return false;
// Check the personality. Do nothing if this is not an MSVC personality.
- LandingPadInst *LP = nullptr;
- for (BasicBlock &BB : F) {
- LP = BB.getLandingPadInst();
- if (LP)
- break;
- }
- if (!LP)
+ if (!F.hasPersonalityFn())
return false;
PersonalityFn =
- dyn_cast<Function>(LP->getPersonalityFn()->stripPointerCasts());
+ dyn_cast<Function>(F.getPersonalityFn()->stripPointerCasts());
if (!PersonalityFn)
return false;
Personality = classifyEHPersonality(PersonalityFn);
// Look up the state number of the landingpad this unwinds to.
LandingPadInst *LPI = II->getUnwindDest()->getLandingPadInst();
auto InsertionPair =
- FuncInfo.LandingPadStateMap.insert(std::make_pair(LPI, 0));
+ FuncInfo.LandingPadStateMap.insert(std::make_pair(LPI, CurState));
auto Iter = InsertionPair.first;
int &State = Iter->second;
bool Inserted = InsertionPair.second;