//===----------------------------------------------------------------------===//
#include "ARM.h"
-#include "ARMTargetMachine.h"
#include "ARMFrameLowering.h"
+#include "ARMTargetMachine.h"
#include "ARMTargetObjectFile.h"
+#include "ARMTargetTransformInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/IR/Function.h"
+#include "llvm/IR/LegacyPassManager.h"
#include "llvm/MC/MCAsmInfo.h"
-#include "llvm/PassManager.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/FormattedStream.h"
#include "llvm/Support/TargetRegistry.h"
return make_unique<ARMElfTargetObjectFile>();
}
+static ARMBaseTargetMachine::ARMABI
+computeTargetABI(const Triple &TT, StringRef CPU,
+ const TargetOptions &Options) {
+ if (Options.MCOptions.getABIName().startswith("aapcs"))
+ return ARMBaseTargetMachine::ARM_ABI_AAPCS;
+ else if (Options.MCOptions.getABIName().startswith("apcs"))
+ return ARMBaseTargetMachine::ARM_ABI_APCS;
+
+ assert(Options.MCOptions.getABIName().empty() &&
+ "Unknown target-abi option!");
+
+ ARMBaseTargetMachine::ARMABI TargetABI =
+ ARMBaseTargetMachine::ARM_ABI_UNKNOWN;
+
+ // FIXME: This is duplicated code from the front end and should be unified.
+ if (TT.isOSBinFormatMachO()) {
+ if (TT.getEnvironment() == llvm::Triple::EABI ||
+ (TT.getOS() == llvm::Triple::UnknownOS &&
+ TT.getObjectFormat() == llvm::Triple::MachO) ||
+ CPU.startswith("cortex-m")) {
+ TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
+ } else {
+ TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS;
+ }
+ } else if (TT.isOSWindows()) {
+ // FIXME: this is invalid for WindowsCE
+ TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
+ } else {
+ // Select the default based on the platform.
+ switch (TT.getEnvironment()) {
+ case llvm::Triple::Android:
+ case llvm::Triple::GNUEABI:
+ case llvm::Triple::GNUEABIHF:
+ case llvm::Triple::EABIHF:
+ case llvm::Triple::EABI:
+ TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
+ break;
+ case llvm::Triple::GNU:
+ TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS;
+ break;
+ default:
+ if (TT.getOS() == llvm::Triple::NetBSD)
+ TargetABI = ARMBaseTargetMachine::ARM_ABI_APCS;
+ else
+ TargetABI = ARMBaseTargetMachine::ARM_ABI_AAPCS;
+ break;
+ }
+ }
+
+ return TargetABI;
+}
+
+static std::string computeDataLayout(const Triple &TT,
+ ARMBaseTargetMachine::ARMABI ABI,
+ bool isLittle) {
+ std::string Ret = "";
+
+ if (isLittle)
+ // Little endian.
+ Ret += "e";
+ else
+ // Big endian.
+ Ret += "E";
+
+ Ret += DataLayout::getManglingComponent(TT);
+
+ // Pointers are 32 bits and aligned to 32 bits.
+ Ret += "-p:32:32";
+
+ // ABIs other than APCS have 64 bit integers with natural alignment.
+ if (ABI != ARMBaseTargetMachine::ARM_ABI_APCS)
+ Ret += "-i64:64";
+
+ // We have 64 bits floats. The APCS ABI requires them to be aligned to 32
+ // bits, others to 64 bits. We always try to align to 64 bits.
+ if (ABI == ARMBaseTargetMachine::ARM_ABI_APCS)
+ Ret += "-f64:32:64";
+
+ // We have 128 and 64 bit vectors. The APCS ABI aligns them to 32 bits, others
+ // to 64. We always ty to give them natural alignment.
+ if (ABI == ARMBaseTargetMachine::ARM_ABI_APCS)
+ Ret += "-v64:32:64-v128:32:128";
+ else
+ Ret += "-v128:64:128";
+
+ // Try to align aggregates to 32 bits (the default is 64 bits, which has no
+ // particular hardware support on 32-bit ARM).
+ Ret += "-a:0:32";
+
+ // Integer registers are 32 bits.
+ Ret += "-n32";
+
+ // The stack is 128 bit aligned on NaCl, 64 bit aligned on AAPCS and 32 bit
+ // aligned everywhere else.
+ if (TT.isOSNaCl())
+ Ret += "-S128";
+ else if (ABI == ARMBaseTargetMachine::ARM_ABI_AAPCS)
+ Ret += "-S64";
+ else
+ Ret += "-S32";
+
+ return Ret;
+}
+
/// TargetMachine ctor - Create an ARM architecture model.
