/// \returns The number of 32-bit sub-registers that are used when storing
/// values to the stack.
unsigned getStackWidth(const MachineFunction &MF) const;
- int getFrameIndexOffset(const MachineFunction &MF, int FI) const override;
+ int getFrameIndexReference(const MachineFunction &MF, int FI,
+ unsigned &FrameReg) const override;
const SpillSlot *
getCalleeSavedSpillSlots(unsigned &NumEntries) const override;
void emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const override;