+ static const CostTblEntry AVXAltShuffleTbl[] = {
+ {ISD::VECTOR_SHUFFLE, MVT::v4i64, 1}, // vblendpd
+ {ISD::VECTOR_SHUFFLE, MVT::v4f64, 1}, // vblendpd
+
+ {ISD::VECTOR_SHUFFLE, MVT::v8i32, 1}, // vblendps
+ {ISD::VECTOR_SHUFFLE, MVT::v8f32, 1}, // vblendps
+
+ // This shuffle is custom lowered into a sequence of:
+ // 2x vextractf128 , 2x vpblendw , 1x vinsertf128
+ {ISD::VECTOR_SHUFFLE, MVT::v16i16, 5},
+
+ // This shuffle is custom lowered into a long sequence of:
+ // 2x vextractf128 , 4x vpshufb , 2x vpor , 1x vinsertf128
+ {ISD::VECTOR_SHUFFLE, MVT::v32i8, 9}
+ };
+
+ if (ST->hasAVX())
+ if (const auto *Entry = CostTableLookup(AVXAltShuffleTbl,
+ ISD::VECTOR_SHUFFLE, LT.second))
+ return LT.first * Entry->Cost;
+
+ static const CostTblEntry SSE41AltShuffleTbl[] = {
+ // These are lowered into movsd.
+ {ISD::VECTOR_SHUFFLE, MVT::v2i64, 1},
+ {ISD::VECTOR_SHUFFLE, MVT::v2f64, 1},
+
+ // packed float vectors with four elements are lowered into BLENDI dag
+ // nodes. A v4i32/v4f32 BLENDI generates a single 'blendps'/'blendpd'.
+ {ISD::VECTOR_SHUFFLE, MVT::v4i32, 1},
+ {ISD::VECTOR_SHUFFLE, MVT::v4f32, 1},
+
+ // This shuffle generates a single pshufw.
+ {ISD::VECTOR_SHUFFLE, MVT::v8i16, 1},
+
+ // There is no instruction that matches a v16i8 alternate shuffle.
+ // The backend will expand it into the sequence 'pshufb + pshufb + or'.
+ {ISD::VECTOR_SHUFFLE, MVT::v16i8, 3}
+ };
+
+ if (ST->hasSSE41())
+ if (const auto *Entry = CostTableLookup(SSE41AltShuffleTbl, ISD::VECTOR_SHUFFLE,
+ LT.second))
+ return LT.first * Entry->Cost;
+
+ static const CostTblEntry SSSE3AltShuffleTbl[] = {
+ {ISD::VECTOR_SHUFFLE, MVT::v2i64, 1}, // movsd
+ {ISD::VECTOR_SHUFFLE, MVT::v2f64, 1}, // movsd
+
+ // SSE3 doesn't have 'blendps'. The following shuffles are expanded into
+ // the sequence 'shufps + pshufd'
+ {ISD::VECTOR_SHUFFLE, MVT::v4i32, 2},
+ {ISD::VECTOR_SHUFFLE, MVT::v4f32, 2},
+
+ {ISD::VECTOR_SHUFFLE, MVT::v8i16, 3}, // pshufb + pshufb + or
+ {ISD::VECTOR_SHUFFLE, MVT::v16i8, 3} // pshufb + pshufb + or
+ };
+
+ if (ST->hasSSSE3())
+ if (const auto *Entry = CostTableLookup(SSSE3AltShuffleTbl,
+ ISD::VECTOR_SHUFFLE, LT.second))
+ return LT.first * Entry->Cost;
+
+ static const CostTblEntry SSEAltShuffleTbl[] = {
+ {ISD::VECTOR_SHUFFLE, MVT::v2i64, 1}, // movsd
+ {ISD::VECTOR_SHUFFLE, MVT::v2f64, 1}, // movsd
+
+ {ISD::VECTOR_SHUFFLE, MVT::v4i32, 2}, // shufps + pshufd
+ {ISD::VECTOR_SHUFFLE, MVT::v4f32, 2}, // shufps + pshufd
+
+ // This is expanded into a long sequence of four extract + four insert.
+ {ISD::VECTOR_SHUFFLE, MVT::v8i16, 8}, // 4 x pextrw + 4 pinsrw.
+
+ // 8 x (pinsrw + pextrw + and + movb + movzb + or)
+ {ISD::VECTOR_SHUFFLE, MVT::v16i8, 48}
+ };
+
+ // Fall-back (SSE3 and SSE2).
+ if (const auto *Entry = CostTableLookup(SSEAltShuffleTbl,
+ ISD::VECTOR_SHUFFLE, LT.second))
+ return LT.first * Entry->Cost;
+ return BaseT::getShuffleCost(Kind, Tp, Index, SubTp);