GEP yet.
if (Instruction *I = visitBitCast(*BCI)) {
if (I != BCI) {
static bool
-isAllocSiteRemovable(Instruction *AI, SmallVectorImpl<WeakVH> &Users) {
+isAllocSiteRemovable(Instruction *AI, SmallVectorImpl<WeakVH> &Users,
+ const TargetLibraryInfo *TLI) {
SmallVector<Instruction*, 4> Worklist;
Worklist.push_back(AI);
}
}
- if (isFreeCall(I)) {
+ if (isFreeCall(I, TLI)) {
Users.push_back(I);
continue;
}
// to null and free calls, delete the calls and replace the comparisons with
// true or false as appropriate.
SmallVector<WeakVH, 64> Users;
- if (isAllocSiteRemovable(&MI, Users)) {
+ if (isAllocSiteRemovable(&MI, Users, TLI)) {
for (unsigned i = 0, e = Users.size(); i != e; ++i) {
Instruction *I = cast_or_null<Instruction>(&*Users[i]);
if (!I) continue;
Instruction *Inst = BBI++;
// DCE instruction if trivially dead.
- if (isInstructionTriviallyDead(Inst)) {
+ if (isInstructionTriviallyDead(Inst, TLI)) {
++NumDeadInst;
DEBUG(errs() << "IC: DCE: " << *Inst << '\n');
Inst->eraseFromParent();
if (I == 0) continue; // skip null values.
// Check to see if we can DCE the instruction.
- if (isInstructionTriviallyDead(I)) {
+ if (isInstructionTriviallyDead(I, TLI)) {
DEBUG(errs() << "IC: DCE: " << *I << '\n');
EraseInstFromFunction(*I);
++NumDeadInst;
// If the instruction was modified, it's possible that it is now dead.
// if so, remove it.
- if (isInstructionTriviallyDead(I)) {
+ if (isInstructionTriviallyDead(I, TLI)) {
EraseInstFromFunction(*I);
} else {
Worklist.Add(I);