///
ARMBaseTargetMachine::ARMBaseTargetMachine(const Target &T, StringRef TT,
Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL, bool isLittle)
: LLVMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL),
+ TargetABI(computeTargetABI(Triple(TT), CPU, Options)),
+ DL(computeDataLayout(Triple(TT), TargetABI, isLittle)),
TLOF(createTLOF(Triple(getTargetTriple()))),
Subtarget(TT, CPU, FS, *this, isLittle), isLittle(isLittle) {
const ARMSubtarget *
ARMBaseTargetMachine::getSubtargetImpl(const Function &F) const {
- AttributeSet FnAttrs = F.getAttributes();
- Attribute CPUAttr =
- FnAttrs.getAttribute(AttributeSet::FunctionIndex, "target-cpu");
- Attribute FSAttr =
- FnAttrs.getAttribute(AttributeSet::FunctionIndex, "target-features");
+ Attribute CPUAttr = F.getFnAttribute("target-cpu");
+ Attribute FSAttr = F.getFnAttribute("target-features");
std::string CPU = !CPUAttr.hasAttribute(Attribute::None)
? CPUAttr.getValueAsString().str()
// function before we can generate a subtarget. We also need to use
// it as a key for the subtarget since that can be the only difference
// between two functions.
- Attribute SFAttr =
- FnAttrs.getAttribute(AttributeSet::FunctionIndex, "use-soft-float");
+ Attribute SFAttr = F.getFnAttribute("use-soft-float");
bool SoftFloat = !SFAttr.hasAttribute(Attribute::None)
? SFAttr.getValueAsString() == "true"
: Options.UseSoftFloat;
return I.get();
}
-void ARMBaseTargetMachine::addAnalysisPasses(PassManagerBase &PM) {
- // Add first the target-independent BasicTTI pass, then our ARM pass. This
- // allows the ARM pass to delegate to the target independent layer when
- // appropriate.
- PM.add(createBasicTargetTransformInfoPass(this));
- PM.add(createARMTargetTransformInfoPass(this));
+TargetIRAnalysis ARMBaseTargetMachine::getTargetIRAnalysis() {
+ return TargetIRAnalysis(
+ [this](Function &F) { return TargetTransformInfo(ARMTTIImpl(this, F)); });
}
bool ARMPassConfig::addPreISel() {
if (TM->getOptLevel() != CodeGenOpt::None)
- addPass(createGlobalMergePass(TM));
+ // FIXME: This is using the thumb1 only constant value for
+ // maximal global offset for merging globals. We may want
+ // to look into using the old value for non-thumb1 code of
+ // 4095 based on the TargetMachine, but this starts to become
+ // tricky when doing code gen per function.
+ addPass(createGlobalMergePass(TM, 127));
return false;
}
bool ARMPassConfig::addInstSelector() {
addPass(createARMISelDag(getARMTargetMachine(), getOptLevel()));
- const ARMSubtarget *Subtarget = &getARMSubtarget();
- if (Subtarget->isTargetELF() && !Subtarget->isThumb1Only() &&
+ if (Triple(TM->getTargetTriple()).isOSBinFormatELF() &&
TM->Options.EnableFastISel)
addPass(createARMGlobalBaseRegPass());
return false;
void ARMPassConfig::addPreRegAlloc() {
if (getOptLevel() != CodeGenOpt::None)
addPass(createARMLoadStoreOptimizationPass(true));
- if (getOptLevel() != CodeGenOpt::None && getARMSubtarget().isCortexA9())
+ if (getOptLevel() != CodeGenOpt::None)
addPass(createMLxExpansionPass());
- // Since the A15SDOptimizer pass can insert VDUP instructions, it can only be
- // enabled when NEON is available.
- if (getOptLevel() != CodeGenOpt::None && getARMSubtarget().isCortexA15() &&
- getARMSubtarget().hasNEON() && !DisableA15SDOptimization) {
+ if (getOptLevel() != CodeGenOpt::None && !DisableA15SDOptimization) {
addPass(createA15SDOptimizerPass());
}
}
addPass(createARMExpandPseudoPass());
if (getOptLevel() != CodeGenOpt::None) {
- if (!getARMSubtarget().isThumb1Only()) {
- // in v8, IfConversion depends on Thumb instruction widths
- if (getARMSubtarget().restrictIT() &&
- !getARMSubtarget().prefers32BitThumb())
- addPass(createThumb2SizeReductionPass());
+ // in v8, IfConversion depends on Thumb instruction widths
+ if (getARMSubtarget().restrictIT())
+ addPass(createThumb2SizeReductionPass());
+ if (!getARMSubtarget().isThumb1Only())
addPass(&IfConverterID);
- }
- }
- if (getARMSubtarget().isThumb2())
- addPass(createThumb2ITBlockPass());
+ }
+ addPass(createThumb2ITBlockPass());
}
void ARMPassConfig::addPreEmitPass() {
- if (getARMSubtarget().isThumb2()) {
- if (!getARMSubtarget().prefers32BitThumb())
- addPass(createThumb2SizeReductionPass());
+ addPass(createThumb2SizeReductionPass());
- // Constant island pass work on unbundled instructions.
+ // Constant island pass work on unbundled instructions.
+ if (getARMSubtarget().isThumb2())
addPass(&UnpackMachineBundlesID);
- }
addPass(createARMOptimizeBarriersPass());
addPass(createARMConstantIslandPass());