///
unsigned FramePtr;
+ /// BasePtr - X86 physical register used as a base ptr in complex stack
+ /// frames. I.e., when we need a 3rd base, not just SP and FP, due to
+ /// variable size stack objects.
+ unsigned BasePtr;
+
public:
X86RegisterInfo(X86TargetMachine &tm, const TargetInstrInfo &tii);
/// register scavenger to determine what registers are free.
BitVector getReservedRegs(const MachineFunction &MF) const;
+ bool hasBasePointer(const MachineFunction &MF) const;
+
bool canRealignStack(const MachineFunction &MF) const;
bool needsStackRealignment(const MachineFunction &MF) const;
// Debug information queries.
unsigned getFrameRegister(const MachineFunction &MF) const;
unsigned getStackRegister() const { return StackPtr; }
+ unsigned getBaseRegister() const { return BasePtr; }
// FIXME: Move to FrameInfok
unsigned getSlotSize() const { return SlotSize; }