+ // MachOObject takes ownership of the Buffer we passed to it, and
+ // MachOObjectFile does, too, so we need to make sure they don't get the
+ // same object. A MemoryBuffer is cheap (it's just a reference to memory,
+ // not a copy of the memory itself), so just make a new copy here for
+ // the MachOObjectFile.
+ MemoryBuffer *NewBuffer =
+ MemoryBuffer::getMemBuffer(Buffer->getBuffer(),
+ Buffer->getBufferIdentifier(), false);
+ return new MachOObjectFile(NewBuffer, MachOObj, ec);