// Constants) that they are, in fact, invalid now and should be deleted.
//
while (!use_empty()) {
- Value *V = use_back();
+ Value *V = user_back();
#ifndef NDEBUG // Only in -g mode...
if (!isa<Constant>(V)) {
dbgs() << "While deleting: " << *this
cast<Constant>(V)->destroyConstant();
// The constant should remove itself from our use list...
- assert((use_empty() || use_back() != V) && "Constant not removed!");
+ assert((use_empty() || user_back() != V) && "Constant not removed!");
}
// Value has no outstanding references it is safe to delete it now...
/// isConstantUsed - Return true if the constant has users other than constant
/// exprs and other dangling things.
bool Constant::isConstantUsed() const {
- for (const_use_iterator UI = use_begin(), E = use_end(); UI != E; ++UI) {
- const Constant *UC = dyn_cast<Constant>(*UI);
+ for (const User *U : users()) {
+ const Constant *UC = dyn_cast<Constant>(U);
if (UC == 0 || isa<GlobalValue>(UC))
return true;
if (isa<GlobalValue>(C)) return false; // Cannot remove this
while (!C->use_empty()) {
- const Constant *User = dyn_cast<Constant>(C->use_back());
+ const Constant *User = dyn_cast<Constant>(C->user_back());
if (!User) return false; // Non-constant usage;
if (!removeDeadUsersOfConstant(User))
return false; // Constant wasn't dead
/// that want to check to see if a global is unused, but don't want to deal
/// with potentially dead constants hanging off of the globals.
void Constant::removeDeadConstantUsers() const {
- Value::const_use_iterator I = use_begin(), E = use_end();
- Value::const_use_iterator LastNonDeadUser = E;
+ Value::const_user_iterator I = user_begin(), E = user_end();
+ Value::const_user_iterator LastNonDeadUser = E;
while (I != E) {
const Constant *User = dyn_cast<Constant>(*I);
if (User == 0) {
// If the constant was dead, then the iterator is invalidated.
if (LastNonDeadUser == E) {
- I = use_begin();
+ I = user_begin();
if (I == E) break;
} else {
I = LastNonDeadUser;