C->destroyConstant();
// If the constant referenced anything, see if we can delete it as well.
- for (SmallPtrSet<Constant*, 4>::iterator OI = Operands.begin(),
- OE = Operands.end(); OI != OE; ++OI)
- RemoveDeadConstant(*OI);
+ for (Constant *O : Operands)
+ RemoveDeadConstant(O);
}
// Strip the symbol table of its names.