// Try to lower a shuffle node into a simple blend instruction.
static SDValue LowerVECTOR_SHUFFLEtoBlend(SDValue Op,
const X86Subtarget *Subtarget,
- SelectionDAG &DAG, EVT PtrTy) {
+ SelectionDAG &DAG) {
ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(Op);
SDValue V1 = SVOp->getOperand(0);
SDValue V2 = SVOp->getOperand(1);
return getTargetShuffleNode(X86ISD::VPERM2X128, dl, VT, V1,
V2, getShuffleVPERM2X128Immediate(SVOp), DAG);
- SDValue BlendOp = LowerVECTOR_SHUFFLEtoBlend(Op, Subtarget, DAG, getPointerTy());
+ SDValue BlendOp = LowerVECTOR_SHUFFLEtoBlend(Op, Subtarget, DAG);
if (BlendOp.getNode())
return BlendOp;