+namespace ShaderType {
+ enum Type {
+ PIXEL = 0,
+ VERTEX = 1,
+ GEOMETRY = 2,
+ COMPUTE = 3
+ };
+}
+
+/// OpenCL uses address spaces to differentiate between
+/// various memory regions on the hardware. On the CPU
+/// all of the address spaces point to the same memory,
+/// however on the GPU, each address space points to
+/// a separate piece of memory that is unique from other
+/// memory locations.
+namespace AMDGPUAS {
+enum AddressSpaces : unsigned {
+ PRIVATE_ADDRESS = 0, ///< Address space for private memory.
+ GLOBAL_ADDRESS = 1, ///< Address space for global memory (RAT0, VTX0).
+ CONSTANT_ADDRESS = 2, ///< Address space for constant memory
+ LOCAL_ADDRESS = 3, ///< Address space for local memory.
+ FLAT_ADDRESS = 4, ///< Address space for flat memory.
+ REGION_ADDRESS = 5, ///< Address space for region memory.
+ PARAM_D_ADDRESS = 6, ///< Address space for direct addressible parameter memory (CONST0)
+ PARAM_I_ADDRESS = 7, ///< Address space for indirect addressible parameter memory (VTX1)
+
+ // Do not re-order the CONSTANT_BUFFER_* enums. Several places depend on this
+ // order to be able to dynamically index a constant buffer, for example:
+ //
+ // ConstantBufferAS = CONSTANT_BUFFER_0 + CBIdx
+
+ CONSTANT_BUFFER_0 = 8,
+ CONSTANT_BUFFER_1 = 9,
+ CONSTANT_BUFFER_2 = 10,
+ CONSTANT_BUFFER_3 = 11,
+ CONSTANT_BUFFER_4 = 12,
+ CONSTANT_BUFFER_5 = 13,
+ CONSTANT_BUFFER_6 = 14,
+ CONSTANT_BUFFER_7 = 15,
+ CONSTANT_BUFFER_8 = 16,
+ CONSTANT_BUFFER_9 = 17,
+ CONSTANT_BUFFER_10 = 18,
+ CONSTANT_BUFFER_11 = 19,
+ CONSTANT_BUFFER_12 = 20,
+ CONSTANT_BUFFER_13 = 21,
+ CONSTANT_BUFFER_14 = 22,
+ CONSTANT_BUFFER_15 = 23,
+ ADDRESS_NONE = 24, ///< Address space for unknown memory.
+ LAST_ADDRESS = ADDRESS_NONE,
+
+ // Some places use this if the address space can't be determined.
+ UNKNOWN_ADDRESS_SPACE = ~0u
+};
+
+} // namespace AMDGPUAS
+
+#endif