std::string DirPlusFile(const std::string &DirPath,
const std::string &FileName);
-void Mutate(Unit *U, size_t MaxLen);
-
-void CrossOver(const Unit &A, const Unit &B, Unit *U, size_t MaxLen);
-
+void Printf(const char *Fmt, ...);
void Print(const Unit &U, const char *PrintAfter = "");
void PrintASCII(const Unit &U, const char *PrintAfter = "");
std::string Hash(const Unit &U);
struct FuzzingOptions {
int Verbosity = 1;
int MaxLen = 0;
+ int UnitTimeoutSec = 300;
bool DoCrossOver = true;
int MutateDepth = 5;
bool ExitOnFirst = false;
bool UseCounters = false;
bool UseTraces = false;
bool UseFullCoverageSet = false;
- bool UseCoveragePairs = false;
bool Reload = true;
int PreferSmallDuringInitialShuffle = -1;
size_t MaxNumberOfRuns = ULONG_MAX;
int SyncTimeout = 600;
+ int ReportSlowUnits = 10;
std::string OutputCorpus;
std::string SyncCommand;
std::vector<std::string> Tokens;
};
- Fuzzer(UserCallback Callback, FuzzingOptions Options);
+ Fuzzer(UserSuppliedFuzzer &USF, FuzzingOptions Options);
void AddToCorpus(const Unit &U) { Corpus.push_back(U); }
void Loop(size_t NumIterations);
void ShuffleAndMinimize();
size_t RunOneMaximizeFullCoverageSet(const Unit &U);
size_t RunOneMaximizeCoveragePairs(const Unit &U);
void WriteToOutputCorpus(const Unit &U);
- void WriteToCrash(const Unit &U, const char *Prefix);
+ void WriteUnitToFileWithPrefix(const Unit &U, const char *Prefix);
void PrintStats(const char *Where, size_t Cov, const char *End = "\n");
void PrintUnitInASCIIOrTokens(const Unit &U, const char *PrintAfter = "");
std::vector<Unit> Corpus;
std::unordered_set<std::string> UnitHashesAddedToCorpus;
std::unordered_set<uintptr_t> FullCoverageSets;
- std::unordered_set<uint64_t> CoveragePairs;
// For UseCounters
std::vector<uint8_t> CounterBitmap;
return Res;
}
- UserCallback Callback;
+ UserSuppliedFuzzer &USF;
FuzzingOptions Options;
system_clock::time_point ProcessStartTime = system_clock::now();
system_clock::time_point LastExternalSync = system_clock::now();
long EpochOfLastReadOfOutputCorpus = 0;
};
+class SimpleUserSuppliedFuzzer: public UserSuppliedFuzzer {
+ public:
+ SimpleUserSuppliedFuzzer(FuzzerRandomBase *Rand, UserCallback Callback)
+ : UserSuppliedFuzzer(Rand), Callback(Callback) {}
+ virtual void TargetFunction(const uint8_t *Data, size_t Size) {
+ return Callback(Data, Size);
+ }
+
+ private:
+ UserCallback Callback;
+};
+
}; // namespace fuzzer