- // We require the first shuffle operand to be the SUB node, and the second to
- // be the ADD node.
- // FIXME: We should support the commuted patterns.
- if (V1->getOpcode() != ISD::FSUB || V2->getOpcode() != ISD::FADD)
+ // We require the first shuffle operand to be the FSUB node, and the second to
+ // be the FADD node.
+ if (V1.getOpcode() == ISD::FADD && V2.getOpcode() == ISD::FSUB) {
+ ShuffleVectorSDNode::commuteMask(Mask);
+ std::swap(V1, V2);
+ } else if (V1.getOpcode() != ISD::FSUB || V2.getOpcode() != ISD::FADD)