// simplification. In these cases, we typically end up with "cond ? v1 : v2"
// where v1 and v2 both require constant pool loads, a big loss.
if (GVElType == Type::getInt1Ty(GV->getContext()) ||
- GVElType->isFloatingPoint() ||
+ GVElType->isFloatingPointTy() ||
isa<PointerType>(GVElType) || isa<VectorType>(GVElType))
return false;
if (!ATy) return 0;
const StructType *STy = dyn_cast<StructType>(ATy->getElementType());
if (!STy || STy->getNumElements() != 2 ||
- !STy->getElementType(0)->isInteger(32)) return 0;
+ !STy->getElementType(0)->isIntegerTy(32)) return 0;
const PointerType *PFTy = dyn_cast<PointerType>(STy->getElementType(1));
if (!PFTy) return 0;
const FunctionType *FTy = dyn_cast<FunctionType>(PFTy->getElementType());