// Just add all the struct element types.
const Type *AgTy = cast<PointerType>(I->getType())->getElementType();
- Value *TheAlloca = new AllocaInst(AgTy, 0, "", InsertPt);
+ Value *TheAlloca = new AllocaInst(*Context, AgTy, 0, "", InsertPt);
const StructType *STy = cast<StructType>(AgTy);
Value *Idxs[2] = { Context->getConstantInt(Type::Int32Ty, 0), 0 };