void replaceFPWithRealFP(MachineFunction &MF) const;
void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
- RegScavenger *RS = NULL) const;
+ RegScavenger *RS = nullptr) const;
void processFunctionBeforeFrameFinalized(MachineFunction &MF,
- RegScavenger *RS = NULL) const;
+ RegScavenger *RS = nullptr) const;
void addScavengingSpillSlot(MachineFunction &MF, RegScavenger *RS) const;
bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
// Early exit if not using the SVR4 ABI.
if (!Subtarget.isSVR4ABI()) {
NumEntries = 0;
- return 0;
+ return nullptr;
}
// Note that the offsets here overlap, but this is fixed up in