const MCSymbol *A = &Target.getSymA()->getSymbol();
if (A->isTemporary())
A = &Writer->findAliasedSymbol(*A);
- const MCSymbolData &A_SD = Asm.getSymbolData(*A);
+ const MCSymbolData &A_SD = A->getData();
const MCSymbol *A_Base = Asm.getAtom(*A);
const MCSymbol *B = &Target.getSymB()->getSymbol();
if (B->isTemporary())
B = &Writer->findAliasedSymbol(*B);
- const MCSymbolData &B_SD = Asm.getSymbolData(*B);
+ const MCSymbolData &B_SD = B->getData();
const MCSymbol *B_Base = Asm.getAtom(*B);
// Neither symbol can be modified.
if (!Asm.getContext().getAsmInfo()->isSectionAtomizableBySymbols(Sec))
Asm.addLocalUsedInReloc(*Symbol);
}
- const MCSymbolData &SD = Asm.getSymbolData(*Symbol);
+ const MCSymbolData &SD = Symbol->getData();
RelSymbol = Asm.getAtom(*Symbol);
// Relocations inside debug sections always use local relocations when
// See <reloc.h>.
const MCSymbol *A = &Target.getSymA()->getSymbol();
- const MCSymbolData *A_SD = &Asm.getSymbolData(*A);
+ const MCSymbolData *A_SD = &A->getData();
if (!A_SD->getFragment())
report_fatal_error("symbol '" + A->getName() +
uint32_t Value2 = 0;
if (const MCSymbolRefExpr *B = Target.getSymB()) {
- const MCSymbolData *B_SD = &Asm.getSymbolData(B->getSymbol());
+ const MCSymbolData *B_SD = &B->getSymbol().getData();
if (!B_SD->getFragment())
report_fatal_error("symbol '" + B->getSymbol().getName() +