- // First, handle the primitive types .. easy
- if (Ty->isPrimitiveType() || Ty->isIntegerTy()) {
- switch (Ty->getTypeID()) {
- case Type::VoidTyID: return "Type::getVoidTy(mod->getContext())";
- case Type::IntegerTyID: {
- unsigned BitWidth = cast<IntegerType>(Ty)->getBitWidth();
- return "IntegerType::get(mod->getContext(), " + utostr(BitWidth) + ")";
- }
- case Type::X86_FP80TyID: return "Type::getX86_FP80Ty(mod->getContext())";
- case Type::FloatTyID: return "Type::getFloatTy(mod->getContext())";
- case Type::DoubleTyID: return "Type::getDoubleTy(mod->getContext())";
- case Type::LabelTyID: return "Type::getLabelTy(mod->getContext())";
- case Type::X86_MMXTyID: return "Type::getX86_MMXTy(mod->getContext())";
- default:
- error("Invalid primitive type");
- break;
- }
- // shouldn't be returned, but make it sensible