namespace fuzzer {
-static char FlipRandomBit(char X) {
- int Bit = rand() % 8;
+static char FlipRandomBit(char X, FuzzerRandomBase &Rand) {
+ int Bit = Rand(8);
char Mask = 1 << Bit;
char R;
if (X & (1 << Bit))
return R;
}
-static char RandCh() {
- if (rand() % 2) return rand();
+static char RandCh(FuzzerRandomBase &Rand) {
+ if (Rand.RandBool()) return Rand(256);
const char *Special = "!*'();:@&=+$,/?%#[]123ABCxyz-`~.";
- return Special[rand() % (sizeof(Special) - 1)];
+ return Special[Rand(sizeof(Special) - 1)];
}
// Mutates Data in place, returns new size.
-size_t Mutate(uint8_t *Data, size_t Size, size_t MaxSize) {
+size_t Mutate(uint8_t *Data, size_t Size, size_t MaxSize,
+ FuzzerRandomBase &Rand) {
assert(MaxSize > 0);
assert(Size <= MaxSize);
if (Size == 0) {
for (size_t i = 0; i < MaxSize; i++)
- Data[i] = RandCh();
+ Data[i] = RandCh(Rand);
return MaxSize;
}
assert(Size > 0);
- size_t Idx = rand() % Size;
- switch (rand() % 3) {
+ size_t Idx = Rand(Size);
+ switch (Rand(3)) {
case 0:
if (Size > 1) {
// Erase Data[Idx].
if (Size < MaxSize) {
// Insert new value at Data[Idx].
memmove(Data + Idx + 1, Data + Idx, Size - Idx);
- Data[Idx] = RandCh();
+ Data[Idx] = RandCh(Rand);
}
- Data[Idx] = RandCh();
+ Data[Idx] = RandCh(Rand);
break;
case 2:
- Data[Idx] = FlipRandomBit(Data[Idx]);
+ Data[Idx] = FlipRandomBit(Data[Idx], Rand);
break;
}
assert(Size > 0);