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[X86] Part 2 to fix x86-64 fp128 calling convention.
[oota-llvm.git]
/
lib
/
Target
/
X86
/
X86RegisterInfo.td
diff --git
a/lib/Target/X86/X86RegisterInfo.td
b/lib/Target/X86/X86RegisterInfo.td
index ceeb57d0cc4cd398f58298fee4ea80b3420f9f94..56f0d9352d301f6d049c1e6399b089f34c900829 100644
(file)
--- a/
lib/Target/X86/X86RegisterInfo.td
+++ b/
lib/Target/X86/X86RegisterInfo.td
@@
-423,6
+423,8
@@
def FR32 : RegisterClass<"X86", [f32], 32, (sequence "XMM%u", 0, 15)>;
def FR64 : RegisterClass<"X86", [f64], 64, (add FR32)>;
def FR64 : RegisterClass<"X86", [f64], 64, (add FR32)>;
+def FR128 : RegisterClass<"X86", [i128, f128], 128, (add FR32)>;
+
// FIXME: This sets up the floating point register files as though they are f64
// values, though they really are f80 values. This will cause us to spill
// FIXME: This sets up the floating point register files as though they are f64
// values, though they really are f80 values. This will cause us to spill